Difference between revisions of "Environmental death"

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(Seperated Loot Island into it's own sub-section; it's environmental hazards differ from the main Underworld.)
(Cleaned up the article's general grammar and style, and added content and information that was missing.)
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A death caused by a map element, commonly known as an '''Environmental Death''', can take many forms depending on the various hazards in each individual map. Hazards can be used as a weapon or deterrent against the enemy team, and almost all map hazards grant a tactical advantage to those mindful of them.
 
A death caused by a map element, commonly known as an '''Environmental Death''', can take many forms depending on the various hazards in each individual map. Hazards can be used as a weapon or deterrent against the enemy team, and almost all map hazards grant a tactical advantage to those mindful of them.
  
== Environmental deaths ==
+
== Environmental Deaths ==
=== Saw blades ===
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=== Saw Blades ===
[[File:Enviromental death Saw Blades.png|300px|thumb|right|Saw blades found within the middle point of Sawmill.]]
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[[File:Enviromental death Saw Blades.png|300px|thumb|right|Saw blades found near the middle point of [[Sawmill]].]]
  
 
{{main|Saw blades}}
 
{{main|Saw blades}}
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{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Heavy}}
 
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Heavy}}
  
'''Saw blades''' are neutral entities that were officially introduced on [[Sawmill]], and would later appear on a number of custom maps. <!---(a few of this would be good to mention)---> They move back and forth along a designated path and kill anyone that comes in contact with them.
+
'''Saw blades''' are neutral entities that were officially introduced on [[Sawmill]], and would later appear on a number of custom maps. <!---(a few of this would be good to mention)---> They move back and forth along a designated path and kill anyone that comes in contact with them. Unlike some environmental hazards, a player can survive contact if invincible; for example, if the player is under the effect of an [[Übercharge]] or [[Bonk! Atomic Punch]].
  
 
'''Maps with Saw blades:'''
 
'''Maps with Saw blades:'''
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=== Trains ===
 
=== Trains ===
[[File:Environmental_death_Train.png|300px|thumb|right|A Train on one track within the middle point of Well.]]
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[[File:Environmental_death_Train.png|300px|thumb|right|A Train on one track within the middle point of [[Well]].]]
  
 
{{main|Train}}
 
{{main|Train}}
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{{Kill notice|extend = yes|width = 25%|weapon = train|victim = Medic}}
 
{{Kill notice|extend = yes|width = 25%|weapon = train|victim = Medic}}
  
'''Trains''' are neutral entities that kill anyone on their tracks when they pass. The arrival of a Train is shown by flashing lights at each end of the track and a sound playing, which can be heard if players are close enough. the sound resembles a GE GEVO-12 at Notch 8, which can be heard on all normal freight trains across America.
+
'''Trains''' are neutral entities that will kill anyone who stands in their path. The arrival of a Train is usually signified by flashing lights at each end of the track and a bell sound playing, which can be heard if players are close enough. the sound resembles a GE GEVO-12 at Notch 8, which can be heard on all normal freight trains across America. In addition, Trains often sound horns immediately upon arrival, most likely as a final warning for players to get off the track.
  
 
A notable variation of sorts is "Lil' Chew-Chew", the unique, rideable [[cart]] on the map [[Frontier]]. If escorted by three or more BLU players, it will run over any unfortunate player standing in front of it, regardless of team.
 
A notable variation of sorts is "Lil' Chew-Chew", the unique, rideable [[cart]] on the map [[Frontier]]. If escorted by three or more BLU players, it will run over any unfortunate player standing in front of it, regardless of team.
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{{clr}}
 
{{clr}}
  
=== Pit fall ===
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=== Pitfalls ===
[[File:Environmental_death_Fall.png|300px|thumb|right|The Pit on Upward's Terminus.]]
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[[File:Environmental_death_Fall.png|300px|thumb|right|The Pit on [[Upward]]'s Terminus.]]
  
