Difference between revisions of "Randomizer"
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*All classes except the Pyro, Heavy, and Sniper, when using a Minigun/variant or Sniper Rifle/variant, will adopt the [[Civilian]] pose when revving or zoomed in, respectively. | *All classes except the Pyro, Heavy, and Sniper, when using a Minigun/variant or Sniper Rifle/variant, will adopt the [[Civilian]] pose when revving or zoomed in, respectively. | ||
**For the [[Huntsman]], several classes default to the Civilian pose, while some only take on the Civilian pose when the arrow is pulled back. | **For the [[Huntsman]], several classes default to the Civilian pose, while some only take on the Civilian pose when the arrow is pulled back. | ||
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== Custom Weapons == | == Custom Weapons == |
Revision as of 08:25, 4 October 2011
“ | I have new way to kill cowards.
Click to listen
— The Heavy on his randomized loadout
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” |
Randomizer is a SourceMod plugin and server modification for Team Fortress 2.
Contents
Gameplay demonstration
Overview
The concept of the Randomizer is that each player is assigned a random class with random primary, secondary, and melee weapons. When a player is killed, the weapon assignments "reroll" resulting in another combination. There is no restriction on assigned weapons other than those that the version of the mod supports. For example, the Scout could be granted the Minigun as a primary weapon or the Heavy could be granted the Holy Mackerel.
The majority of class-specific abilities remain intact; for example, the Engineer can still use buildings, though only the Engineer with an Engineer melee weapon (the Wrench, Southern Hospitality, Jag, Gunslinger, Golden Wrench, or Saxxy) may upgrade them (any class may repair buildings with an Engineer melee weapon). Some versions of Randomizer force Engineers to have one of these. Furthermore, the Spy can still use the Invisibility Watches, although the alternate-fire on some weapons may interfere with this, such as the Minigun, the Sniper Rifle, and Stickybomb Launcher.
Features
- The publicly-released version of Randomizer contains several custom weapons that can be assigned to players. These include Ludmila, the Khopesh Climber, Rebel's Curse, Texas Ten-Shot, Fighter's Falcata, and Army of One (custom Black Box that behaves like a single-shot nuclear Rocket Launcher). Each of these weapons appear to be Natascha, the Tribalman's Shiv, Golden Wrench, Frontier Justice, Kukri, and Black Box, respectively. However, a notification appears on spawn or upon touching a Resupply locker, indicating the true name of the weapon. Each of these custom weapons also displays the Customized quality next to its name, e.g. Customized Kukri.
- The Texas Ten-Shot, Fighter's Falcata, and Rebel's Curse are weapons thought up by both Trilby and FlaminSarge, and given attributes and coded by FlaminSarge.
- The Army of One was re-coded for Randomizer by FlaminSarge, but was originally created by YouTube user NinjaxCad.
- On some servers, certain customized weapons, such as the Khopesh Climber and Rebel's Curse, have custom models.
- The public version of the Randomizer features working lunchboxes due to the plugin simulating these effects.
Known Bugs/Glitches
- Several classes hold certain weapons in unusual ways or in ways that obstruct the screen, e.g. the Sniper holding the Kritzkrieg.
- The Kritzkrieg and Quick-Fix block the Engineer's and Sniper's views, while the Force-A-Nature and Soda Popper partially block the Sniper's view.
- In the public version of the Randomizer, these weapons on these classes are partially invisible, so that players can see which weapon they currently have active while still being able to aim.
- A glitch exists when a non-Medic attempts to use an Übercharge with the Medi Gun or Kritzkrieg. Due to the simulation Übercharge code the player is switched to the Medic class for the duration of the Übercharge, but only the healing target receives the effect. This only occurs occasionally.
- When a class besides the Spy has the Spy's primary weapons, reloading and firing results in the appearance of rapid-firing the weapon. This is a cosmetic side-effect to fix a rapid-fire exploit, and the weapon does not actually fire.
- This also occurs with the Medic's primaries, with the exception of the Crusader's Crossbow.
- Attempting to rapid-fire via auto-reload also results in the weapon not firing.
- When classes other than the Scout drink Bonk! Atomic Punch or Crit-a-Cola, as well as when classes other than the Heavy eat the Sandvich or Dalokohs Bar, the players take on the stunned animation for the duration of the drinking/eating. However, no stun sound effects are heard, only the respective drinking or eating sounds.
- All classes except the Pyro, Heavy, and Sniper, when using a Minigun/variant or Sniper Rifle/variant, will adopt the Civilian pose when revving or zoomed in, respectively.
- For the Huntsman, several classes default to the Civilian pose, while some only take on the Civilian pose when the arrow is pulled back.
Custom Weapons
- The following custom weapons are in the public version of Randomizer.
Original Class | Picture | Weapon | Attributes |
---|---|---|---|
![]() Sniper |
![]() |
Fighter's Falcata Customized Kukri |
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![]() Soldier |
![]() |
The Army of One Customized Black Box |
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![]() Engineer |
![]() |
Texas Ten-Shot Customized Frontier Justice |
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![]() Sniper |
![]() |
Khopesh Climber1 Customized Kukri |
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![]() Engineer |
![]() |
Rebel's Curse Customized Wrench |
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![]() Sniper |
![]() |
Jar of Ants Customized Jarate |
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1The Khopesh Climber is a weapon from Advanced Weaponiser by Mecha the Slag.
Trivia
- Server administrators that know the SourcePawn programming language may add their own weapons to Randomizer.
- The public version of Randomizer has a server variable/setting to increase the rate at which players roll their default weapons.
External links
- http://www.youtube.com/watch?v=l8wrUAJB_bE
- http://www.youtube.com/watch?v=maozAvgbO9Y
- Original TF2 Randomizer plugin on Alliedmods.
- Updated TF2Items Randomizer plugin on Alliedmods.
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