Difference between revisions of "Slowdown"
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The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount. | The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount. | ||
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==Weapon effect== | ==Weapon effect== |
Revision as of 01:54, 14 April 2013
“ | Shoot, son, you all slow as molasses.
Click to listen
— The Engineer
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Slowdown, or slow for short, is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by crouching (33%) or by running backwards (10%). (See Classes for specifics on how much a particular class is slowed down.)
The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.
Weapon effect
List of slowdown-inflicting weapons | |||||||
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Melee |
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Sandman | |||||||
Primary |
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Natascha | |||||||
Note |
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Weapon penalty
List of slowdown penalty weapons | ||||||||
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Primary |
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Baby Face's Blaster | ||||||||
Secondary |
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Bonk! Atomic Punch | ||||||||
Primary |
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Cow Mangler 5000 | ||||||||
Melee |
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Scotsman's Skullcutter | ||||||||
Primary |
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Minigun | Iron Curtain | |||||||
Natascha | Tomislav | |||||||
Huo-Long Heater | ||||||||
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Brass Beast | ||||||||
Building |
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Hauling | ||||||||
Primary |
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Sniper Rifle | AWPer Hand | |||||||
Machina | Shooting Star | |||||||
Bazaar Bargain | Sydney Sleeper | |||||||
Hitman's Heatmaker | ||||||||
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Huntsman | Fortified Compound | |||||||
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Classic | ||||||||
PDA |
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Disguise Kit | ||||||||
Note |
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Removed slowdown
Template:List of removed slowdown weapons
Environmental slowdowns
List of environmental slowdowns | ||||||
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Ghost Horseless Headless Horsemann |
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Scared |