Difference between revisions of "Dalokohs Bar"
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* The [http://www.gamebanana.com/skins/82153 original skin] had no team coloring and a normal map. For the RED texture, the hue of the item was changed to save time and effort. | * The [http://www.gamebanana.com/skins/82153 original skin] had no team coloring and a normal map. For the RED texture, the hue of the item was changed to save time and effort. | ||
* Sam 'SamMunRAWR' Munro made the model for the weapon, while Benjamin 'Benjamuffin' Rudman made the texture. | * Sam 'SamMunRAWR' Munro made the model for the weapon, while Benjamin 'Benjamuffin' Rudman made the texture. | ||
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== Gallery == | == Gallery == |
Revision as of 17:39, 5 November 2011
“ | That was delicious!
Click to listen
— The Heavy on quality chocolates
|
” |
The Dalokohs Bar, pronounced ʻDah-lock-ussʻ, is a community-made secondary weapon for the Heavy. It is a large, partially unwrapped, segmented chocolate bar with the Team Fortress logo imprinted on each chunk. The white-and-team-colored wrapper proclaims "Dalokohs, it's delicious!"
When consumed, the bar will heal 60 health. In addition, maximum health is increased temporarily by +50 for the next 30 seconds, like a semi-permanent overheal; however, this bonus will not stack with healing from the Medi Gun or Dispenser nor will it increase the Heavy's maximum overheal health. The health increase does not remain if the Heavy changes his secondary weapon. Like other lunchbox items, the Heavy will be immobile when consuming the bar; it cannot extinguish fire nor can it be eaten underwater. Also, unlike the Sandvich and Buffalo Steak Sandvich, it cannot be dropped to heal teammates but can be eaten repeatedly without recharging.
Contents
Healing and function times
Healing and function times | ||
---|---|---|
Effect | Adds +50 max health for 30 seconds | |
Healing | ||
Healing amount | 60 | |
Function times | ||
Consumption time | 4.3 sec | |
Effect duration | 30 sec | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Scrap Metal | Sandvich | Dalokohs Bar | ||
+ | = |
Class Token - Heavy | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Update history
- The Dalokohs Bar was added to the game.
- [Undocumented] The crafting blueprint for the item was added to the game.
- A cooldown bar now dictates when the item can be consumed.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] The eating cooldown timer was removed.
Unknown Date
- [Undocumented] The eating cooldown timer was implemented again.
- [Undocumented] The crafting blueprint for the item was changed from Bonk! Atomic Punch + Sandvich to one Scrap Metal + Sandvich.
April 14, 2011 Patch (Hatless Update)
- Removed item cool down meter and ammo count when using the Dalokohs Bar
- Added new community contributed response rules to this weapon.
Bugs
- The particles of food emitting from the Heavy's mouth are the same particle effects as the Sandvich.
- Dispensers and Medics using the Quick-Fix will only heal a Heavy under the effects of the Dalokohs Bar up to 300 HP, instead of the maximum of 350 HP.
- The Dalokohs Bar clips significantly through the Heavy's hand.
- When eating the Dalokohs Bar, no bite marks will appear visible for the player, yet other players may see a bite mark form. On occasion, the Dalokohs Bar will glitch and show a first person view of a bitten Bar.
- The Heavy's base HP may remain at 350 after consuming, allowing a self-overheal to 400 HP if eaten thereafter.
Trivia
- "Dalokohs" is "shokolad," the Russian word for chocolate, spelled backwards.
- This model was originally made for a community skin that made the Heavy resemble Coach, a survivor from another Valve game, Left 4 Dead 2.
- The original skin had no team coloring and a normal map. For the RED texture, the hue of the item was changed to save time and effort.
- Sam 'SamMunRAWR' Munro made the model for the weapon, while Benjamin 'Benjamuffin' Rudman made the texture.
Gallery
See also
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