 
{{Kill notice|extend = yes|width = 45%|weapon = skull|victim = Soldier <span style="color:#3e3923;">fell to a clumsy, painful death</span>}}
 
{{Kill notice|extend = yes|width = 45%|weapon = skull|victim = Soldier <span style="color:#3e3923;">fell to a clumsy, painful death</span>}}
  
A '''Pit fall''' is different from [[fall damage]] as there is no chance of survival, even if you are under the effect of an [[ÜberCharge]]. This is usually the result of falling into an area that does not have ground underneath. It should also be noted that after a cart explodes, falling into the resulting crater will result in a Pit fall death.  
+
A '''Pitfall''' should be considered different from [[fall damage]], as there is no chance of survival, not even if you are under the effect of an [[ÜberCharge]]. This is usually the result of falling into an area that does not have ground underneath. It should also be noted that after a cart explodes, falling into the resulting crater will result in a Pitfall death.  
  
'''Maps with Pit fall:'''
+
'''Maps with Pitfalls:'''
 
* [[Degroot Keep]]
 
* [[Degroot Keep]]
 
* [[Double Cross]]
 
* [[Double Cross]]
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{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}
 
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}
  
The player must stay under Deep water for approximately 12 seconds before he begins to suffocate. Failure to rise above water will cause them to continually lose 5 health every second until they '''drown'''. Heath lost will slowly regenerate at a rate of 10 health every 2 seconds as soon as players reach the surface. Going back underwater, however, will cease health regeneration until the player surfaces again.
+
Players under deep water (water which the player is completely submerged in) have a period of approximately 12 seconds before they begin to suffocate. Failure to rise above water will cause them to continually lose 5 health every second until they '''drown'''. Any health lost by suffocation lost will slowly regenerate at a rate of 10 health every 2 seconds as soon as a player reaches the surface. Going back underwater, however, will cease health regeneration until the player surfaces again.
  
 
'''Maps with Deep water:'''
 
'''Maps with Deep water:'''
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{{clr}}
 
{{clr}}
  
=== Pumpkin bombs ===
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=== Pumpkin Bombs ===
[[File:Environmental death Pumpkinbomb.png|300px|thumb|right|A Pumpkin bomb on Harvest Event.]]
+
[[File:Environmental death Pumpkinbomb.png|300px|thumb|right|A Pumpkin bomb on [[Harvest Event]].]]
  
{{main|Pumpkin bombs}}
+
{{main|Pumpkin Bombs}}
  
 
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Spy}}
 
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Spy}}
  
'''Pumpkin bombs''' are special pumpkins found only on [[Harvest Event]], [[Eyeaduct]] and [[Mann Manor]] during the Halloween events (or on servers running those three particular maps). Once this pumpkin receives damage (from bullets, projectiles, or melee) it explodes, hurting everyone around it.
+
'''Pumpkin Bombs''' are special objects found only on [[Harvest Event]], [[Eyeaduct]] and [[Mann Manor]] during Halloween events (or on servers running those three particular maps). Once a pumpkin receives any amount of damage from any source, or, in some cases, is hit by a projectile which would not normally damage anything (for example, the [[Rocket Jumper]]'s projectiles and [[Mad Milk]]), it will trigger a an explosion, hurting, or killing, everyone around it.
  
Pumpkin bombs should not be confused with [[Halloween pumpkins]]. Ways to tell them apart are that Pumpkin bombs do not move, whereas Halloween pumpkins will rotate similar to Health packs or Ammo crates. Pumpkin bombs will always spawn in the same spots, while Halloween pumpkins will spawn when the player kills someone during a Halloween event.
+
Pumpkin bombs should not be confused with [[Halloween Pumpkins]]. A simple way to tell them apart is that Pumpkin bombs do not move, whereas Halloween Pumpkins will rotate similar to Health packs or Ammo crates. Pumpkin Bombs will always spawn in the same spots, while Halloween Pumpkins will spawn when the player kills someone during a Halloween event.
  
 
'''Maps with Pumpkin bombs:'''
 
'''Maps with Pumpkin bombs:'''
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{{clr}}
 
{{clr}}
  
=== Payload cart explosion ===
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=== Payload Cart Explosion ===
[[File:Environmental death Cart Explosion.png|300px|thumb|right|A Payload cart exploding on Badwater Basin's Terminus.]]
+
[[File:Environmental death Cart Explosion.png|300px|thumb|right|A Payload cart exploding in [[Badwater Basin]].]]
  
 
{{main|Payload}}
 
{{main|Payload}}
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{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}
 
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}
  
During the final (or sole) round of any [[Payload]] or [[Payload Race]] map, the [[Payload cart]] will explode when it reaches the last point, killing all nearby players.
+
During the final (or sole) round of any [[Payload]] or [[Payload Race]] map, the [[Payload Cart]] will explode either when it reaches the final point, or shortly after,  triggering a '''Payload Cart Explosion''', which will cause all players in the surrounding area to be killed. Also, in some maps the resulting explosion creates a crater; falling into it will result in a [[#Pitfalls|Pitfall death]].
  
