Difference between revisions of "Administrator responses"

From Team Fortress Wiki
Jump to: navigation, search
m
Line 494: Line 494:
 
|content    =  
 
|content    =  
 
*[[Media:Announcer_sd_round_start01.wav|"Prepare to capture the Australium."]]
 
*[[Media:Announcer_sd_round_start01.wav|"Prepare to capture the Australium."]]
*[[Media:Announcer_sd_round_start02.wav|"Prepare to capture the Suitcase!"]]
+
*[[Media:Announcer_sd_round_start02.wav|"Prepare to capture the suitcase!"]]
*[[Media:Announcer_sd_round_start03.wav|"Prepare to capture the Device."]]
+
*[[Media:Announcer_sd_round_start03.wav|"Prepare to capture the device."]]
 
*[[Media:Announcer_sd_round_start04.wav|"The Australium will be available for pickup in fourty-five seconds."]]
 
*[[Media:Announcer_sd_round_start04.wav|"The Australium will be available for pickup in fourty-five seconds."]]
 
*[[Media:Announcer_sd_round_start05.wav|"The Australium will be available for pickup in three, two, one."]]
 
*[[Media:Announcer_sd_round_start05.wav|"The Australium will be available for pickup in three, two, one."]]

Revision as of 20:31, 3 July 2012

Administrator responses are contextually triggered lines that play after something important happens in a match, for instance when the Intelligence has been picked up or how many seconds of the game there are left. All of her lines can be heard below.

General responses

Setup.png  Setup time
Setup.png  Match ending
Setup.png  Time added
Achieved.png  Match win
Killicon skull.png  Match loss
Eyelandertransparent.png  Sudden Death
Killicon fire.png  Stalemate
Timer overtime.png  Overtime

Control Point Mode responses

CP Captured RED.png  Control Point being captured, Player defending
CP Locked RED.png  Final Control Point being captured, Player defending

King of the Hill Mode responses

CP Captured RED.png  Control point captured
CP Neutral.png  Control point lost

Payload Mode responses

BLU Bombcart.png  Match start
Hoodoo Bombcart.png  Payload nearing checkpoint, Player attacking
RED Bombcart.png  Payload nearing checkpoint, Player defending
Lil-chewchew.png  Payload nearing final checkpoint, Player attacking
RED Bombcart.png  Payload nearing final checkpoint, Player defending

Capture the Flag Mode responses

Intel blu pickedup.png  Intelligence captured by enemy
Intel red idle.png  Intelligence dropped by enemy
Intel red idle.png  Intelligence returned to allied base
Intel blu idle.png  Intelligence returned to enemy base
Intel blu pickedup.png  Intelligence taken by enemy
Intel red pickedup.png  Intelligence taken by ally/player
Intel neutral pickedup.png  Intelligence captured by ally/player
Intel neutral idle.png  Intelligence dropped by ally/player

Arena Mode responses

Wiki bat.png  Match start
Sandman.png  Team scramble
Holy Mackerel.png  Control point available
TheBostonBasher.png  First Blood
RED Candy Cane.png  Flawless defeat
RED Atomizer.png  Flawless victory

WAR! Update responses

Rocket launcher.png  Soldier/Demoman setup time
Directhittransparent.png  Match loss
Sticky IMG.png  Match win
Scottishresistancetransparent.png  War contribution kill

Engineer Update responses

Golden Wrench IMG.png  Golden Wrench found
Backpack Golden Wrench.png  Golden Wrench destroyed

Doomsday responses

Unknownweapon.png  Preparing to capture the Suitcase
Poopyheadicon.png  Match Start
Unknownweapon.png  Suitcase spawn
Unknownweapon.png  Suitcase respawn
Unknownweapon.png  Rocket Launch
Unknownweapon.png  Rocket Crash

Unused responses

Unknownweapon.png  Match start
Unknownweapon.png  Match ending
Unknownweapon.png  Match win
Unknownweapon.png  Stalemate
Unknownweapon.png  Control Point Mode responses
Unknownweapon.png  Intelligence responses
Unknownweapon.png  Failure responses
Unknownweapon.png  Alert responses

Unused Arena Mode responses

Unknownweapon.png  Match starting
Unknownweapon.png  Control point open
Unknownweapon.png  Kill streak
Unknownweapon.png  Last man standing
Unknownweapon.png  Last man standing when enemy team wins by capture