Difference between revisions of "Deflector"
m (Auto: EnforceCapitalization(Minigun) (Review RC#1470212)) |
m (It's ErroR's one that tested the way to grant any items in the game. He quickly removed after test and tell this to Valve. So that Deflector is not Valve's one.) |
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{{Quotation|'''The Heavy'''|I ''kill'' rockets!|sound=Heavy_mvm_kill_rocket02.wav}} | {{Quotation|'''The Heavy'''|I ''kill'' rockets!|sound=Heavy_mvm_kill_rocket02.wav}} | ||
− | The '''Deflector''' is a [[Weapons#heavyprimary|primary weapon]] used by the [[Heavy Robot#Deflector Heavy|Deflector Heavy]] in [[Mann vs. Machine (game mode)|Mann vs. Machine mode]]. Its model and functionality are identical to those of the [[Minigun]]. When used by Deflector Heavies, the weapon disables projectiles, causing them to drop from the air. When carried by the [[ | + | The '''Deflector''' is a [[Weapons#heavyprimary|primary weapon]] used by the [[Heavy Robot#Deflector Heavy|Deflector Heavy]] in [[Mann vs. Machine (game mode)|Mann vs. Machine mode]]. Its model and functionality are identical to those of the [[Minigun]]. When used by Deflector Heavies, the weapon disables projectiles, causing them to drop from the air. When carried by the [[Giant_Deflector_Heavy#Giant_Deflector_Heavy|Giant Deflector Heavy]], it also uses different spin up and firing sound effects, as well as different tracer effects from the Minigun, with a green tracer effect rather than the usual yellow. |
== Damage and function times == | == Damage and function times == |
Revision as of 13:39, 24 August 2013
“ | I kill rockets!
Click to listen
— The Heavy
|
” |
The Deflector is a primary weapon used by the Deflector Heavy in Mann vs. Machine mode. Its model and functionality are identical to those of the Minigun. When used by Deflector Heavies, the weapon disables projectiles, causing them to drop from the air. When carried by the Giant Deflector Heavy, it also uses different spin up and firing sound effects, as well as different tracer effects from the Minigun, with a green tracer effect rather than the usual yellow.
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 13.5 / per bullet |
Base damage | 100% | 9 / per bullet |
Maximum fall-off | 52.8% | 4.5 / per bullet |
Point blank | 50-54 / per 1 ammo 500-540 / per second | |
Medium range | 5-30 / per 1 ammo 50-300 / per second | |
Long range | 5-10 / per 1 ammo 50-100 / per second | |
Critical | 27 / per bullet | |
Mini-crit | 12-18 / per bullet | |
Function times | ||
Attack interval | 0.1 | |
Wind-up time | 0.87 s | |
Values are approximate and determined by community testing. |
Update history
- [Undocumented] The Deflector was added to the game.
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