Difference between revisions of "Slowdown"

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(Falloff)
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==Falloff==
 
==Falloff==
 
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The Slowdown effect currently has no falloff point, meaning it will slowdown affected players at any distance. The effects of bullet spread, however, means that it is more difficult to slowdown players further away.
As of currently, the Slow effect has no falloff point. Meaning, it will always slow the affected player at any distance. However, the bullets spread out at long distances, and it is harder to slow someone.
 
 
 
  
 
== Weapon Effect ==
 
== Weapon Effect ==

Revision as of 10:05, 3 October 2010

Slow or Slowdown is a gameplay mechanic that decreases the speed of a player for a set time. This can be either given as a detriment for using an item, or as a method of attack delivered by a weapon.


Falloff

The Slowdown effect currently has no falloff point, meaning it will slowdown affected players at any distance. The effects of bullet spread, however, means that it is more difficult to slowdown players further away.

Weapon Effect

Even though the two weapons use the same mechanic, they are implemented in two different ways. The difference is that the Shortstop's effect has a changed time period, as well as the scaling of speed.

Natascha

On Hit: 100% chance to slow target

This effect means that on every hit, there is a chance to slow the target to approximately 113 Hammer Units per second. In this case, the chance is 100%. Also, there is no scaling of speed on the Natascha; essentially all affected people are slowed to one value.

Shortstop

Slow target movement by 40% for 0.5s

This effect means that it is guaranteed for the target to be slowed, and to 40% of their max speed (60%) for 0.5 seconds. Unlike the Natascha, this speed effect is scaled by their max speed.