Difference between revisions of "Taunts"
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Taunting cannot be performed [[Water|underwater]] or while airborne. The effects of [[knock back]] will instantly cancel any taunt. All taunts, including taunt kills, can be successfully performed while stunned. | Taunting cannot be performed [[Water|underwater]] or while airborne. The effects of [[knock back]] will instantly cancel any taunt. All taunts, including taunt kills, can be successfully performed while stunned. | ||
− | A minority of weapons such as the [[Battalion's Backup]], the [[Scotsman's Skullcutter]], the [[Pain Train]], the Engineer's [[PDA]] | + | A minority of weapons such as the [[Battalion's Backup]], the [[Scotsman's Skullcutter]], the [[Pain Train]], the [[Engineer | Engineer's]] [[PDA |PDAs]], [[Jarate]], and [[Electro Sapper]] all lack taunts. The [[Heavy]]'s [[Lunchbox|food]] and the [[Scout]]'s [[Lunchbox|drinks]] function as both a consumable and taunt when activated, moving the player into a third person view. All weapons that have been released in "Community" updates do not have unique taunts, instead using a pre-existing taunt or nothing at all. |
It used to be possible to switch weapons with quick-switch (Default "Q") after pressing the key to taunt but before the taunt animation actually plays. This would result in your character performing the taunt for the weapon you had before pressing the taunt key but holding the weapon that you switched to. This glitch was unintentionally "fixed" in the [[Mann-Conomy Update]], but Robin Walker has stated in emails that it might be reinstated in the future due to its popularity. | It used to be possible to switch weapons with quick-switch (Default "Q") after pressing the key to taunt but before the taunt animation actually plays. This would result in your character performing the taunt for the weapon you had before pressing the taunt key but holding the weapon that you switched to. This glitch was unintentionally "fixed" in the [[Mann-Conomy Update]], but Robin Walker has stated in emails that it might be reinstated in the future due to its popularity. |
Revision as of 19:49, 12 August 2011
“ | Yeah, why don't you come over and say that to my face, tough guy?
Click to listen
— The Scout's final words to an angry Heavy
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” |
Each class has its own series of taunts. These can be performed using Default key: G for the PC and OS X, "X" for the Xbox 360, and "Square" for the PS3, with most weapons possessing their own unique animation and dialog line(s), though some taunts may be shared between similar weapons. Several lines of dialog are chosen at semi-random during a taunt, with one line being chosen at random and every line after it following a specific order. Taunts are generally used for gloating purposes after killing an opponent, to celebrate a victory, provoke living opponents or simply for comedic effect and for the most part have no direct effect on gameplay. However, certain taunts have effects such as healing the player and his teamates, stunning, damaging or even killing opponents. Taunts that kill enemy players are known as "taunt attacks" or "taunt kills." Several achievements also require the use of taunts. Although taunts can be used during humiliation and Stalemate, related achievements are not awarded. Caution should be exercised when performing a taunt; while a player performs a taunt, they are left vulnerable and the view shifts from first to third-person, leaving the player unable to act until the taunt is concluded (though Demomen are able to activate their Stickybombs while taunting).
Taunting cannot be performed underwater or while airborne. The effects of knock back will instantly cancel any taunt. All taunts, including taunt kills, can be successfully performed while stunned.
A minority of weapons such as the Battalion's Backup, the Scotsman's Skullcutter, the Pain Train, the Engineer's PDAs, Jarate, and Electro Sapper all lack taunts. The Heavy's food and the Scout's drinks function as both a consumable and taunt when activated, moving the player into a third person view. All weapons that have been released in "Community" updates do not have unique taunts, instead using a pre-existing taunt or nothing at all.
It used to be possible to switch weapons with quick-switch (Default "Q") after pressing the key to taunt but before the taunt animation actually plays. This would result in your character performing the taunt for the weapon you had before pressing the taunt key but holding the weapon that you switched to. This glitch was unintentionally "fixed" in the Mann-Conomy Update, but Robin Walker has stated in emails that it might be reinstated in the future due to its popularity.
Contents
Taunts by class
- Scout taunts
- Soldier taunts
- Pyro taunts
- Demoman taunts
- Heavy taunts
- Engineer taunts
- Medic taunts
- Sniper taunts
- Spy taunts
Special taunts
Also known as "kill taunts" (with the exception of the Medic's Oktoberfest and his Medicating Melody), these taunts have the ability to kill any opponent in a single hit, as they do 500+ damage.
