Difference between revisions of "Golden Frying Pan"
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+ | {{quotation|'''Two Cities Update'''|Finishing a Two Cities Tour might even get you one of the most exceedingly, some might say preposterously rare items in the game: the Australium weapon. (Hushed silence. Then, from the back, a lone slow clap. Then: thunderous applause.)}} | ||
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− | + | The '''Golden Frying Pan''' acts identically to the default melee weapon of each class, sharing the same statistics and abilities. As such, [[Spy|Spies]] can perform [[backstab]]s and [[Engineer]]s can upgrade and repair their [[buildings]]. Its distinguishing feature, however, is that enemies killed by it will turn into motionless golden statues of pure Australium instead of [[ragdoll]]s, a trait shared with the [[Golden Wrench]] and the [[Saxxy]]. This gold effect applies to [[jiggle bones]] which freeze in place. | |
== Damage and function times == | == Damage and function times == |
Revision as of 07:41, 22 November 2013
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | Finishing a Two Cities Tour might even get you one of the most exceedingly, some might say preposterously rare items in the game: the Australium weapon. (Hushed silence. Then, from the back, a lone slow clap. Then: thunderous applause.)
— Two Cities Update
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” |
The Golden Frying Pan acts identically to the default melee weapon of each class, sharing the same statistics and abilities. As such, Spies can perform backstabs and Engineers can upgrade and repair their buildings. Its distinguishing feature, however, is that enemies killed by it will turn into motionless golden statues of pure Australium instead of ragdolls, a trait shared with the Golden Wrench and the Saxxy. This gold effect applies to jiggle bones which freeze in place.
Contents
Damage and function times
See also: Damage
Identical to: Bat
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 35 |
Point blank | 30-40 | |
Critical | 105 | |
Mini-crit | 40-54 | |
Function times | ||
Attack interval | 0.5 s | |
Values are approximate and determined by community testing. |
See also: Damage
Identical to: Wrench
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 55-75 | |
Critical | 195 | |
Mini-crit | 75-101 | |
Damage repaired per hit | 105 | |
Upgrade amount per hit | 25 | |
Metal cost per repairing hit | 1 + damage / 5 | |
Metal cost for reloading ammo | 1 / bullet 2 / rocket salvo | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 55-75 | |
Critical | 195 | |
Mini-crit | 75-101 | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
See also: Damage
Identical to: Knife
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 40 |
Point blank | 34-46 | |
Backstab | 600% | |
Critical | 120 | |
Mini-crit | 46-62 | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Related achievements
Soldier
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Pyro
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Demoman
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Heavy
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Engineer
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Medic
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Sniper
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Spy
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Update history
- The Golden Frying Pan was added to the game.
Bugs
- If obtained via itemtest or by editing items_game.txt, the Golden Frying Pan doesn't currently appear golden like its icon in-game.
Gallery
See also
- Golden Frying Pan strategy (Scout)
- Golden Frying Pan strategy (Soldier)
- Golden Frying Pan strategy (Pyro)
- Golden Frying Pan strategy (Demoman)
- Golden Frying Pan strategy (Heavy)
- Golden Frying Pan strategy (Engineer)
- Golden Frying Pan strategy (Medic)
- Golden Frying Pan strategy (Sniper)
- Golden Frying Pan strategy (Spy)