Difference between revisions of "Slowdown"

From Team Fortress Wiki
Jump to: navigation, search
m (moved Slow to Slowdown)
m
Line 1: Line 1:
 
{{stub}}
 
{{stub}}
Slow is a mechanic that decreases the speed of a player for a set time. There are only two weapons that currently use this effect: [[Natasha|The Natasha]] and [[Shortstop|The Shortstop]].
+
Slow is a mechanic that decreases the speed of a player for a set time. There are only two weapons that currently use this effect: [[Natascha|The Natascha]] and [[Shortstop|The Shortstop]].
  
 
==Falloff==
 
==Falloff==
Line 12: Line 12:
 
The difference is that the Shortstop's effect has a changed time period, as well as the scaling of speed.
 
The difference is that the Shortstop's effect has a changed time period, as well as the scaling of speed.
  
=== Natasha ===
+
=== Natascha ===
 
On Hit: 100% chance to slow target
 
On Hit: 100% chance to slow target
  
 
This effect means that on every hit, there is a chance to slow the target to approximately 113 Hammer Units per second. In this case, the chance is 100%.
 
This effect means that on every hit, there is a chance to slow the target to approximately 113 Hammer Units per second. In this case, the chance is 100%.
Also, there is no scaling of speed on the Natasha; essentially all affected people are slowed to one value.
+
Also, there is no scaling of speed on the Natascha; essentially all affected people are slowed to one value.
  
 
=== Shortstop ===
 
=== Shortstop ===
Line 22: Line 22:
  
 
This effect means that it is guaranteed for the target to be slowed, and to 40% of their max speed (60%) for 0.5 seconds.  
 
This effect means that it is guaranteed for the target to be slowed, and to 40% of their max speed (60%) for 0.5 seconds.  
Unlike the Natasha, this speed effect is scaled by their max speed.
+
Unlike the Natascha, this speed effect is scaled by their max speed.
  
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 06:19, 3 October 2010

Slow is a mechanic that decreases the speed of a player for a set time. There are only two weapons that currently use this effect: The Natascha and The Shortstop.

Falloff

As of currently, the Slow effect has no falloff point. Meaning, it will always slow the affected player at any distance. However, the bullets spread out at long distances, and it is harder to slow someone.


Weapon Effect

Even though the two weapons use the same mechanic, they are implemented in two different ways. The difference is that the Shortstop's effect has a changed time period, as well as the scaling of speed.

Natascha

On Hit: 100% chance to slow target

This effect means that on every hit, there is a chance to slow the target to approximately 113 Hammer Units per second. In this case, the chance is 100%. Also, there is no scaling of speed on the Natascha; essentially all affected people are slowed to one value.

Shortstop

Slow target movement by 40% for 0.5s

This effect means that it is guaranteed for the target to be slowed, and to 40% of their max speed (60%) for 0.5 seconds. Unlike the Natascha, this speed effect is scaled by their max speed.