Kill Icon | Taunt | Class | Weapon | Damage | Duration | Details | |
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Home Run | Sandman Atomizer |
500 (Instant kill) | 5 seconds | Sends the enemy flying Slowest kill taunt | |||
Kamikaze | Equalizer | 500 (Instant kill) | 4 seconds | 6ft blast radius *Kills player upon completion *Destroys buildings | |||
(Lumbricus Lid) | |||||||
Hadouken | Shotgun Flare Gun Detonator |
500 (Instant kill) | 3 seconds | Kills with fire effect Can kill more than one opponent at once Slightly slower than Showdown Destroys buildings | |||
Decapitation | Eyelander Horseless Headless Horsemann's Headtaker Claidheamh Mòr Half-Zatoichi Persian Persuader Nessie's Nine Iron |
500 (Instant kill) | 5 seconds | Adds a head to the killer's head count when wielding the Eyelander, Nessie's Nine Iron, and the HHHH. | |||
Showdown | Fists Saxxy |
400-500 (Instant kill) | 3 seconds | Has medium range and a wide bullet Fastest kill taunt | |||
Dischord | Frontier Justice | 500 (Instant kill) | 4 seconds | Will smash the target's head in, so it appears their neck has been broken | |||
Organ Grinder | Gunslinger | 14 (Swing, stun effect) 500 (Instant kill) |
4 seconds | Gibs the opponent if they were killed by the final blow, ragdolls if killed by the spinning | |||
Oktoberfest | Kritzkrieg | None | 4 seconds | Heals player for 11 health | |||
Medicating Melody | Amputator | None | 4 seconds | Heals nearby teammates | |||
Spinal Tap | Übersaw | 1 (Swing, stun effect) 500 (Instant kill) |
4 seconds approx. | Initial stab has stun effect (1 damage), followed by the killing Übersaw removal Adds 100% to ÜberCharge meter | |||
Skewer | Huntsman | None (Stab, stun effect) 500 (Instant kill) |
4 seconds | Arrow stab with stun effect (no damage), followed by the killing arrow removal | |||
Fencing | Knife Your Eternal Reward Conniver's Kunai Saxxy Big Earner |
50 (Swings) 500 (Instant kill) |
5 seconds | Two swings followed by a killing thrust Can kill more than one opponent in a single thrust Destroys buildings |
Action taunts
Some taunts can be equipped in the action slot.
Taunt | Class | Duration | Details | |
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Director's Vision | All | 5 seconds | When executed, the player puts their arms out and forms a square with their fingers. | |
Meet the Medic | Medic | 5 seconds | When executed, the Medic strikes a heroic pose and glows as doves fly out from around him. | |
Schadenfreude | All | Variable | When executed, the player revels in the humiliation of their opponents. |
Thriller taunt
During the Haunted Halloween Special events, an extra taunt was added for all classes referencing a dance move from the hit song Thriller by Template:W. The taunt will play at random upon hitting the taunt button and will always activate if a player taunts with an item that possesses no taunt animation (e.g. Jarate). It is only available during the annual Halloween event. However, there are hidden NPCs on Thunder Mountain that can do the Thriller taunt year-round.
Notes
- All classes perform this taunt slightly differently, as an example: the Sniper will lift his feet up and the Demoman will look straight forward without moving his head when performing this taunt.
- When the Engineer taunts with the Frontier Justice and the Thriller taunt occurs, guitar pieces are immediately dropped.
- If the Thriller taunt occurs when a special taunt would normally activate, the taunt will not have its usual effect. Currently, the only exception to this is the Medicating Melody.
Unused taunts
There are a number of taunt animations in Team Fortress 2's files, the purpose of which has not been explained yet by Valve. Each class has a set of four 'High-Five' taunts, each one either slightly positive, slightly negative, very positive, or very negative.
The first of these animations (Soldier and Demoman) was added during the WAR! Update, Engineer's ones on the Engineer Update, and the remaining animations were added afterward during the Mann-Conomy Update. It should be noted that the negative animations appear to be failed or missed high-fives, as the classes' hands do not stop suddenly as they do in the positive animations.
The Original Soldier and Demoman high-five animations were replaced by the ones added in Mann-Conomy Update, while the Engineer's animations were removed entirely from the game files. The Engineer's high five animations were later added back into the game files with the Replay Update.
Based on a similar mechanic in Portal 2, it's possible these animations are intended as a sort of co-op taunt.
Related achievements
Scout
Out of the Park Bat an enemy 25 meters. |
Soldier
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Pyro
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Demoman
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Heavy
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Engineer
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Medic
Autopsy Report Provide an enemy with a freezecam shot of you taunting above their ragdoll. |
Sniper
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Spy
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Replay achievements
Star of My Own Show Spend some time editing a replay. Reward: Director's Vision |
Update history
- Fixed jump/taunt exploit.
