Difference between revisions of "Bodygroup"

From Team Fortress Wiki
Jump to: navigation, search
m (Update history)
(rewrite lead, fix headers, formatting fixes)
Line 1: Line 1:
A '''Bodygroup''' is a feature of the [[Source Engine]] that allows a model to turn off a specific area, which enables for a new, seperate models to take its place. Bodygroups are used frequently on several items in ''Team Fortress 2'' to add or take away from player and weapon models when needed. They are also the primary factor that allows for [[hats]] to be equipped on many classes.  
+
A '''bodygroup''' is a feature of the [[Source Engine]] that enables specific sections of a model to be enabled or disabled, allowing for different models to take their place. In ''Team Fortress 2'', bodygroups are used in the models of several [[items]] to show or hide specific player or weapon models when needed; for example, most [[hats]] manipulate bodygroups to remove the default headgear present on the player model to allow room for the newer hat model.
  
 
Bodygroups do not alter hitboxes, they are merely a cosmetic feature.
 
Bodygroups do not alter hitboxes, they are merely a cosmetic feature.
  
== Player Models and Bodygroups ==
+
== Bodygroups ==
 +
=== Player models ===
 
{| class="wikitable grid"
 
{| class="wikitable grid"
 
! class="header" | Class
 
! class="header" | Class
Line 78: Line 79:
  
  
== Weapon Specific Bodygroups ==
+
=== Weapons ===
 
{| class="wikitable grid"
 
{| class="wikitable grid"
 
! class="header" | Weapon
 
! class="header" | Weapon
! class="header" | Group Name
+
! class="header" | Group name
 
! class="header" | Use
 
! class="header" | Use
 
|-
 
|-
Line 166: Line 167:
 
}}
 
}}
  
==Bugs==
+
== Bugs ==
 
* Items that turn off specific bodygroups will not cast a shadow.
 
* Items that turn off specific bodygroups will not cast a shadow.
 
* Occasionally, bodygroups will disappear, leaving empty space on the model.
 
* Occasionally, bodygroups will disappear, leaving empty space on the model.
Line 174: Line 175:
 
== External links ==
 
== External links ==
 
* {{vdc|$bodygroup}} – technical explanation of {{code|$bodygroup}}
 
* {{vdc|$bodygroup}} – technical explanation of {{code|$bodygroup}}
<br>
+
 
 +
 
 
[[Category:Glossary]]
 
[[Category:Glossary]]
 
[[Category:Lists]]
 
[[Category:Lists]]

Revision as of 21:22, 31 August 2011

A bodygroup is a feature of the Source Engine that enables specific sections of a model to be enabled or disabled, allowing for different models to take their place. In Team Fortress 2, bodygroups are used in the models of several items to show or hide specific player or weapon models when needed; for example, most hats manipulate bodygroups to remove the default headgear present on the player model to allow room for the newer hat model.

Bodygroups do not alter hitboxes, they are merely a cosmetic feature.

Bodygroups

Player models

Class Locations Used by
Leaderboard class scout.png Scout Hat All hats, except Batter's Helmet
Headset All hats, except Batter's Helmet
Shoes and socks Essential Accessories and Flip-Flops
Dogtags Sign of the Wolf's School
Leaderboard class soldier.png Soldier Hat All Hats, except Soldier's Stash and Exquisite Rack
Grenades Lumbricus Lid (Grenades)
Medal Many Miscellaneous items
Leaderboard class pyro.png Pyro Head Foster's Facade
Grenades Stockbroker's Scarf
Leaderboard class demoman.png Demoman "Smile" Grenade Launcher taunt
Shoes Ali Baba's Wee Booties
Leaderboard class heavy.png Heavy Hands Killing Gloves of Boxing, Gloves of Running Urgently and Fists of Steel.
Leaderboard class engineer.png Engineer Hat All Hats except Mining Light and Industrial Festivizer.
Right Arm Gunslinger and Short Circuit.
Leaderboard class medic.png Medic Backpack Quick-Fix.
Leaderboard class sniper.png Sniper Arrows Huntsman.
Hat All Hats, except the Trophy Belt.
Bullets Sydney Sleeper
Leaderboard class spy.png Spy Mask Disguise Kit.


Weapons

Weapon Group name Use
Flare Gun
Flare Gun
Shell The projectile
Detonator
Detonator
Shell The projectile
Grenade Launcher
Grenade Launcher
Reload The projectile
Loch-n-Load
Loch-n-Load
Reload The projectile
Bottle
Bottle
bottle When it breaks
Sandvich
Sandvich
Bite To add a bite mark
Dalokohs Bar
Dalokohs Bar
Bite To add a bite mark
Medi Gun
Medi Gun
hose Used to attach the Kritzkrieg
Huntsman
Huntsman
Arrow The projectile

Update history

April 29, 2008 Patch (Gold Rush Update)
  • [Undocumented] Added new hose bodygroup to the Medi Gun

August 19, 2008 Patch (A Heavy Update)

  • [Undocumented] Added new hand bodygroup to the Heavy model

May 21, 2009 Patch (Sniper vs. Spy Update)

  • [Undocumented] Added new arrow bodygroup to the Sniper model

August 13, 2009 Patch (Classless Update)

  • [Undocumented] Added new hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
  • [Undocumented] Added new headset bodygroup to the Scout model.
  • [Undocumented] Added new medal bodygroup to the Soldier model.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Added new right arm bodygroup to the Engineer model.

August 25, 2010 Patch

  • [Undocumented] Added a new grenade bodygroup to the Soldier model.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added a new bullet bodygroup to the Sniper model.

December 13, 2010 Patch

  • [Undocumented] Added new head and grenade bodygroups to the Pyro model.

January 24, 2011 Patch

  • [Undocumented] Added new shoes and socks bodygroup to the Scout model

May 12, 2011 Patch

  • [Undocumented] Added a new dogtag bodygroup to the Scout model.

May 31, 2011 Patch

  • [Undocumented] Added a new leg bodygroup to the Demoman model

June 23, 2011 Patch (Über Update)

  • [Undocumented] Added new backpack bodygroup to the Medic model.

August 18, 2011 Patch (Manno-Technology Bundle)

  • [Undocumented] Fixed Heavy's fist bodygroup not being removed when equipped with certain melee weapons.

Bugs

  • Items that turn off specific bodygroups will not cast a shadow.
  • Occasionally, bodygroups will disappear, leaving empty space on the model.
  • Occasionally, items will fail to turn off the default bodygroup, leading to the original group clipping into the replacement model.
  • Items that replace a removed group will not disappear when the player is backstabbed by Your Eternal Reward.

External links