Difference between revisions of "User:TheNoobThatWas/Stop that Tank!"
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If the defenders successfully destroy the tank, it will drop money, similarly to the way it functions in Mann Vs. Machine. If a defender picks up the money, they will receive a critical hit boost for several seconds. | If the defenders successfully destroy the tank, it will drop money, similarly to the way it functions in Mann Vs. Machine. If a defender picks up the money, they will receive a critical hit boost for several seconds. | ||
− | The robots do not loose once the Tank is destroyed. Instead, they must then carry a bomb to each uncaptured check point, which they must capture by standing on it for several seconds. If the carrier reaches the final point on a map, they will deploy the bomb, similar to robots in Mann Vs. Machine. The carrier can drop the bomb by pressing the key used to drop the [[Intelligence]] (default key: {{Key|L}}), or they will drop the bomb when they are killed. If the carrier of the bomb is not a giant robot, they and nearby | + | The robots do not loose once the Tank is destroyed. Instead, they must then carry a bomb to each uncaptured check point, which they must capture by standing on it for several seconds. If the carrier reaches the final point on a map, they will deploy the bomb, similar to robots in Mann Vs. Machine. The carrier can drop the bomb by pressing the key used to drop the [[Intelligence]] (default key: {{Key|L}}), or they will drop the bomb when they are killed. If the carrier of the bomb is not a giant robot, they and nearby teammates will receive buffs, similar to Mann Vs. Machine. These include a defensive buff, health regeneration, [[Mini_crits#Mini-crits|mini-crits]]. |
The bomb spawns being carried by a player on the attacking team who is chosen to become a [[Robots#Giant_Robots|Giant Robot]]. The players with the highest scores have in increased chance to be chosen to become the giant robot. They will spawn on the last check point captured by the Tank, and if none have been captured they will spawn at the start of the map. They will be unable to move for several seconds, during which they will be invulnerable. Giant robots also can not be instantly killed by back stabs. | The bomb spawns being carried by a player on the attacking team who is chosen to become a [[Robots#Giant_Robots|Giant Robot]]. The players with the highest scores have in increased chance to be chosen to become the giant robot. They will spawn on the last check point captured by the Tank, and if none have been captured they will spawn at the start of the map. They will be unable to move for several seconds, during which they will be invulnerable. Giant robots also can not be instantly killed by back stabs. | ||
If the carrier is killed, they will drop the bomb and a countdown timer will appear above it. The attacking team can continue to pick up the bomb by touching it, which will reset the counter if they die. If the timer runs out, the bomb will move back the the previously captured check point. If they fail to capture the next point before the round ends, they will loose and the defenders will win. | If the carrier is killed, they will drop the bomb and a countdown timer will appear above it. The attacking team can continue to pick up the bomb by touching it, which will reset the counter if they die. If the timer runs out, the bomb will move back the the previously captured check point. If they fail to capture the next point before the round ends, they will loose and the defenders will win. | ||
+ | |||
+ | If a defending sentry does significant damage to the attackers, an attacker will be chosen to become a [[Sentry Buster]]. They will have a large amount of health and increased walking speed, and will detonate by attacking or taunting (default key: {{Key|G}}). If a player does not want to become a Sentry Buster when chosen, they can type the command "!pass" in the chat. | ||
+ | |||
+ | Defenders will drop [[Reanimator]]s when killed. Defending Medics can heal the Reanimators in order to revive the dead teammate. | ||
== List of Giant Robots == | == List of Giant Robots == |
Revision as of 00:57, 31 May 2014
Stop that Tank! is a server mod for Team Fortress 2. It is currently being developed by
The official list of servers can be found here.
Gameplay
Stop that Tank! can be played on any standard Payload or Payload Race map.
Payload Variation
On Payload maps, the attacking team must protect a Mann Vs. Machine Tank as it travels across the map. The defenders must destroy the Tank by causing significant damage to it. The attackers team is replaced by the Robots from Mann Vs. Machine.