The resulting '''Payload cart explosion''' will cause all players in the surrounding area to be killed. Also, in some maps the resulting explosion creates a crater; falling into it will result in a [[#Pit fall|Pit fall death]].
+
'''Maps with Payload Carts Explosions:'''
 
 
'''Maps with Payload carts:'''
 
 
* [[Badwater Basin]]
 
* [[Badwater Basin]]
 
* [[Frontier]]
 
* [[Frontier]]
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{{clr}}
 
{{clr}}
  
=== Gate crush ===
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=== Gate Crush ===
 
[[File:Enviromental death gate.png|300px|thumb|right|The gate of [[DeGroot Keep]].]]
 
[[File:Enviromental death gate.png|300px|thumb|right|The gate of [[DeGroot Keep]].]]
  
 
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}
 
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}
  
The gate of [[DeGroot Keep]] closes after a certain amount of time if the last point isn't captured. By default, this is approximately 60 seconds after the gate opens or when capture progress has run out, whichever is longer. This also resets the first two points, making them available for capture again. If a player is standing underneath the gate when it lowers or too close to the gate when it opens, they will be crushed to death.
+
The gate of [[DeGroot Keep]], (which opens when points A and B are captured), closes after a certain amount of time, provided the last point isn't captured. By default, this is approximately 60 seconds after the gate opens or when capture progress has run out, whichever is longer. This also resets the first two points, making them available for capture again. If a player is standing underneath the gate when it lowers (or is too close to the gate when it opens), they will be crushed to death.
  
On [[Egypt]], all gates open and close slowly, and may crush players. Additionally, on stage 1 there is an interior room on the path from the RED spawn to point A in which the player may get stuck between two doors if the BLU team captures the first control point. A short while after the capture, the ceiling of that room falls slowly and crushes all players unlucky enough to be underneath.
+
In [[Egypt]], all gates open and close slowly, and may crush players. Additionally, on Stage 1 there is an interior room on the path from the RED spawn to point A in which the player may get stuck between two doors if the BLU team captures the first control point. A short while after the capture, the ceiling of that room falls slowly and crushes all players unlucky enough to be underneath.
  
 
'''Maps with a Gate:'''
 
'''Maps with a Gate:'''
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{{main|Horseless Headless Horsemann}}
 
{{main|Horseless Headless Horsemann}}
  
The '''Horseless Headless Horsemann''' is an enemy "boss monster" that appears in [[Mann Manor]]. As the undead form of [[Non-player characters#Silas Mann|Silas Mann]], this character will spawn out of the currently contested [[control point (objective)|control point]] after a pre-determined amount of time, and proceed to hunt down and kill players on both teams. Due to immense size and strength, the Horseless Headless Horsemann is capable of instantly killing any player or [[building]] that he strikes. He will continue his massacre until killed by a player (or players). All kills by the HHH count as enviromental deaths and trigger the relevant achievements.
+
The '''Horseless Headless Horsemann''' is an enemy "Boss Monster" that appears in [[Mann Manor]]. As the undead form of [[Non-player characters#Silas Mann|Silas Mann]], this character will rise out of the currently contested [[control point (objective)|control point]] after a pre-determined amount of time, and proceed to hunt down and kill players on both teams. Due to his immense size and strength, the Horseless Headless Horsemann is capable of instantly killing any player or [[building]] that he strikes. He will continue his massacre until killed by a player (or players). All kills by the HHH count as enviromental deaths and trigger the relevant achievements.
  
