Difference between revisions of "Anti-Heavy strategy"
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<br />'''[[Fists]]''' / '''[[Saxxy]]''' / '''[[Conscientious Objector]]''' / '''[[Apoco-Fists]]''' / '''[[Frying Pan]]''' / '''[[Freedom Staff]]''' | <br />'''[[Fists]]''' / '''[[Saxxy]]''' / '''[[Conscientious Objector]]''' / '''[[Apoco-Fists]]''' / '''[[Frying Pan]]''' / '''[[Freedom Staff]]''' | ||
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− | * The Heavy's slow speed is a disadvantage that can be exploited by faster classes during a melee fight. | + | * The Heavy's slow speed is a disadvantage that can be exploited by faster classes during a melee fight; strafe around him, or back up as you attack. |
− | * However, | + | ** However, the Heavy is the class with the highest health; it will take more hits to take him down, which may give the Heavy more chances to strike you with a random critical hit. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Killing Gloves of Boxing}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Killing Gloves of Boxing}} | ||
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− | * If a Heavy gains the critical hit boost from the K.G.B., stay back until it wears off. If he kills you, your death will just | + | * If a Heavy gains the critical hit boost from the K.G.B., stay back until it wears off. If he kills you, your death will just reset the effect's duration. |
* The Heavy can also apply his K.G.B. Crit bonus to his other weapons when switched. Take him down as fast as possible to prevent this from happening. | * The Heavy can also apply his K.G.B. Crit bonus to his other weapons when switched. Take him down as fast as possible to prevent this from happening. | ||
** A Heavy may switch to his Shotgun for the remainder of the bonus, as a Minigun takes too much time to fire. | ** A Heavy may switch to his Shotgun for the remainder of the bonus, as a Minigun takes too much time to fire. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Gloves of Running Urgently}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Gloves of Running Urgently}} | ||
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− | * A Heavy will usually only have | + | * A Heavy will usually only have the G.R.U out whilst running to a contested area on the map and switch weapons once he nears it. Therefore, the Heavy will likely not expect an attack while en route; this is a good time to ambush him. |
− | * | + | * A Heavy can use his G.R.U as a means of pursuit. If you cannot escape one, turn around and try to kill the Heavy before he switches to another weapon. |
− | * A Heavy with the G.R.U. equipped is an easier target than most; not only will he be targeted for death (and after switching to an other weapon, | + | * A Heavy with the G.R.U. equipped is an easier target than most; not only will he be targeted for death (and after switching to an other weapon, the mark will remain so for three seconds), but in order to cause any significant damage, he will have to switch to his Minigun and spin it up - this extra time may be all you need to kill him. |
− | * A Heavy wearing the G.R.U. will rarely use them in melee combat, due to its reduced damage penalty; you | + | * A Heavy wearing the G.R.U. will rarely use them in melee combat, due to its reduced damage penalty; you will likely have the upper hand if he is forced to fight with them. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Warrior's Spirit}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Warrior's Spirit}} | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Fists of Steel}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Fists of Steel}} | ||
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− | * Heavies take double melee damage with the Fists of Steel equipped. However, they tend to switch to their primary weapon before you can approach them with your own melee weapon out. Try to ambush them. | + | * Heavies take double melee damage with the Fists of Steel equipped. However, they tend to switch to their primary weapon before you can approach them with your own melee weapon out. Try to ambush them with your melee weapon. |
* If a Heavy with the Fists of Steel is taking any ranged fire from one of your teammates, approach him with your melee weapon to trick him into pulling out his Minigun or Shotgun, allowing your teammate to deal full damage. Otherwise, just hit him with the melee weapon. | * If a Heavy with the Fists of Steel is taking any ranged fire from one of your teammates, approach him with your melee weapon to trick him into pulling out his Minigun or Shotgun, allowing your teammate to deal full damage. Otherwise, just hit him with the melee weapon. | ||
* A Heavy with the Fists of Steel out is hard to shoot down, especially when being healed by a Medic. Use teamwork to kill the Heavy from a distance, if close combat proves impractical for the situation. | * A Heavy with the Fists of Steel out is hard to shoot down, especially when being healed by a Medic. Use teamwork to kill the Heavy from a distance, if close combat proves impractical for the situation. | ||
