Difference between revisions of "Robots/ru"
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* Cannot be backstabbed or headshotted. | * Cannot be backstabbed or headshotted. | ||
* Immune to most status effects, though it's affected by critical hits and mini-crits. | * Immune to most status effects, though it's affected by critical hits and mini-crits. | ||
− | | style="border:1px solid #333;" | 28000 <small> | + | | style="border:1px solid #333;" | '''28000''' <small>[[Crash Course (mission)|Crash Course]]: Wave 3</small><br/>'''30000''' <small>Crash Course: Wave 5</small><br/>'''33000''' <small>Crash Course: Wave 6</small><br/>'''30000''' <small>[[Ctrl+Alt+Destruction (mission)|Ctrl+Alt+Destruction]]: Wave 2</small><br/>'''25000''' <small>Ctrl+Alt+Destruction: Wave 5</small><br/>'''20000''' <small>Ctrl+Alt+Destruction: Wave 7B</small><br/>'''35000''' <small>Ctrl+Alt+Destruction: Wave 7D</small><br/>'''28000''' <small>[[CPU Slaughter (mission)|CPU Slaughter]]: Wave 3</small> <br/> '''30000''' <small>CPU Slaughter: Wave 5</small> <br/> '''20000''' <small>[[Doe's Drill (mission)|Doe's Drill]]: Waves 3 and 8</small> <br/>'''25000''' <small>[[Disk Deletion (mission)|Disk Deletion]]: Waves 6 and 8</small><br/>'''25000''' <small>[[Data Demolition (mission)|Data Demolition]]: Waves 3 and 4</small><br/>'''32000''' <small>Data Demolition: Wave 6A</small><br/>'''30000''' <small>Data Demolition: Waves 6B and 6D</small><br/>'''20000''' <small>[[Manouvers (mission)|Manouvers]]: Wave 2</small> <br/> '''22500''' <small>Manouvers: Wave 7</small> <br/> '''??000''' <small>[[Machine Massacre (mission)|Machine Massacre]]</small><br/>'''??000''' <small>[[Mech Mutilation (mission)|Mech Mutilation]]</small><br/> |
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Revision as of 12:01, 21 August 2012
« | I am ready to fight robots.
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— The Heavy
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В данный момент статья переводится с английского языка на русский. Если для перевода необходима помощь, напишите об этом на странице обсуждения или обратитесь к участникам, правившим эту статью (просмотрев её историю). |
Robots are the enemies fought in Mann vs. Machine, during missions. They were created by Gray Mann in order to destroy all things Mann Co..
Содержание
Геймплей
Regular robots function nearly identically to the players, being operated by bots, whilst special robots exist that use non-Stock weapons, and other forms of robots exist with abilities and directives that no class normally possesses. Unlike players, robots can notably be sapped, temporarily disabling them often in groups, or in the case of giant robots, slowing them. As noted by Miss Pauling, they run on money, and they drop it when destroyed, allowing players to use that money to upgrade their weapons. Robots follow a set path to the bomb hole, marked by glowing blue arrows before each wave, though they may stray off that path if the bomb carrier is pushed away or to pursue a player. Robots will occasionally taunt after killing a player, and the bomb carrier will always taunt to receive its buff.
One robot per wave will enter the field armed with a bomb. The primary directive of the robots is to transport this bomb to the hatch at the end of the map, and the Defenders must stop them. After the bomb is dropped, another robot can pick it up. Any robot can carry the bomb, excluding Spies, Snipers, Sentry Buster and the Tank. Carrying a bomb will slow a robot to about half speed. After all robots in a wave are killed, the wave is completed, while if the bomb is transported to the hatch, the wave is lost.
Robots receive certain buffs after a period of time carrying the bomb, with new buffs stacking with the previous ones. A graphic on the HUD indicates which stage the bomb carrier is on and how long until it receives the next buff. Upon receiving a buff, the robot carrying the bomb will taunt. You and your team can and should use this as a window of opportunity to kill the bomb carrier, especially if the robot is getting the third upgrade.
Stages | Upgrades |
---|---|
First stage | Defensive buff, shared with all nearby robots |
Second stage | Health regeneration |
Final stage | Full crits all the time |
Robots are all designed off of each of the mercenaries employed under Blutarch and Redmond Mann, excluding the Engineer, and share their basic abilities. Regular robots are equipped with the stock loadout of the classes. Über Medics are not noted as regular robots, despite the fact that they use their Stock weapons.
