Difference between revisions of "Bodygroup"
m (→Player models) |
m (→Player models: Now following Lumbricus Lid's pattern) |
||
Line 60: | Line 60: | ||
| rowspan="1" | {{class link|Medic}} | | rowspan="1" | {{class link|Medic}} | ||
| Backpack | | Backpack | ||
− | | [[Quick-Fix]]. | + | | [[Quick-Fix|Quick-Fix (Backpack)]]. |
|- | |- | ||
| rowspan="3" | {{class link|Sniper}} | | rowspan="3" | {{class link|Sniper}} |
Revision as of 18:58, 1 September 2011
A bodygroup is a feature of the Source Engine that enables specific sections of a model to be enabled or disabled, allowing for different models to take their place. In Team Fortress 2, bodygroups are used in the models of several items to show or hide specific player or weapon models when needed; for example, most hats manipulate bodygroups to remove the default headgear present on the player model to allow room for the newer hat model.
Bodygroups do not alter hitboxes, they are merely a cosmetic feature.
Bodygroups
Player models
Class | Locations | Used by |
---|---|---|
Scout | Hat | All hats, except Batter's Helmet |
Headset | All hats, except Batter's Helmet | |
Shoes and socks | Essential Accessories and Flip-Flops | |
Dogtags | Sign of the Wolf's School | |
Soldier | Hat | All Hats, except Soldier's Stash and Exquisite Rack |
Grenades | Lumbricus Lid (Grenades) | |
Medal | Many Miscellaneous items | |
Pyro | Head | Foster's Facade |
Grenades | Stockbroker's Scarf | |
Demoman | "Smile" | Grenade Launcher taunt |
Shoes | Ali Baba's Wee Booties | |
Heavy | Hands | Killing Gloves of Boxing, Gloves of Running Urgently and Fists of Steel. |
Engineer | Hat | All Hats, except Mining Light and Industrial Festivizer. |
Right Arm | Gunslinger and Short Circuit. | |
Medic | Backpack | Quick-Fix (Backpack). |
Sniper | Arrows | Huntsman. |
Hat | All Hats, except the Trophy Belt. | |
Bullets | Sydney Sleeper | |
Spy | Mask | Disguise Kit. |
Weapons
Weapon | Group name | Use |
---|---|---|
Flare Gun |
Shell | The projectile |
Detonator |
Shell | The projectile |
Grenade Launcher |
Reload | The projectile |
Loch-n-Load |
Reload | The projectile |
Bottle |
bottle | When it breaks |
Sandvich |
Bite | To add a bite mark |
Dalokohs Bar |
Bite | To add a bite mark |
Medi Gun |
hose | Used to attach the Kritzkrieg |
Huntsman |
Arrow | The projectile |
Update history
- [Undocumented] Added new hose bodygroup to the Medi Gun.
August 19, 2008 Patch (A Heavy Update)
- [Undocumented] Added new hand bodygroup to the Heavy model.
May 21, 2009 Patch (Sniper vs. Spy Update)
- [Undocumented] Added new arrow bodygroup to the Sniper model.
August 13, 2009 Patch (Classless Update)
- [Undocumented] Added new hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
- [Undocumented] Added new headset bodygroup to the Scout model.
- [Undocumented] Added new medal bodygroup to the Soldier model.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Added new right arm bodygroup to the Engineer model.
- [Undocumented] Added a new grenade bodygroup to the Soldier model.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Added a new bullet bodygroup to the Sniper model.
- [Undocumented] Added new head and grenade bodygroups to the Pyro model.
- [Undocumented] Added new shoes and socks bodygroup to the Scout model
- [Undocumented] Added a new dogtag bodygroup to the Scout model.
- [Undocumented] Added a new leg bodygroup to the Demoman model
June 23, 2011 Patch (Über Update)
- [Undocumented] Added new backpack bodygroup to the Medic model.
August 18, 2011 Patch (Manno-Technology Bundle)
- [Undocumented] Fixed Heavy's fist bodygroup not being removed when equipped with certain melee weapons.
Bugs
- Items that turn off specific bodygroups will not cast a shadow.
- Occasionally, bodygroups will disappear, leaving empty space on the model.
- Occasionally, items will fail to turn off the default bodygroup, leading to the original group clipping into the replacement model.
- Items that replace a removed group will not disappear when the player is backstabbed by Your Eternal Reward.
External links
- $bodygroup on the Valve Developer Community – technical explanation of
$bodygroup