Difference between revisions of "Halloween Spells"

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==Bugs==
 
==Bugs==
* When trying to apply a spell to a stock weapon, you are available to select it from the backpack and a confirmation message appears, but after that nothing happens. (The spell won't be consumed and you won't get the effect)
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* When trying to apply a spell to a stock weapon, you are able to select it from the backpack and a confirmation message appears, but the effect is not applied and the spell is still consumed.
 
* Spells meant to be used with only one class can be applied to multiclass accessories, granting the spell's ability to whatever class wears the affected accessory.  
 
* Spells meant to be used with only one class can be applied to multiclass accessories, granting the spell's ability to whatever class wears the affected accessory.  
* Steam Inventory has a script problem which shows the paint color instead.[http://i.imgur.com/iFuB1.png]
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* Disguised Spies wearing hats with footprint effects will still have those effects even if the person they're disguised as does not.
  
 
{{SpectralHalloweenSpecialNav}}
 
{{SpectralHalloweenSpecialNav}}
 
{{ToolNav}}
 
{{ToolNav}}
 
[[Category:Halloween]]
 
[[Category:Halloween]]

Revision as of 12:08, 1 November 2012

No magic is beneath Merasmus!
Merasmus

Halloween Spells are single use tool items that are used to give various Halloween themed effects to weapons or hats depending on what spell it is. They were added in the Spectral Halloween Special. It should be noted that not only do the Spell Items expire on November 9th, but the spell effects upon other items expire on November 9th as well.

They can be found inside Haunted Halloween Gifts on the map Ghost Fort.


Types of Spells

Vocal Effects

Paint Effects

Footprint Effects

Weapon Effects

Bugs

  • When trying to apply a spell to a stock weapon, you are able to select it from the backpack and a confirmation message appears, but the effect is not applied and the spell is still consumed.
  • Spells meant to be used with only one class can be applied to multiclass accessories, granting the spell's ability to whatever class wears the affected accessory.
  • Disguised Spies wearing hats with footprint effects will still have those effects even if the person they're disguised as does not.