Difference between revisions of "Slowdown"
(→Weapon penalty: Minor update.) |
(added more weapons, some changes in formatting) |
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*The slowdown effect is reduced the further away the target's distance. It is currently unknown as to how much speed is reduced over what distance. | *The slowdown effect is reduced the further away the target's distance. It is currently unknown as to how much speed is reduced over what distance. | ||
*Disguised [[Spy|Spies]] will not be affected by slowdown from this weapon. | *Disguised [[Spy|Spies]] will not be affected by slowdown from this weapon. | ||
+ | |- | ||
+ | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Holiday Punch}} | ||
+ | | | ||
+ | * Hitting an enemy from behind or with critical hit will stop him and make start to laugh for a some time | ||
|} | |} | ||
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! class="header" colspan="1" width="200"| Weapon | ! class="header" colspan="1" width="200"| Weapon | ||
! class="header" colspan="1" width="800"| Slowdown notes | ! class="header" colspan="1" width="800"| Slowdown notes | ||
+ | |- | ||
+ | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Baby Face's Blaster}} | ||
+ | | | ||
+ | *Movement speed is reduced to 86% until do 99 damage without jumping. | ||
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cow Mangler 5000}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Cow Mangler 5000}} | ||
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*Movement speed reduced to 79% while equipped in the loadout. | *Movement speed reduced to 79% while equipped in the loadout. | ||
|- | |- | ||
− | | align="center" valign="center" style="padding:0.5em" | { | + | | align="center" valign="center" style="padding:0.5em" | |
+ | {| class="wikitable borderless" | ||
+ | |{{Table icon|Minigun}} | ||
+ | |{{Table icon|Natascha}} | ||
+ | |- | ||
+ | |{{Table icon|Iron Curtain}} | ||
+ | |{{Table icon|Tomislav}} | ||
+ | |- | ||
+ | |colspan="2"|{{Table icon|Huo-Long Heater}} | ||
+ | |- | ||
+ | |} | ||
| | | | ||
*Movement speed is reduced to 37% while spun up. | *Movement speed is reduced to 37% while spun up. | ||
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*Movement speed is reduced to 75% while hauling a building. | *Movement speed is reduced to 75% while hauling a building. | ||
|- | |- | ||
− | | align="center" valign="center" style="padding:0.5em" | { | + | | align="center" valign="center" style="padding:0.5em" | |
+ | {| class="wikitable borderless" | ||
+ | |{{Table icon|Sniper Rifle}} | ||
+ | |{{Table icon|Sydney Sleeper}} | ||
+ | |- | ||
+ | |{{Table icon|Bazaar Bargain}} | ||
+ | |{{Table icon|Machina}} | ||
+ | |- | ||
+ | |{{Table icon|Hitman's Heatmaker}} | ||
+ | |{{Table icon|AWPer Hand}} | ||
+ | |- | ||
+ | |} | ||
| | | | ||
*Movement speed is reduced to 27% while zoomed in with a scope. | *Movement speed is reduced to 27% while zoomed in with a scope. | ||
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*On the maps [[Harvest Event]], and [[Eyeaduct]], occasionally, a ghost or ghosts will wander around certain areas of the map. If any players are near, or come into contact with the ghost, they will be frightened and have their movement speed reduced in addition to being unable to fire any weapons, much like when stunned. The [[Horseless Headless Horsemann]] in [[Mann Manor]] can scream and inflict a similar effect on all players nearby. | *On the maps [[Harvest Event]], and [[Eyeaduct]], occasionally, a ghost or ghosts will wander around certain areas of the map. If any players are near, or come into contact with the ghost, they will be frightened and have their movement speed reduced in addition to being unable to fire any weapons, much like when stunned. The [[Horseless Headless Horsemann]] in [[Mann Manor]] can scream and inflict a similar effect on all players nearby. | ||
|} | |} | ||
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[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 14:17, 26 September 2012
“ | Shoot, son, you all slow as molasses.
Click to listen
— The Engineer
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” |
Slowdown, or slow for short, is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by crouching (33%) or by running backwards (10%). (See Classes for specifics on how much a particular class is slowed down.)
The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.
Weapon effect
Weapon | Slowdown notes |
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Sandman |
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Natascha |
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Holiday Punch |
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Weapon penalty
Weapon | Slowdown notes | ||||||
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Baby Face's Blaster |
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Cow Mangler 5000 |
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Scotsman's Skullcutter |
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Brass Beast |
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Hauling |
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Cozy Camper |
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Huntsman |
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Disguise Kit |
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Removed slowdown
Weapon | Slowdown notes |
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Shortstop |
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Bonk! Atomic Punch |
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Razorback |
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Environmental slowdowns
Cause | Slowdown notes |
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