Difference between revisions of "Cheats"
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− | {{Quotation|'''The | + | {{Quotation|'''The Soldier''' after using cheats|You cannot burn me, I do not have time to combust!|sound=Soldier_DominationPyro04.wav}} |
There are a number of '''cheats''' players can use on servers set to <tt>sv_cheats 1</tt>. Cheats can be used for a variety of applications. | There are a number of '''cheats''' players can use on servers set to <tt>sv_cheats 1</tt>. Cheats can be used for a variety of applications. | ||
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*<tt>27</tt>: [[Mad Milk]] effect | *<tt>27</tt>: [[Mad Milk]] effect | ||
*<tt>28</tt>: [[Quick-Fix]] visual effects + knock back/movement immunity (no healing) | *<tt>28</tt>: [[Quick-Fix]] visual effects + knock back/movement immunity (no healing) | ||
− | *<tt>29</tt>: [[ | + | *<tt>29</tt>: [[Concheror]] effect |
*<tt>30</tt>: [[Fan o' War]] effect | *<tt>30</tt>: [[Fan o' War]] effect | ||
*<tt>31</tt>: All attacks appear to be critical (no effect, no damage boost, no crit animations or fire sounds, but crit hit sounds play) | *<tt>31</tt>: All attacks appear to be critical (no effect, no damage boost, no crit animations or fire sounds, but crit hit sounds play) |
Revision as of 13:59, 23 October 2011
“ | You cannot burn me, I do not have time to combust!
Click to listen
— The Soldier after using cheats
|
” |
There are a number of cheats players can use on servers set to sv_cheats 1. Cheats can be used for a variety of applications.
Not to be confused with hacking, which is never allowed, cheats are available to all players to use as they wish on applicable servers (assuming they have permission from the server operator). Playing on a cheat-enabled server does not influence a player's gameplay statistics, and achievements cannot be earned during that time. Items will still randomly drop even if a server is set to sv_cheats 1.
Contents
List of cheats
addcond
The addcond command changes the state of the user. It can be used on bots with bot_command. The addcond command must be followed by a number, such as addcond 5. Different numbers have different effects as listed below:
- 0 or lower: Civilian
- 1: Sniper Rifle zoom (Crashes game unless your weapon can scope)
- 2: Disguise smoke
- 3: Disguise donning
- 4: Cloak effect
- 5: Übercharge effect
- 6: Teleporter dust
- 11: Kritzkrieg effect (different sound)
- 13: Trigger Cloak (if Spy)
- 14: Bonk! Atomic Punch effect
- 16: Buff Banner effect
- 17: If moving forward, Chargin' Targe effect and charge, but no damage boost
- 19: Crit-a-Cola effect
- 20: Medicating Melody effect (does not heal)
- 22: Ignite reaction (sound and speech, but no fire)
- 24: Jarate effect
- 26: Battalion's Backup effect
- 27: Mad Milk effect
- 28: Quick-Fix visual effects + knock back/movement immunity (no healing)
- 29: Concheror effect
- 30: Fan o' War effect
- 31: All attacks appear to be critical (no effect, no damage boost, no crit animations or fire sounds, but crit hit sounds play)
- 32: Disciplinary Action effect
- 33-34: Misc critboost
- 35: Kritzkrieg effect (with proper sound, does not cancel if you are healed/switch away from Medi Gun)
- 36: Mini-crit version of 31 with mini-crit weapon effect
- 37-40: Misc critboost
- 41-Up: Restrict to melee weapon
Most effects of addcond are indefinite, ending when the user dies, changes classes, or manually removes them with the removecond command. Some effects can be removed by a being healed by a friendly medic.
bot
- See also Bots
Bots can both be spawned and given commands.
buddha
Prevents lethal damage to the user (can still take damage, but doesn't cause health to go below 1 in most cases). Toggle.
Please note that in rare cases, you may die from sustained damage.
Debug commands
Debug commands are generally cheats. They are used to test game mechanics. Some noteworthy ones are
- tf_debug_damage: Performs a console print every time anyone takes damage, giving information about damage variables such as the distance of the attack and health left of the target.
- tf_debug_flamethrower: Allows you to see the hitboxes of fire particles as well as visual information about when targets are hit by fire.
firstperson
Simply returns to first-person view if in third-person view (such as from Bonk or thirdperson).
hurtme
Deals damage to the command user. The hurtme command must be followed by a number, such as hurtme 50. Players can use negative values to bring their health well beyond normal limits, which usually displays incorrectly on the HUD.
impulse
The impulse command is used for both cheats and non-cheats (the most common non-cheat being paint spray, which is impulse 201). The impulse command must be followed by a number, such as impulse 101. Different numbers have different effects, as listed below.
- 100: Toggles your flashlight; needs mp_flashlight set to 1, however
- 101: Refills all weapons and health (like Resupply)
- 102: Spawns human skull
- 106: Identifies model being aimed at
- 107: Identifies texture being aimed at
- 200: Acts as if you just switched to the current weapon
- 201: Sprays your selected spray
- 203: Removes object being aimed at (like ent_remove and ent_fire _____ kill, but doesn't print "Removed [entity name] (Name)" in the console
noclip
Lets the player fly around and go through walls as if they were a free-roam spectator. Toggle.
thirdperson
Changes your view to third-person, similarly to the third-person Spectator view. Can be undone with firstperson or taunting.