 
'''Maps with that feature the Horseless Headless Horsemann:'''
 
'''Maps with that feature the Horseless Headless Horsemann:'''
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{{Kill notice|extend = yes|width = 35%|killer = <font color=#8650AC>MONOCULUS!</font>|weapon = MONOCULUS|victim = Sniper}}
 
{{Kill notice|extend = yes|width = 35%|killer = <font color=#8650AC>MONOCULUS!</font>|weapon = MONOCULUS|victim = Sniper}}
  
The '''MONOCULUS''' is an enemy "boss monster" that appears in [[Eyeaduct]]. MONOCULUS is the [[RED]] [[Demoman]]'s missing eye, haunted by the [[Bombinomicon]]. MONOCULUS will spawn out of the currently contested [[control point (objective)|control point]] after a pre-determined amount of time, and proceed to hunt down and kill players on both teams.  
+
The '''MONOCULUS''' is a "Boss Monster" that appears in [[Eyeaduct]], and takes the form of the [[RED]] [[Demoman]]'s missing eye, haunted by the [[Bombinomicon]]. MONOCULUS will spawn out of the currently contested [[control point (objective)|control point]] after a pre-determined amount of time, and proceed to kill players on both teams using rocket-like eyeball projectiles, which always make critical hits. Such rockets can be reflected by a Pyro's compression blast. Despite naming the killer as MONOCULUS, any death caused by MONOCULUS is classed as environmental.
  
 
'''Maps with that feature the MONOCULUS:'''
 
'''Maps with that feature the MONOCULUS:'''

Revision as of 09:29, 15 November 2011

Aye, what just happened?
The Demoman on exploding pumpkins

A death caused by a map element, commonly known as an Environmental Death, can take many forms depending on the various hazards in each individual map. Hazards can be used as a weapon or deterrent against the enemy team, and almost all map hazards grant a tactical advantage to those mindful of them.

Environmental Deaths

Saw Blades

Saw blades found near the middle point of Sawmill.
Main article: Saw blades
Killicon saw blade.png
 Heavy

Saw blades are neutral entities that were officially introduced on Sawmill, and would later appear on a number of custom maps. They move back and forth along a designated path and kill anyone that comes in contact with them. Unlike some environmental hazards, a player can survive contact if invincible; for example, if the player is under the effect of an Übercharge or Bonk! Atomic Punch.

Maps with Saw blades:

Trains

A Train on one track within the middle point of Well.
Main article: Train
Killicon train.png
 Medic

Trains are neutral entities that will kill anyone who stands in their path. The arrival of a Train is usually signified by flashing lights at each end of the track and a bell sound playing, which can be heard if players are close enough. the sound resembles a GE GEVO-12 at Notch 8, which can be heard on all normal freight trains across America. In addition, Trains often sound horns immediately upon arrival, most likely as a final warning for players to get off the track.

A notable variation of sorts is "Lil' Chew-Chew", the unique, rideable cart on the map Frontier. If escorted by three or more BLU players, it will run over any unfortunate player standing in front of it, regardless of team.

Maps with Trains:

Pitfalls

The Pit on Upward's Terminus.
Killicon skull.png
 Soldier fell to a clumsy, painful death

A Pitfall should be considered different from fall damage, as there is no chance of survival, not even if you are under the effect of an ÜberCharge. This is usually the result of falling into an area that does not have ground underneath. It should also be noted that after a cart explodes, falling into the resulting crater will result in a Pitfall death.

Maps with Pitfalls:

Drowning

Water corridors on Well.
Main article: Water
Killicon skull.png
 Pyro

Players under deep water (water which the player is completely submerged in) have a period of approximately 12 seconds before they begin to suffocate. Failure to rise above water will cause them to continually lose 5 health every second until they drown. Any health lost by suffocation lost will slowly regenerate at a rate of 10 health every 2 seconds as soon as a player reaches the surface. Going back underwater, however, will cease health regeneration until the player surfaces again.

Maps with Deep water:

Pumpkin Bombs

A Pumpkin bomb on Harvest Event.
Main article: Pumpkin Bombs
Killicon pumpkin.png
 Spy

Pumpkin Bombs are special objects found only on Harvest Event, Eyeaduct and Mann Manor during Halloween events (or on servers running those three particular maps). Once a pumpkin receives any amount of damage from any source, or, in some cases, is hit by a projectile which would not normally damage anything (for example, the Rocket Jumper's projectiles and Mad Milk), it will trigger a an explosion, hurting, or killing, everyone around it.

Pumpkin bombs should not be confused with Halloween Pumpkins. A simple way to tell them apart is that Pumpkin bombs do not move, whereas Halloween Pumpkins will rotate similar to Health packs or Ammo crates. Pumpkin Bombs will always spawn in the same spots, while Halloween Pumpkins will spawn when the player kills someone during a Halloween event.

