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| *Disguised [[Spy|Spies]] will not be affected by slowdown from this weapon. | | *Disguised [[Spy|Spies]] will not be affected by slowdown from this weapon. |
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Holiday Punch}}
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− | * Hitting an enemy from behind or with critical hit will stop him and make start to laugh for a some time
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Revision as of 03:37, 15 February 2013
Slowdown, or slow for short, is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by crouching (33%) or by running backwards (10%). (See Classes for specifics on how much a particular class is slowed down.)
The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.
Weapon effect
Sandman
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- The Sandman's secondary fire launches a baseball that can stun the target for several seconds. The stunned target will be slowed down and cannot use any weapon for the duration of the effect. If the baseball is launched at the maximum ranged distance, the victim will be completely immobile and not be able to move at all for the duration of the effect.
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Natascha
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- On Hit: 100% chance to slow target.
- Every bullet that hits the target will slow them to approximately 113 Hammer units per second. Differences in class or normal running speed does not change this figure.
- The slowdown effect is reduced the further away the target's distance. It is currently unknown as to how much speed is reduced over what distance.
- Disguised Spies will not be affected by slowdown from this weapon.
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Weapon penalty
Baby Face's Blaster
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- Movement speed is reduced to 86%, speed increases as up to 99 damage is done without jumping.
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Cow Mangler 5000
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- Movement speed reduced to 27% while charging.
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Scotsman's Skullcutter
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- Movement speed reduced to 79% while equipped in the loadout.
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- Movement speed is reduced to 37% while spun up.
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Brass Beast
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- Movement speed is reduced to 14.66% while spun up.
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Hauling
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- Movement speed is reduced to 75% while hauling a building.
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- Movement speed is reduced to 27% while zoomed in with a scope.
- Movement speed is reduced to 1.33% while zoomed in and crouching.
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Cozy Camper
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- Movement speed is reduced to 20% while scoped/drawn.
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Huntsman
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- Movement speed is reduced to 45% while an arrow is drawn.
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Disguise Kit
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- Movement speed is reduced if disguised as a class slower than the Spy:
- Disguised as a Demoman (93%).
- Disguised as a Soldier (80%).
- Disguised as a Heavy (77%).
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Removed slowdown
Environmental slowdowns
Scared
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- On the maps Harvest Event, and Eyeaduct, occasionally, a ghost or ghosts will wander around certain areas of the map. If any players are near, or come into contact with the ghost, they will be frightened and have their movement speed reduced in addition to being unable to fire any weapons, much like when stunned. The Horseless Headless Horsemann in Mann Manor can scream and inflict a similar effect on all players nearby.
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