Difference between revisions of "Bodygroup"
m (→Player Models and Bodygroups: many thanks, now to move onto weapon specific bodygroups (yikes!)) |
m (Auto: WordFilter(==+ ?(?:Update history|Previous changes) ?==+ -> == Update history ==), (Content filters applied to links) (Review RC#705574)) |
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|- | |- | ||
| Shoes and socks | | Shoes and socks | ||
− | | [[Essential Accessories]] and [[Flip Flops]] | + | | [[Essential Accessories]] and [[Flip-Flops]] |
|- | |- | ||
| Dogtags | | Dogtags | ||
Line 28: | Line 28: | ||
|- | |- | ||
| Medal | | Medal | ||
− | | [[Soldier#Hats|Many Miscellaneous | + | | [[Soldier#Hats|Many Miscellaneous items]] |
|- | |- | ||
| rowspan="2" | {{Icon class|Pyro}} [[Pyro]] | | rowspan="2" | {{Icon class|Pyro}} [[Pyro]] | ||
Line 80: | Line 80: | ||
* Occasionally, items will fail to turn off the default bodygroup, leading to the original group clipping into the replacement model. | * Occasionally, items will fail to turn off the default bodygroup, leading to the original group clipping into the replacement model. | ||
− | ==Update history== | + | == Update history == |
*When the table is done I'll fill this in. | *When the table is done I'll fill this in. | ||
Revision as of 18:29, 31 August 2011
Bodygroups are a feature of the Source Engine that allow a model to turn off certain areas, which enables for new, seperate models to take their place. Bodygroups do not alter hitboxes, they are merely a cosmetic feature. Bodygroups are used frequently on several items in Team Fortress 2 to add or take away from player and weapon models when needed. Bodygroups are also the primary factor that allows for hats to be equipped on most classes.
Player Models and Bodygroups
Class | Locations | Used by |
---|---|---|
Scout | Hat | All hats, except Batter's Helmet |
Headset | All hats, except Batter's Helmet | |
Shoes and socks | Essential Accessories and Flip-Flops | |
Dogtags | Sign of the Wolf's School | |
Soldier | Hat | All Hats, except Soldier's Stash and Exquisite Rack |
Grenades | Lumbricus Lid (Grenades) | |
Medal | Many Miscellaneous items | |
Pyro | Head | Foster's Facade |
Grenades | Stockbroker's Scarf | |
Demoman | "Smile" | Grenade Launcher taunt |
Shoes | Ali Baba's Wee Booties | |
Heavy | Hands | Killing Gloves of Boxing, Gloves of Running Urgently and Fists of Steel. |
Engineer | Hat | All Hats except Mining Light and Industrial Festivizer. |
Right Arm | Gunslinger and Short Circuit. | |
Medic | Backpack | Quick-Fix. |
Sniper | Arrows | Huntsman. |
Hat | All Hats, except the Trophy Belt. | |
Bullets | Sydney Sleeper | |
Spy | Mask | Disguise Kit. |
Bugs
- Items that turn off specific bodygroups will not cast a shadow.
- Occasionally, bodygroups will disappear, leaving empty space on the model.
- Occasionally, items will fail to turn off the default bodygroup, leading to the original group clipping into the replacement model.
Update history
- When the table is done I'll fill this in.
External links
- $bodygroup on the Valve Developer Community – technical explanation of
$bodygroup