Difference between revisions of "Slowdown"
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The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount. | The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount. | ||
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==Weapon effect== | ==Weapon effect== |
Revision as of 03:38, 15 February 2013
“ | Shoot, son, you all slow as molasses.
Click to listen
— The Engineer
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Slowdown, or slow for short, is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by crouching (33%) or by running backwards (10%). (See Classes for specifics on how much a particular class is slowed down.)
The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.
Weapon effect
Weapon | Slowdown notes |
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Sandman |
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Natascha |
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Weapon penalty
Weapon | Slowdown notes | ||||||
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Baby Face's Blaster |
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Cow Mangler 5000 |
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Scotsman's Skullcutter |
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Brass Beast |
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Hauling |
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Cozy Camper |
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Huntsman |
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Disguise Kit |
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Removed slowdown
Weapon | Slowdown notes |
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Shortstop |
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Bonk! Atomic Punch |
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Razorback |
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Environmental slowdowns
Cause | Slowdown notes |
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