Difference between revisions of "Gang Garrison 2"
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'''Control Points''': Control Point comes in two flavors, Standard or Attack/Defend: | '''Control Points''': Control Point comes in two flavors, Standard or Attack/Defend: | ||
− | Standard | + | '''Standard''': Capture all the Control Points to win the match. |
− | Attack/Defend | + | '''Attack/Defend''': RED team must capture all the Control Points to win, and BLU team must prevent RED from doing so. |
'''ARENA''': There is no respawning in this mode, and the last team standing wins the round. If neither team finishes the other off, then there is a control point you can capture to win the round. Round wins are cumulative and the team with the most rounds won at the end wins the match. | '''ARENA''': There is no respawning in this mode, and the last team standing wins the round. If neither team finishes the other off, then there is a control point you can capture to win the round. Round wins are cumulative and the team with the most rounds won at the end wins the match. |
Revision as of 21:03, 7 November 2010
Gang Garrison 2 is a fan-made game created by a team of three people, consisting of MedO (programming), mrfredman (artwork), and Synnah (sound). It was first released on August 7, 2008. The game was created for the TIGSource Forums’ Bootleg Demake Contest. As the title of the contest suggests, the game aims to "demake" Team Fortress 2 using retro-styled sounds and graphics while retaining most of the gameplay of the original, as well as have none of the original names of any items or classes in it. The game itself is written and created using the proprietary software application Game Maker.
The game is fully multiplayer and works very much like Team Fortress 2's game interface, enabling players to customize game options and host or play online matches. Elements of the original title are parodied such as a tongue-in-cheek recreation of the Steam interface, an 8-Bit style remix of the Team Fortress 2 Theme [1] and Valve's introduction splash being replaced with a suitably retro logo for the fictional company, "FAUCET."
Although the game is referred to as 8-bit and sometimes even a 16-bit game, it truly is neither, since many elements have different graphic resolutions. For example, the maps or levels have less resolution than the character sprites; however, some effects (such as smoke or explosions) have much more resolution than any other element.
Contents
Gameplay
As of version 2.2, the game now has four game modes:
Capture The Flag: Find the opposing team's Intelligence and return it to where yours usually sits to score a point. Score a certain number of points to win the round!
Control Points: Control Point comes in two flavors, Standard or Attack/Defend:
Standard: Capture all the Control Points to win the match.
Attack/Defend: RED team must capture all the Control Points to win, and BLU team must prevent RED from doing so.
ARENA: There is no respawning in this mode, and the last team standing wins the round. If neither team finishes the other off, then there is a control point you can capture to win the round. Round wins are cumulative and the team with the most rounds won at the end wins the match.
GENERATOR: An original mode exclusive to Gang Garrison 2. Both teams have a special generator which are the objectives of the map. A team must keep their generator running and destroy the enemy generator to win.
Classes
The Runner
The Runner is the fastest class in the game. He excels at recovering objectives like capturing the Intelligence, and capturing control points, thanks to his speed and ability to double jump. Health is 100; and fires 6 bullets per shot at 8 damage per bullet.
The Rocketman
The Rocketman has very high health and holds a Rocket Launcher. His Rocket Launcher deals 55 damage per shot, can cause splash damage, and has a high range, but possesses a slow rate of fire and only has 4 ammo. It can also be used to rocket jump, using the explosion to launch you way up in the air. This allows you to go higher than a Runner, but still a much less agile combatant.
The Firebug
The Firebug is the only 'melee' unit in the game. He is quick and packs quite a punch (30 flames per second, each dealing 3 damage). The Flamethrower has a short range, about 5 times the Firebug's width, and is strongest at point blank range. It also has an afterburn effect. Once someone is hit they are set on fire, which causes more damage over a short amount of time, even upon the Firebug's death. The Firebug can airblast which deflects rockets and sticky grenades and puts out afterburn.
The Detonator
The Detonator hurls up to 8 mines from his gun and can detonate them remotely. Just a few mines can kill any unit (25-50 damage). He's good at a long range but up close you need skill and reflexes to take out your enemies. The Detonator is one of the less mobile units in the game. He can jump using the explosions from his mines but this will take off quite a bit of his health.
The Overweight
The Overweight is really fat. That makes him very slow and gives him a very low jump but also grants him the most health of any class. He wields a huge chain gun, which deals 120 damage per second, at 8 damage per bullet. His bullets are very compact at close range but spread out over longer distances. A Healer is his best friend, together they are a force to be reckoned with. By clicking the right mouse button, the Overweight can eat one of his Manvich, restoring his health slightly, but leaving him defenseless for the duration of its consumption.
The Constructor
The Constructor is like a cross between the Runner and Detonator. He wields a nice Shotgun which shoots 4 bullets at 6 damage per bullet and has the ability to make Sentry Guns, known as Autoguns. These are stationary gun turrets that will riddle nearby enemies full of bullets on sight. However, these Autoguns cannot be upgraded or repaired. He has a decent speed and jump height.
