Difference between revisions of "Minigun"
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'''{{patch name|12|19|2011}}''' | '''{{patch name|12|19|2011}}''' | ||
* Festive Miniguns can now be [[Gift Wrap|gifted]] | * Festive Miniguns can now be [[Gift Wrap|gifted]] | ||
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+ | '''{{Patch name|3|1|2012}}''' | ||
+ | * Refined Minigun Recoil force | ||
}} | }} | ||
Revision as of 01:56, 2 March 2012
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The Minigun, known affectionately as "Sasha", is the default primary weapon for the Heavy. It is an enormous Gatling-style machine gun with a large rotating barrel, complete with a large white underslung ammunition case and two handles.
Firing four bullets at a time at a rate of ten times a second, the Minigun is able to quickly rip through opponents at short range. The damage, however, will fall off quickly over longer distances and the bullets are subject to a wide cone of fire.
The weapon requires a short period of time to spin up and down before and after firing; during this period and while firing the Heavy cannot jump or switch weapons, has his speed reduced to approximately 47% regular movement speed, and cannot move at all while crouching. The spin up can be initiated in mid-air without losing speed to jump quickly around corners while ready to fire.
Players can begin spinning the barrel by holding down secondary fire, which will not fire any ammunition until primary fire is pressed. This can allow the Heavy to quickly respond to enemies when keeping the same position.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 13.5 / per bullet |
Base damage | 100% | 9 / per bullet |
Maximum fall-off | 52.8% | 4.5 / per bullet |
Point blank | 50-54 / per 1 ammo 500-540 / per second | |
Medium range | 5-30 / per 1 ammo 50-300 / per second | |
Long range | 5-10 / per 1 ammo 50-100 / per second | |
Critical | 27 / per bullet | |
Mini-crit | 12 / per bullet | |
Function times | ||
Attack interval | 0.1 s | |
Wind-up time | 0.87 s | |
Values are approximate and determined by community testing. |
Demonstration
Related achievements
Heavy
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Update history
- Fixed Minigun exploit.
August 19, 2008 Patch (A Heavy Update)
- Fixed players getting stuck in a bad animation state when class switching while spinning the Minigun.
August 13, 2009 Patch (Classless Update)
- Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed).
- Minigun spin-up/down time reduced by 25%
- Minigun firing movement speed increased to just under half-normal (from 80 to 110).
- Fixed a Heavy exploit that let him run at full speed while shooting.
- This weapon's kill icon was updated.
- [Undocumented] The spin-up and spin-down animations of the Heavy's miniguns were changed.
- Added new community contributed response rules to this weapon.
December 15, 2011 Patch (Australian Christmas 2011)
- Added Festive variant.
- Festive Miniguns can now be gifted
- Refined Minigun Recoil force
Bugs
- Occasionally, when the Minigun is being fired as the player dies, the weapon firing effects and sound will still be shown/heard while the player is waiting to respawn. Once the player respawns, the Minigun will appear to be firing upwards, it will then stop "shooting", and move up and down several times, then continue in its normal state.
- One of the lights on the festive variant of this weapon will sometimes clip through the Heavy's hand while it is not being fired.
Trivia
- In Meet the Heavy, the Heavy says that the Minigun weighs 150 kilograms. This is equal to roughly 330.75 pounds.
- How the Minigun is revved up and fired is debatable. The Minigun poster viewed in the Valve Store depicts a trigger in the far back handle. However in other media sources, instead of this trigger, a small button is often shown on the front handle. Neither of these possible triggers are visible on the in-game models.
- In first-person mode, the barrels of the Minigun seem to be much shorter than they appear in third-person. This may have been deliberate so the player could see the entire Minigun during gameplay.
- The Heavy claims that it costs 400,000 dollars to use the Minigun for twelve seconds, not counting the spin-up time. That means it costs about 333,330 dollars to fire his entire ammo supply, which lasts ten seconds. However, if there are 4 bullets for each one of the 200 units of ammo, and each bullet costs 200 dollars, his entire ammo supply would only cost 160,000 dollars, leaving a large mathematical gap in his claim unless maintenance costs are taken into account.
- A possible explanation for the above is that while the Heavy claims that the Minigun fires at 10,000 rounds per minute, in the game, it only fires at 2,400 rounds per minute.