Machine | Equipped with | Abilities/Notes | Health
|
---|---|---|---|
Разведчик | Scattergun Bonk! Atomic Punch Bat |
|
125 |
Солдат | Rocket Launcher |
|
200 |
Поджигатель | Flame Thrower | 175 | |
Подрывник | Grenade Launcher |
|
175 |
Пулемётчик | Minigun |
|
300 |
Снайпер | Sniper Rifle Kukri |
|
125 |
Шпион | Revolver Sapper Knife Disguise Kit Invisibility Watch Dead Ringer |
|
125 |
Специальный роботы
A number of Special Robots also exist, which each possess unique abilities belonging to unlockable weapons rather than the Stock weapons that most robots use and have a customized name. Each special robot also has the advantages and disadvantages of the original classes it is based off of, unless noted.
Робот | На основе | Снарежение | Способности/Notes | Здоровье |
---|---|---|---|---|
Разведчик из младшей лиги | Разведчик | Дрёма Бейсбольный шлем |
|
125 |
Buff Soldier | Солдат | Вдохновляющее знамя |
|
200 |
Рыцарь-подрывник | Подрывник | Одноглазый горец Штурмовой щит |
|
175 |
Steel Gauntlet | Пулемётчик | Стальные кулаки |
|
900 |
Тяжеловес |
Кулаки Грозного Боксера Боксерская защита |
|
300 | |
Горящие Рукавицы Ускорения |
| |||
Heavy Mittens | Праздничный удар |
| ||
Quick-Fix Medic | Медик | Быстроправ шприцемет |
|
150 |
Убер Медик | лечебная пушка шприцемет |
|
150 | |
Bowman | Снайпер | Охотник |
|
125 |
Сиднейский Снайпер | Сиднейский соня |
| ||
Razorback Sniper | Бронепанцирь |
|
Уничтожитель турелей
The Sentry Buster is the only robot not to resemble a class, as it is literally a bomb on legs. It is never predetermined to spawn during a wave, and only spawns if Engineer is doing significant damage with his Sentry Gun to the robot horde. Its arrival is announced by a theme, a HUD notification, and by the Administrator. If the team has multiple Engineers with Sentry Guns, a Sentry Buster can spawn for each problematic Sentry Gun.
Machine | Based on | Notes | Health |
---|---|---|---|
Sentry Buster | Подрывник |
|
2500 |
Гигантские роботы
Giant Robots are notably larger than other robots. They can only be slowed by a Sapper rather than destroyed by it, and they cannot be killed at full health by a backstab unless the knife is fully upgraded. They sport significantly more health than other robots, but move at half-speed. Their presence in a wave is noted by a red background behind their class symbol in the pre-wave overhead. Giant Robots that carry the bomb do not receive buffs for it.
Giant Robot versions exist of the Scout, Soldier, Pyro, Demoman, and Heavy. Multiple Giant Robots can occur in a single wave, either of the same class or not.
Machine | Based on | Equipped with | Abilities | Health |
---|---|---|---|---|
Major League Scout | Разведчик | Sandman Batter's Helmet |
|
1600 |
Super Scout | Holy Mackerel Bonk Boy |
|
1600 | |
Rapid-Fire Soldier | Солдат | Rocket Launcher |
|
3300 |
Giant Charged Soldier | Original |
|
3800 | |
Giant Pyro | Поджигатель | Flamethrower |
|
3000 |
Flare Gun Old Guadalajara |
|
3000 | ||
Rapid Fire Demoman | Подрывник | Grenade Launcher |
|
3300 |
Deflector Heavy | Пулемётчик | Deflector |
|
5000 |
Танк
Noted as «???» in the official Mann vs. Machine update page, the tank is a rare enemy that usually appears for one or two waves per mission, rarely more than once in one wave. It has a large amount of health, but no attack method, and cannot harm players. It does, however, carry a bomb.
Machine | Notes | Health |
---|---|---|
Tank |
|
28000 Crash Course: Wave 3 30000 Crash Course: Wave 5 33000 Crash Course: Wave 6 30000 Ctrl+Alt+Destruction: Wave 2 25000 Ctrl+Alt+Destruction: Wave 5 20000 Ctrl+Alt+Destruction: Wave 7B 35000 Ctrl+Alt+Destruction: Wave 7D 28000 CPU Slaughter: Wave 3 30000 CPU Slaughter: Wave 5 20000 Doe's Drill: Waves 3 and 8 25000 Disk Deletion: Waves 6 and 8 25000 Data Demolition: Waves 3 and 4 32000 Data Demolition: Wave 6A 30000 Data Demolition: Waves 6B and 6D 20000 Manouvers: Wave 2 22500 Manouvers: Wave 7 ??000 Machine Massacre ??000 Mech Mutilation |
Связанные достижения
Mann vs. Machievements
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Галерея
Схема робота разведчика в Обновлении Инженера.
Внешние ссылки
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