April 29, 2008 Patch (Gold Rush Update)
- [Undocumented] Added new sounds to the Medic's melee taunt if he is using the Übersaw.
June 19, 2008 Patch (Pyro Update)
- Hadouken taunt now kills people it hits.
- Fixed broken Medi Gun taunt.
August 19, 2008 Patch (A Heavy Update)
- [Undocumented] The Heavy's Showdown becomes a taunt attack.
- [Undocumented] Added a new taunt used by the Killing Gloves of Boxing.
- Demoman's bottle taunt has received a new 'burp' sound.
February 24, 2009 Patch (Scout Update)
- [Undocumented] Added Home Run taunt for the Sandman.
- Fixed the BONK!! particles appearing in the air when the bat's taunt kill is used on a target.
May 21, 2009 Patch (Sniper vs. Spy Update)
- Demomen can now detonate their stickies while taunting.
- Added a new taunt for the Kritzkrieg, which also heals for 10 points.
- [Undocumented] The Spy's Fencing becomes a taunt attack.
- [Undocumented] Added Skewer taunt for the Huntsman.
- [Undocumented] Added "Spycrab" taunt to the Disguise Kit.
- Fixed Dead Ringer damage reduction exploit involving Spy taunting
- Eating a Sandvich using the taunt method now heals a Heavy to full health.
- Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame.
October 29, 2009 Patch (Haunted Halloween Special)
- [Undocumented] Added Thriller taunt for all classes.
- Fixed the Heavy's fists being hidden while taunting.
December 17, 2009 Patch (WAR! Update)
- [Undocumented] Added new taunts used by the Direct Hit, Equalizer and Eyelander.
- [Undocumented] Replaced the Soldier's Shotgun taunt with a 21 Gun Salute taunt. The previous taunt was given to the Buff Banner.
- [Undocumented] Added unused "Hi-five" taunts for the Soldier and Demoman.
- [Undocumented] Added unused "bottle showoff" taunt for the Demoman.
- Fixed a server crash caused by the Demoman's taunt kill.
- Added Medic Übersaw kill taunt.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Added new taunts used by the Frontier Justice and Gunslinger.
- [Undocumented] Added unused "Hi-five" and "guitar playing" taunts for the Engineer.
- Fixed the new Worms gear not playing the correct sound during the Equalizer taunt.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Fixed taunt glitch involving switching weapons quickly.
- [Undocumented] Added unused "Hi-five" taunts for the Scout, Pyro, Heavy, Engineer, Medic, Sniper, and Spy.
- [Undocumented] Updated the "Hi-five" taunts of the Soldier and Demoman.
- [Undocumented] Removed the Engineer's "Hi-five" and "guitar playing" taunts from the game files.
- Added the original Übersaw taunt to the Vita-Saw.
- Fixed the Soldier/Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.
April 14, 2011 Patch (Hatless Update)
- [Undocumented] The Spinal Tap taunt now fills the ÜberCharge meter completely.
May 5, 2011 Patch (Replay Update)
- Added The Director's Vision, an item that provides you with a new taunt.
- [Undocumented] Added voice responses to the Kamikaze, Skewer, Oktoberfest and Spinal Tap taunts.
- [Undocumented] Added the Engineer's "Hi-five" taunt back into the game files.
- [Undocumented] Added an unused "show" taunt for the Heavy.
- Added new community contributed response rules to various taunts.
- [Undocumented] Added the Decapitation taunt to the Horseless Headless Horsemann's Headtaker and Claidheamh Mòr.
- [Undocumented] Removed the Demoman's taunt from the Pain Train.
- [Undocumented] Added Schadenfreude taunt for the Soldier, Demoman, Heavy, Medic and Sniper, at the time unused.
June 23, 2011 Patch (Über Update)
- Added Schadenfreude taunt to the Scout, Pyro, Engineer and Spy.
- The Schadenfreude taunt was implemented as an Action item.
- Added Meet the Medic taunt.
- [Undocumented] Added the Home Run taunt for the Atomizer.
- [Undocumented] Added the Cocksure taunt, used by the Cow Mangler 5000.
- [Undocumented] Added an unused "show" taunt for the Soldier.
- [Undocumented] The Soldier is no longer able to taunt while the Cow Mangler 5000 is charging.
Bugs
- Some kill taunts are affected by random damage spread, and have a chance of not dealing over 450 damage, meaning an overhealed Heavy has a possibility of surviving a kill taunt.
See also
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