Difference between revisions of "Taunts"
(That isn't a majority.) |
|||
Line 6: | Line 6: | ||
Taunting cannot be performed [[Water|underwater]] or while airborne. Should a player be sent airborne while in the middle of a taunt (by a Pyro's airblast, for instance), the taunt will be canceled. Being shot by [[Natascha]] will also cancel any taunt. | Taunting cannot be performed [[Water|underwater]] or while airborne. Should a player be sent airborne while in the middle of a taunt (by a Pyro's airblast, for instance), the taunt will be canceled. Being shot by [[Natascha]] will also cancel any taunt. | ||
− | A | + | A minority of weapons such as the [[Scotsman's Skullcutter]], the Engineer's [[PDA]]s, [[Jarate]], and the [[Electro Sapper]] all lack taunts. The [[Heavy]]'s [[Sandvich]] and [[Scout]]'s [[Bonk! Atomic Punch]] function both as a consumable and a taunt when activated, moving the player into third person view. Also, all weapons made by the community, or not released during a class update, reuse existing taunts. |
Note that it is possible to switch weapons with quick-switch (Default "Q") after pressing the key to taunt but before the taunt animation actually plays. This will result in your character performing the taunt for the weapon you had before pressing the taunt key but holding the weapon that you switched to. This glitch was unintentionally "fixed" in the [[Mann-Conomy Update]], but Robin Walker has said in emails that it possibly might be reinstated in the future. | Note that it is possible to switch weapons with quick-switch (Default "Q") after pressing the key to taunt but before the taunt animation actually plays. This will result in your character performing the taunt for the weapon you had before pressing the taunt key but holding the weapon that you switched to. This glitch was unintentionally "fixed" in the [[Mann-Conomy Update]], but Robin Walker has said in emails that it possibly might be reinstated in the future. |
Revision as of 11:17, 6 October 2010
“ | KA-BOOM!!!
Click to listen
— The Demoman
|
” |
Each class has its own series of taunts. These can be performed using Default key: G for PC, "X" for Xbox 360 and "Square" for PS3, with most weapons possessing their own unique animation and dialog line(s), though some taunts may be shared between similar weapons. Several lines of dialog are chosen at semi-random during a taunt, with one line being chosen at random and every line after it following a specific order. Taunts are generally used for gloating purposes after killing an opponent, to celebrate a victory, provoke living opponents or simply for comedic effect and for the most part have no direct effect on gameplay. However, certain taunts (known as Taunt Attacks) have effects such as healing the player and stunning, damaging or even killing opponents. Several achievements also require the use of taunts. Caution should be exercised when performing a taunt; while a player performs a taunt, they are left vulnerable and the view shifts from first to third-person, leaving the player unable to act until the taunt is concluded (though Demomen are able to activate their sticky bombs while taunting).
Taunting cannot be performed underwater or while airborne. Should a player be sent airborne while in the middle of a taunt (by a Pyro's airblast, for instance), the taunt will be canceled. Being shot by Natascha will also cancel any taunt.
A minority of weapons such as the Scotsman's Skullcutter, the Engineer's PDAs, Jarate, and the Electro Sapper all lack taunts. The Heavy's Sandvich and Scout's Bonk! Atomic Punch function both as a consumable and a taunt when activated, moving the player into third person view. Also, all weapons made by the community, or not released during a class update, reuse existing taunts.
Note that it is possible to switch weapons with quick-switch (Default "Q") after pressing the key to taunt but before the taunt animation actually plays. This will result in your character performing the taunt for the weapon you had before pressing the taunt key but holding the weapon that you switched to. This glitch was unintentionally "fixed" in the Mann-Conomy Update, but Robin Walker has said in emails that it possibly might be reinstated in the future.
Contents
Taunts by Class
- Scout taunts
- Soldier taunts
- Pyro taunts
- Demoman taunts
- Heavy taunts
- Engineer taunts
- Medic taunts
- Sniper taunts
- Spy taunts
Thriller Taunt
During the Haunted Halloween Special event, an extra taunt is added for all classes referencing a dance move from the hit song Thriller by Michael Jackson. The taunt will play at random upon hitting the taunt button and will always activate if a player taunts with an item that possesses no taunt animation (e.g. Jarate). It is only available during the annual Halloween event. However, there are hidden NPCs on Thunder Mountain that can do the Thriller taunt year-round.
Notes:
- the Sniper has a slightly different animation than the others
Special Taunts
Also known as kill taunts (with the exception of the Medic's Oktoberfest), these taunts have to ability to kill any opponent in a single hit, as they do 500+ damage.
Kill Icon | Taunt | Class | Weapon | Damage | Duration | Details | |
---|---|---|---|---|---|---|---|
File:Backpack Home Run.png | ![]() |
Home Run | Scout | Sandman | 500 (Instant kill) | 5 seconds | |
File:Backpack Kamikaze.png | ![]() |
Kamikaze | Soldier | Equalizer | 500 (Instant kill) | 4 seconds | 6 ft blast radius Kills player upon completion |
File:Backpack Hadouken.png | ![]() |
Hadouken | Pyro | Shotgun/ Flare Gun (Must have ammo) |
500 (Instant kill) | 3 seconds | Kills with fire effect |
File:Backpack Decapitation.png | ![]() |
Decapitation | Demoman | Eyelander | 500 (Instant kill) | 5 seconds | Adds a head to the killer's Head count |
File:Backpack Showdown.png | ![]() |
Showdown | Heavy | Fists | 500 (Instant kill) | 3 seconds | Has medium range |
File:Backpack Dischord.png | ![]() |
Dischord | Engineer | Frontier Justice (Must have ammo) |
500 (Instant kill) | 4 seconds | |
File:Backpack Organ Grinder.png | ![]() |
Organ Grinder | Engineer | Gunslinger | 500 (Instant kill) | 4 seconds | Kills with Gib Effect |
File:Backpack Oktoberfest.png | Oktoberfest | Medic | Kritzkrieg | None | 4 seconds | Heals player for 10 health | |
File:Backpack Spinal Tap.png | ![]() |
Spinal Tap | Medic | Übersaw | 1 (swing) 500 (Instant kill) |
4 seconds approx. | Initial stab with stun effect followed by the killing Übersaw removal Adds 50% to ÜberCharge meter |
File:Backpack Skewer.png | ![]() |
Skewer | Sniper | Huntsman (Must have ammo) |
Initial Stab: None (stun effect). Removal: 500 (Instant kill) | 4 seconds | Arrow stab with stun effect followed by the killing arrow removal |
File:Backpack Fencing.png | ![]() |
Fencing | Spy | Knife | 50 (swings) 500 (Instant kill) |
5 seconds | Two swings followed by the killing thrust |
Unused Taunts
There are a number of taunt animations in Team Fortress 2's files, the purpose of which has not been explained yet by Valve. Each class has a set of four 'High-Five' taunts, each one either slightly positive, slightly negative, very positive or very negative. The first of these animations (Soldier and Demoman) was added during the WAR! Update, Engineer's ones on the Engineer Update, and the remaining animations were added afterwards during the Mann-Conomy Update. It should be noted that the negative animations appear to be failed or missed high-fives, as the classes' hands does not stop suddenly as they do in the positive animations.
Related Achievements
Scout
Out of the Park Bat an enemy 25 meters. |
Soldier
|
|
Pyro
|
|
Demoman
|
|
Heavy
|
|
Engineer
|
|
Medic
Autopsy Report Provide an enemy with a freezecam shot of you taunting above their ragdoll. |
Sniper
|
|
Spy
|
|
See also
|