Difference between revisions of "Gloves of Running Urgently"
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* With the G.R.U. out you are faster than the Soldier and Demoman, but slightly slower than the Spy, Engineer, Sniper and Pyro. | * With the G.R.U. out you are faster than the Soldier and Demoman, but slightly slower than the Spy, Engineer, Sniper and Pyro. | ||
* Because the gloves damage you, it is a good tactic to use the G.R.U. to rapidly increase a Medic's Übercharge meter. | * Because the gloves damage you, it is a good tactic to use the G.R.U. to rapidly increase a Medic's Übercharge meter. | ||
+ | * Some say the G.R.U won't damage you past 25 health points, but the damage of 6 per second still is active no matter how much health you have, so the G.R.U will eventually kill you if you have them out. | ||
== Gallery == | == Gallery == |
Revision as of 16:48, 4 October 2010
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | Ooohhhh, run, run, I'm coming for you!
Click to listen
— The Heavy on battlefield strategy
|
” |
The G.R.U. (Gloves of Running Urgently) are an unlockable melee weapon for the Heavy. They were released in the Mann-Conomy Update. They appear as large, smooth, padded boxing gloves in team colours with flame decals. When the G.R.U. is the active weapon, it adds a 30% speed bonus, but drains 6 health per second on the wearer. Also, the weapon does only 50% damage when hitting an enemy. Similar to the Fists and K.G.B, when the Heavy dies with his Gloves of Running Urgently out he drops his Minigun, which can be picked up for ammo. The Critical hit animation with the G.R.U is also the same as the Fists and K.G.B.; a right handed uppercut.
Damage
- Point Blank: 32 (29 to 35 damage)
- Mini-Crit: 43
- Critical hit: 96
- Average Damage per Second (DPS): 40
Note: * Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.8
All times are in seconds. Times are approximate and determined by community testing.
Effects
- Increases movement speed while equipped to 299 Hammer Units per second, or nearly 100% of the 300 HU/sec baseline (see also Speed).
- Hit points decrease by 6 HP/sec while equipped. Each ping of damage features minor knockback which can be exploited to move even further, horizontally or vertically, while airborne.
- The G.R.U.'s damage penalty applies to melee attacks only.
Availability
The G.R.U. are enabled in-game via purchase from the in-game store and by the random drop system. It can be crafted by using 1 Heavy token, 1 Melee token and 1 Scrap metal. There is a 50% chance that this will result in the K.G.B. instead.
Trivia
- G.R.U. is also the acronym for the Glavnoye Razvedyvatel'noye Upravleniye, the foreign military intelligence directorate of the General Staff of the Armed Forces of the Russian Federation, (formerly the Red Army General Staff of the Soviet Union). G.R.U. is actually an English transliteration of the Russian acronym ГРУ, which stands for "Главное Разведывательное Управление", meaning Main Intelligence Directorate. The G.R.U. is Russia's largest foreign intelligence bureau, deploying 6 times as many agents as the SVR (The K.G.B.'s intelligence successor) and commanded as many as 25,000 'Spetznaz' Special Forces Units in 1997.
- The G.R.U. were featured in the closed beta, the attributes of which were leaked by testers. The G.R.U. did not have their own unique taunt, model, or texture and instead used the K.G.B. model and Showdown taunt as placeholders. The first version of the G.R.U. increased the movement speed of the Heavy, but reduced the damage done by 50% and decreased max health by 100. These effects only took place while the weapon was active. A 'Beta 2' version exists, where the Heavy receives less health from healing sources rather than a loss of max health. A 'Beta 3' version replaces the max health loss with a 6 health drain per second while the weapon is active.
- The G.R.U. is a re-skin of the K.G.B. instead of a new model.
- The G.R.U. use the Showdown taunt, which causes the Heavies fingers to clip through the gloves themselves. This has been confirmed as a glitch and should be remedied soon.
- Similarly, the G.R.U. use the sound effects of the Fists rather than the K.G.B.
- Every second the G.R.U. do damage to the user, a small, team-colored skull jumps out of the user's head.
- The G.R.U does the same amount of damage as the Pyro's afterburn per second on the user.
- With the G.R.U. out you are faster than the Soldier and Demoman, but slightly slower than the Spy, Engineer, Sniper and Pyro.
- Because the gloves damage you, it is a good tactic to use the G.R.U. to rapidly increase a Medic's Übercharge meter.
- Some say the G.R.U won't damage you past 25 health points, but the damage of 6 per second still is active no matter how much health you have, so the G.R.U will eventually kill you if you have them out.
Gallery
- G.R.U. 1st person red cropped.png
RED 1st person view.
- G.R.U. 1st person red.png
Full RED 1st person view.
- G.R.U. 1st person blu cropped.png
BLU 1st person view.
- G.R.U. 1st person blu.png
Full BLU 1st person view.