Difference between revisions of "Magic spells"
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− | When playing on [[Helltower]], players who have the [[Spellbook Magazine]] equipped can cast spells that appear while the carts are being pushed, enemies are killed or during the "Witching Hour". The spells vary greatly, from launching a player into the air to turning invisible. Normal spells are found by pushing the Cart or by killing an enemy. They also spawn randomly around the map during Witching Hour. Ultimate spells are found by crossing the bridge during the Witching Hour, killing the | + | When playing on [[Helltower]], players who have the [[Spellbook Magazine]] equipped can cast spells that appear while the carts are being pushed, enemies are killed or during the "Witching Hour". The spells vary greatly, from launching a player into the air to turning invisible. Normal spells are found by pushing the Cart or by killing an enemy. They also spawn randomly around the map during Witching Hour. Ultimate spells are found by crossing the bridge during the Witching Hour, killing the Skeleton King, or can be found in Hell. All Ultimate spells only have a single charge. All Spell effects are team-colored |
<gallery> | <gallery> | ||
File:No spell.jpg| Hud Indicator No Active Spell | File:No spell.jpg| Hud Indicator No Active Spell | ||
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− | Summon Skeletons: Fires a skull at the area. Upon impact, explodes into several skeletons which begin to attack enemies. Sometimes when killed, the skeletons drop mini skeletons, which continue to attack enemies. | + | Summon [[Skeletons]]: Fires a skull at the area. Upon impact, explodes into several skeletons which begin to attack enemies. Sometimes when killed, the skeletons drop mini skeletons, which continue to attack enemies. |
<gallery> | <gallery> | ||
File:Skeletons active1.jpg| Initial Summon Spread | File:Skeletons active1.jpg| Initial Summon Spread |
Revision as of 11:11, 30 October 2013
When playing on Helltower, players who have the Spellbook Magazine equipped can cast spells that appear while the carts are being pushed, enemies are killed or during the "Witching Hour". The spells vary greatly, from launching a player into the air to turning invisible. Normal spells are found by pushing the Cart or by killing an enemy. They also spawn randomly around the map during Witching Hour. Ultimate spells are found by crossing the bridge during the Witching Hour, killing the Skeleton King, or can be found in Hell. All Ultimate spells only have a single charge. All Spell effects are team-colored
- No spell.jpg
Hud Indicator No Active Spell
Normal Spells
Fire Ball: Two charges. Fires a ball of fire that sets enemies on fire in a large radius. Not affected by gravity.
- Blue fire.jpg
Hud Indicator Fire Ball
Teleport: Three charges. Fires a dark smoke-like ball that teleports you to it's location when it comes in contact with a surface.
- Teleport.jpg
Hud Indicator Teleport
Super Jump: Two charges. Launches you high into the air. Can be used while airborne.
- Super jump.jpg
Hud Indicator Super Jump
Heal Allies: Single charge. ÜberCharges all allies in a small area for 0.5 seconds, and overheals them all over time.
- Ubercharge.jpg
Hud Indicator Heal Allies
Bats: Two Charges. Shoots a ball that explodes in a small radius upon impact. Causes enemies to fly into the air and gives them a bleeding effect.
- Bats.jpg
Hud Indicator Bats
Explosive Pumpkins: Single Charge. Causes bombs to spread out in an area, which become Team-colored Pumpkin bombs. These can be shot by your team to explode violently, but do not explode when destroyed by an enemy.
- Pumpkin Bombs.jpg
Hud Indicator Pumpkin Bombs
Invisibility: Single Charge. Causes you to temporarily become invisible, attacking or taking damage does not remove the invisibility.
- Invisibility.jpg
Hud Indicator Invisibility
Ultimate Spells
Summon MONOCULUS!: Fires a skull at the area. Upon impact, summons a team-colored MONOCULUS (smaller than the normal MONOCULUS) that begins to attack enemies.
- MONOCULUS.jpg
HUD Indicator Summon MONOCULUS
Summon Skeletons: Fires a skull at the area. Upon impact, explodes into several skeletons which begin to attack enemies. Sometimes when killed, the skeletons drop mini skeletons, which continue to attack enemies.
- Skeletons.jpg
Hud Indicator Summon Skeletons
Magnetic Bolt: Fires a wave of electricity that continuously damages enemies it touches, and forces them to move along with the wave.
- Electric.jpg
Hud Indicator Electric Ball
Fire Storm: Fires a fire ball. Upon impact, summons several meteors above the targeted area, which do massive damage to enemies in the area.
- Rain Fire.jpg
Hud Indicator Fire Shower
Shrink: Causes your player to shrink, becoming difficult to hit. While small, you can Fit in small areas that you normally can't. Your movement speed, attack speed, and reloading speed is greatly increased. You have infinite double jumps, similar to the Ghosts in Hell.
- Shrink.jpg
Hud Indicator Shrink