During setup, Medics spawn with a full ÜberCharge, and if used it refill at an accelerated rate and Engineer buildings will instantly upgrade to level 3, and have an infinite amount of metal.
The Tank begins to move automatically after setup completes, and travels along the normal payload path, capturing each check point as it passes it. Although players do not need to stand near the tank, they will still regenerate health by standing near it. Once the Tank passes each check point, it will regenerate some of it's health, which is displayed on a health bar at the top of the screen. The Tanks health changes based on the length of the map and the amount of players on the server. When it reaches the end of a map section, the attacking team will win, and if it has reached the final point on a map, it will deploy it's bomb and explode.
If the defenders successfully destroy the tank, it will drop money, similarly to the way it functions in Mann Vs. Machine. If a defender picks up the money, they will receive a critical hit boost for several seconds.
The robots do not loose once the Tank is destroyed. Instead, they must then carry a bomb to each uncaptured check point, which they must capture by standing on it for several seconds. If the carrier reaches the final point on a map, they will deploy the bomb, similar to robots in Mann Vs. Machine. The carrier can drop the bomb by pressing the key used to drop the Intelligence (default key: L), or they will drop the bomb when they are killed. If the carrier of the bomb is not a giant robot, they and nearby teammates will receive buffs, similar to Mann Vs. Machine. These include a defensive buff, health regeneration, mini-crits.
The bomb spawns being carried by a player on the attacking team who is chosen to become a Giant Robot. The players with the highest scores have in increased chance to be chosen to become the giant robot. They will spawn on the last check point captured by the Tank, and if none have been captured they will spawn at the start of the map. They will be unable to move for several seconds, during which they will be invulnerable. Giant robots also can not be instantly killed by back stabs.
If the carrier is killed, they will drop the bomb and a countdown timer will appear above it. The attacking team can continue to pick up the bomb by touching it, which will reset the counter if they die. If the timer runs out, the bomb will move back the the previously captured check point. If they fail to capture the next point before the round ends, they will loose and the defenders will win.
If a defending sentry does significant damage to the attackers, an attacker will be chosen to become a Sentry Buster. They will have a large amount of health and increased walking speed, and will detonate by attacking or taunting (default key: G). If a player does not want to become a Sentry Buster when chosen, they can type the command "!pass" in the chat.
Defenders will drop Reanimators when killed. Defending Medics can heal the Reanimators in order to revive the dead teammate.
List of Giant Robots
Class | Name | Ablilities | Equipped with | Stats |
---|---|---|---|---|
Scout | Major League Scout |
6000 health |
+100% bullets per shot | |
65% faster weapon switch | ||||
Sandman |
90% faster ball recharge speed | |||
Giant Soldier |
10000 Health |
+85% damage bonus | ||
Giant 10-Shot Bazooka Soldier |
10000 Health |
+150% clip size | ||
Giant Pyro |
10000 health |
+20% damage bonus | ||
Giant Flare Pyro |
+80% faster firing speed | |||
Third Degree |
~ | |||
Giant Rapid Fire Demoman |
10000 health |
+75% faster firing speed | ||
Sir Nukesalot |
+600% damage bonus | |||
Giant Demoknight |
10000 health |
100% turning control while charging | ||
+25% faster charge recharge rate | ||||
On kill: 3 seconds of 100% critical hit chance | ||||
Giant Heavy |
10000 health |
+60% damage bonus | ||
Giant Shotgun Heavy |
10000 health |
+900% bullets per shot | ||
On kill: 10 seconds of 100% critical hit chance | ||||
Giant Engineer |
6000 health |
~ | ||
~ | ||||
+50% faster firing speed | ||||
+550% building health | ||||
Giant Rapid Fire Huntsman |
10000 health |
+70% faster reload speed | ||
+90% recharge rate | ||||
~ |