The Healer
The Healer is the only unit that can heal, just yell "MEDIC!" (keyboard key "E"). He constantly regenerates health and can also heal others at a steady rate. He can utilize his Syringe Gun with the right mouse button, which has a very quick rate of fire but greatly lacks in range and power. By holding the left mouse button, he can use his Medigun, which can heal friendly teammates. He has average mobility. He is best used as a healing support unit. Healing teammates builds the Healer's superburst meter. When it is completely filled, the Healer can grant himself and a teammate temporary invincibility! Simply heal a teammate and right click at the same time to activate your superburst.
The Rifleman
The Rifleman wields a Sniper Rifle, the most deadly weapon in the game. As of Jan 1, 2008, the Sniper Rifle can be zoomed in/out with the right-mouse button, and can be charged for full effect. A full charge is enough to deal a considerable amount of damage to a target! Its chief drawback is a slow rate of fire. It's mainly effective at long ranges but if you are skillful you can even take enemies down even at close range. By right-clicking, the Rifleman can pan his view beyond the normal limits of other classes and shoot targets at an extreme range! Firing his rifle shows a team-colored beam, however, that can give away his location.
The Infiltrator
The Infiltrator is a very sneaky unit, he can Cloak, come up behind you, and shoot you! You can Cloak and uncloak with the right mouse button. He has a Pistol with good power and range but can only shoot while uncloaked. As of Jan 1 2008, clicking the left-mouse button while cloaked will allow you to backstab an opponent, killing them in one strike. If the infiltrator is behind an opponent, the opponent does not see him.
The Secret Class
The Secret Class can be accessed by pressing Q on the class selection screen. They are in fact Quote (RED team) and Curly Brace (BLU team), both characters from Cave Story, using a Bubbler, a weapon from the said game.
Class Differences Between Gang Garrison 2 and Team Fortress 2
Team Fortress 2 | Gang Garrison 2 | Class Differences |
---|---|---|
Scout | Runner | The Runner has only 100 health while the Scout has 125. The 2D environment makes dodging harder but makes double jumping and shortcuts easier. The Runner's Scattergun has 6 ammo like the Scout. |
Soldier | Rocketman | The Rocketman has only 175 health while the Soldier has 200. Rocket jumping is easier to do as The Rocketman. Rockets can pass through team mates, but lose their damage and knockback. A new kind of ammo exists allowing the rocket man to release 4 rockets, but requires a 'reload' afterwards. This cuts down on rocket spamming. |
Pyro | Firebug | The Firebug's Flamethrower has a gas-like ammo while the Pyro's Flamethrower has 200. |
Demoman | Detonator | It is harder to set traps as The Detonator as the foe has better view of the map. The 2D environment makes it harder for foes to dodge stickies. The Detonator's sticky launcher has 8 ammo like the Demoman. |
Heavy | Overweight | The 2D environment makes it harder to go around The Overweight. He also has only 200 health while the Heavy has 300. The Overweight's Minigun have a gas-like ammo while Heavy's Minigun has 200 ammo. |
Engineer | Constructor | The 2D environment makes it harder to go around The Constructor's 'autogun'. The Constructor automatically gains metal, but can only make a level 1 autogun and no other buildings. He is also unable to repair the autogun. The Constructor has 120 health compared to the Engineer's 125. The Constructor's autogun costs 100 nuts and bolts while the Engineer's sentry costs 130 metal. The Constructor's Shotgun has 8 ammo while the Engineer's Shotgun has 6 ammo. |
Sniper | Rifleman | The 2D environment makes it harder to hit foes if your teammates are blocking your path. The sniping scope gives The Rifleman better view of the map. The Rifleman can not do headshots. But like the Sniper, the Rifleman can charge his shots. |
Medic | Healer | The Healer's Medigun does not curve around corners. He is also unable to overheal his allies. The Healer's Medigun has 40 syringes like the Medic's Syringe Gun. |
Spy | Infiltrator | The Infiltrator's Cloak does not power down. His Knife is slower, but is always a instant kill even if it is not a backstab. The Infiltrator's Revolver has 6 ammo like the Spy. |
Controls
WASD: Run around, jump
Mouse: Aim
Left mouse: Shoot
N, M: Change Team/Class
Left Shift: Show Scores
The Right Mouse button differs in function, based on the class you use. The Detonator can use it to detonate his mines, the Infiltrator can use it to Cloak, the Overweight can use it to consume a sandwich, the Firebug can use it to airburst, the Rifleman can use it to extend his range of vision, the Healer can use it to fire his Syringe Gun and activate his superburst, and the Constructor can build Autoguns on the spot with it.
Credits
Graphics - mrfredman
Sound, Music - Synnah
Programming - MedO
This is a demake of Team Fortress 2, originally developed by Valve software.
This game uses the 39dll networking extension for Game Maker. 39dll was created by 39ster and wrapped into an extension by the_doominator.
You can find more information on 39dll at http://gmc.yoyogames.com/index.php?showtopic=90437. For information on the 39dll extension, visit http://gmc.yoyogames.com/index.php?showtopic=300449.
External links
- Official Site
- Forums
- Gang Garrison TIGForums Thread
- TF2 Official Blog- I'm gonna be all over ya like shingles
- TF2 Official Blog- Gotta move that gear up
Languages: | English · español · suomi · français · 한국어 · polski · português do Brasil · русский · 中文(简体) |