Difference between revisions of "Art Pass Contest"
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== History == | == History == | ||
− | The Art Pass Contest was not originally going to involve creating a map from scratch. Mappers | + | The Art Pass Contest was not originally going to involve creating a map from scratch. Mappers would be given an out-of-bounds area of an unfinished map and would be allowed to detail it. They would then give it back to Valve, who decided if any were good enough to become official. {{W|Casali_brothers|Dario Casali}} (level designer at Valve) liked the idea which was proposed to him by ZPQ (former staff of TF2Maps), which led ZPQ to begin organizing the contest and trying to overcome legal issues such as having mappers having to give total rights of the map to Valve. |
− | On January 21, 2010, Valve claimed they thought the idea of a detailing contest would be a good idea, | + | On January 21, 2010, Valve claimed that while they thought the idea of a detailing contest would be a good idea, they did not have a suitable map for it. The contest preparation may have been overshadowed by work on the [[Engineer Update]]. |
− | Robin Walker e-mailed ZPQ on January 29, 2010 informing him that Valve had an old map which they hadn't worked on for a while, and hadn't had the time to do an art pass (detail) on. He asked ZPQ if TF2Maps | + | Robin Walker e-mailed ZPQ on January 29, 2010 informing him that Valve had an old map which they hadn't worked on for a while, and hadn't had the time to do an art pass (detail) on. He asked ZPQ if TF2Maps would run a contest where Valve gave the mappers a VMF (map file) to work on, and compete for the best looking art-passed version. If the end result was good, it would be shipped as an official map.<ref>"[http://forums.tf2maps.net/showthread.php?t=14794 How the Art Pass Contest came to be.]", post by [http://forums.tf2maps.net/member.php?u=2555 zpqrei] on [[TF2Maps.net]], August 21, 2010.</ref> |
The two winner's maps were added to the game as a part of the [[Scream Fortress Update]]. | The two winner's maps were added to the game as a part of the [[Scream Fortress Update]]. |
Revision as of 00:39, 31 October 2011
The Art Pass Contest was a mapping contest hosted by TF2Maps.net. Participants were asked to take an Attack/Defend map created by Valve, texture and detail it while maintaining the original layout, and then submit it for the chance to have it included in a Team Fortress 2 update. The competition was announced to the community on the TF2 Official Blog on July 16, 2010; it ended on September 25th, 2010, and the winners were announced on October 14, 2010.
Contents
Guidelines and Deadline
Various guidelines and rules had been drawn out, such as no advertisements, collaborations, or use of other artists' content without permission. Maps were to be submitted by September 25, 2010 – 11:00AM UTC. A complete list of guidelines can be viewed here.
Prizes
The only prize initially announced for the Art Pass Contest was the map's inclusion into the game, however, it has been revealed that all participants (people who submitted a finished map) are going to be awarded an in-game item, the Mapper's Medallion.
History
The Art Pass Contest was not originally going to involve creating a map from scratch. Mappers would be given an out-of-bounds area of an unfinished map and would be allowed to detail it. They would then give it back to Valve, who decided if any were good enough to become official. Template:W (level designer at Valve) liked the idea which was proposed to him by ZPQ (former staff of TF2Maps), which led ZPQ to begin organizing the contest and trying to overcome legal issues such as having mappers having to give total rights of the map to Valve.
On January 21, 2010, Valve claimed that while they thought the idea of a detailing contest would be a good idea, they did not have a suitable map for it. The contest preparation may have been overshadowed by work on the Engineer Update.
Robin Walker e-mailed ZPQ on January 29, 2010 informing him that Valve had an old map which they hadn't worked on for a while, and hadn't had the time to do an art pass (detail) on. He asked ZPQ if TF2Maps would run a contest where Valve gave the mappers a VMF (map file) to work on, and compete for the best looking art-passed version. If the end result was good, it would be shipped as an official map.[1]
The two winner's maps were added to the game as a part of the Scream Fortress Update.
Promotional fly-through video
Maps showcase
Winners
On October 14, 2010, Valve posted on the TF2 Official Blog announcing the winners as:
Special mentions included:
Gallery
An image of 3DNJ's winning map, Mountain Lab.
An image of YM's winning map, Mann Manor.
References
- ↑ "How the Art Pass Contest came to be.", post by zpqrei on TF2Maps.net, August 21, 2010.
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