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* The Eviction Notice attacks 50% faster than the default [[Fists]], at a rate slightly faster than the [[Scout]]'s default Bat, but deals 60% less damage with each hit, making it slightly weaker than the Scout's Bat, too. | * The Eviction Notice attacks 50% faster than the default [[Fists]], at a rate slightly faster than the [[Scout]]'s default Bat, but deals 60% less damage with each hit, making it slightly weaker than the Scout's Bat, too. | ||
− | * | + | * Attack a Heavy with the Eviction Notice out while moving backwards; since the Heavy is slow, and the Eviction Notice makes him deal significantly less damage, you are more likely to kill him first. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Holiday Punch}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Holiday Punch}} | ||
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− | * | + | * Try not to engage in melee combat with a Heavy using the Holiday Punch; if he manages to hit your back, or he scores a critical hit, you will laugh in place, giving him and his teammates more than enough time to kill you. If you must fight up close, attack the Heavy while strafing or backing up. |
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Revision as of 23:31, 28 October 2012
“ | Mhhph mh mh mhhp mh mhp mhpph mhhpp!
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— The Pyro
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” |
The Heavy is the sturdiest class, but also the least maneuverable. He has a huge amount of health and heavy firepower, but is poor at speed and maneuvering, requiring the swift observation behind himself and ambushing. Generally, going against a Heavy head-on is suicide: his Miniguns can mow down any class within seconds at close range, and Medics tend to hang around Heavies for protection and kill assists. While not having quite as a diverse loadout as other classes, the Heavy can nevertheless change his gameplay in several different ways, including the ability to heal, run substantially faster than normal, and even shrug off a majority of ranged damage. Surprise and distance are often the best ways to overcome a Heavy's massive amount of firepower.
Contents
General
Attributes | Anti-Heavy strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
A list of useful tidbits about the Heavy's tools, and how to counter them.
Primary weapons
- All of the Heavy's primary weapons all require a moment to spin up before he can start firing. This makes him vulnerable to ambushes.
- When any of the Heavy's weapons are spun up, the Heavy moves much more slowly. A preoccupied Heavy can easily be taken down.
- Keep your distance from Heavies with their miniguns spun up, as at close range, a Minigun can mow down you and your nearby teammates within seconds.
- If a Heavy is careless, he can consume all of his Minigun ammo in under a minute, but this is easily remedied by standing near a Dispenser or by picking up ammo boxes and weapons dropped by the dead; your team can counter this by destroying Dispensers, stealing any ammo sources, and taking caution in attacking a Heavy head-on.
Weapon | Anti-Heavy strategy |
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Minigun / Iron Curtain / Festive Minigun |
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Natascha |
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Brass Beast |
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Tomislav |
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Huo-Long Heater |
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Secondary weapons
Weapon | Anti-Heavy strategy |
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Shotgun |
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Family Business |
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Edibles
- A Heavy is relatively defenseless when consuming a Lunchbox item, especially if none of his teammates are nearby; try to kill a Heavy while he is eating.
- A Heavy makes a distinct noise while eating. Use this sound to track him down.
- Watch for Heavies retreating from a fight in order to find cover; they are probably low on health and about to use a lunchbox item. At this point, dealing even a small amount of damage might finish them off before they get the chance to eat.
- Due to the length of time required for a Heavy to eat a Lunchbox item, it may also be practical to use kill taunts on one instead of conventional attacks.
- A Lunchbox item replaces the Heavy's Shotgun, leaving him with one less weapon to attack you with.
Weapon | Anti-Heavy strategy |
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Sandvich |
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Dalokohs Bar / Fishcake |
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Buffalo Steak Sandvich |
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Melee weapons
Weapon | Anti-Heavy strategy |
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Killing Gloves of Boxing |
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Gloves of Running Urgently |
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Warrior's Spirit |
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Fists of Steel |
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Eviction Notice |
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Holiday Punch |
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Item set effects
Set | Anti-Heavy strategy |
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See also
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