Maps with Pumpkin bombs:

Payload Cart Explosion

A Payload cart exploding in Badwater Basin.
Main article: Payload
Killicon skull.png
 Scout

During the final (or sole) round of any Payload or Payload Race map, the Payload Cart will explode either when it reaches the final point, or shortly after, triggering a Payload Cart Explosion, which will cause all players in the surrounding area to be killed. Also, in some maps the resulting explosion creates a crater; falling into it will result in a Pitfall death.

Maps with Payload Carts Explosions:

Gate Crush

The gate of DeGroot Keep.
Killicon skull.png
 Demoman

The gate of DeGroot Keep, (which opens when points A and B are captured), closes after a certain amount of time, provided the last point isn't captured. By default, this is approximately 60 seconds after the gate opens or when capture progress has run out, whichever is longer. This also resets the first two points, making them available for capture again. If a player is standing underneath the gate when it lowers (or is too close to the gate when it opens), they will be crushed to death.

In Egypt, all gates open and close slowly, and may crush players. Additionally, on Stage 1 there is an interior room on the path from the RED spawn to point A in which the player may get stuck between two doors if the BLU team captures the first control point. A short while after the capture, the ceiling of that room falls slowly and crushes all players unlucky enough to be underneath.

Maps with a Gate:

Horseless Headless Horsemann

The Horseless Headless Horsemann
Killicon horseless headless horsemann's headtaker.png
 Engineer
Main article: Horseless Headless Horsemann

The Horseless Headless Horsemann is an enemy "Boss Monster" that appears in Mann Manor. As the undead form of Silas Mann, this character will rise out of the currently contested control point after a pre-determined amount of time, and proceed to hunt down and kill players on both teams. Due to his immense size and strength, the Horseless Headless Horsemann is capable of instantly killing any player or building that he strikes. He will continue his massacre until killed by a player (or players). All kills by the HHH count as enviromental deaths and trigger the relevant achievements.

Maps with that feature the Horseless Headless Horsemann:

MONOCULUS

Main article: MONOCULUS
MONOCULUS
MONOCULUS! 
Killicon monoculus.png
 Sniper

The MONOCULUS is a "Boss Monster" that appears in Eyeaduct, and takes the form of the RED Demoman's missing eye, haunted by the Bombinomicon. MONOCULUS will spawn out of the currently contested control point after a pre-determined amount of time, and proceed to kill players on both teams using rocket-like eyeball projectiles, which always make critical hits. Such rockets can be reflected by a Pyro's compression blast. Despite naming the killer as MONOCULUS, any death caused by MONOCULUS is classed as environmental.

Maps with that feature the MONOCULUS:

Underworld

Main article: Underworld
Killicon underworld.png
 Scout

The Underworld is part of the Halloween-themed map, Eyeaduct, and is usually only reachable through portals that are created when MONOCULUS teleports or is killed. If the player gets close enough to the portal before it closes, they are restored to full health and transported to one end of a chain of small islands in the Underworld. Players on the islands suffer a health drain similar to bleeding, afterburn, or drowning, which continues as long as they remain there. The damage inflicted per second on each player increases over time, making it all but impossible for a player to stay in the Underworld indefinitely. Waters of the Underworld are also hazardous, and will kill instantly on contact with a player. Both the health drain, hazardous waters, and, the explosion have the same kill icon.

Maps with that feature the Underworld:

Loot Island

Loot Island, whilst technically part of the Underworld, is slightly different in it's hazards. Whilst a player is on Loot Island, they do not suffer the Underworld's constant damage effect, though they can still fall into it's hazardous waters. If players remain on Loot Island for too long, an explosion will engulf the island and instantly kill anyone caught in it.

Maps with that feature Loot Island:


Related achievements

Leaderboard class scout.png Scout

Fall Classic
Fall Classic
Cause an environmental death or suicide using the Force-A-Nature's knockback.


Foul Territory
Foul Territory
Cause an environmental death by stunning or slowing an enemy.


Leaderboard class demoman.png Demoman

He Who Celt It
He Who Celt It
Use the Sticky Launcher to kill an enemy player via environmental damage.


Leaderboard class medic.png Medic

Medical Intervention
Medical Intervention
Save a falling teammate from dying on impact.


Pumpkin.png Scarechievements

Attack o' Lantern
Attack o' Lantern
Cause the deaths of 5 players by exploding nearby pumpkin bombs.


See also