Difference between revisions of "June 18, 2014 Patch"
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− | * Love & War Update | + | * [[Love & War Update]] |
− | ** Added 5 new weapons, 15 new | + | ** Added 5 new [[weapons]], 15 new [[taunt]]s, and 43 [[cosmetic items]] for the Love & War update |
− | ** Partner Taunts can now be performed with the opposing team | + | ** [[Partner Taunts]] can now be performed with the opposing team |
** Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time | ** Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time | ||
*** Taunts are no longer equipped in the Action Slot | *** Taunts are no longer equipped in the Action Slot | ||
Line 21: | Line 21: | ||
** Added 44 new cosmetics and a cosmetic bundle | ** Added 44 new cosmetics and a cosmetic bundle | ||
** Added "Taunt" category into the store | ** Added "Taunt" category into the store | ||
− | ** Added Mann Co. Stockpile Crate Key | + | ** Added [[Mann Co. Stockpile Crate Key]] |
** The "Hats" and "Misc" categories have been merged into "Cosmetics" | ** The "Hats" and "Misc" categories have been merged into "Cosmetics" | ||
* Items | * Items | ||
− | ** Added the Mann Co. Stockpile Crate to the droplist | + | ** Added the [[Mann Co. Stockpile Crate]] to the [[Item drops|droplist]] |
*** Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items | *** Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items | ||
− | ** Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt | + | ** Added the [[Mann Co. Audition Reel]]. Contains taunts and a rare chance at an unusual taunt |
− | ** Updated Mann Co. Crates to display which Unusual Series they can potentially output | + | ** Updated [[Mann Co. Crates]] to display which [[Unusual]] Series they can potentially output |
− | ** Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange. | + | ** Added [[Bread Box Special Crafting Recipe]]. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be [[strange]]. |
− | ** Added crafting recipes for newly added weapons | + | ** Added [[crafting]] recipes for newly added weapons |
− | ** Added Killstreak Kits to MvM for newly added weapons | + | ** Added [[Killstreak Kits]] to [[MvM]] for newly added weapons |
− | ** Added Oz Fortress season 11 tournament medals | + | ** Added [[Oz Fortress season 11 tournament medals]] |
* Weapon changes and updates | * Weapon changes and updates | ||
− | ** With The Hitman's Heatmaker, pressing 'reload' now activates focus when it is full | + | ** With The [[Hitman's Heatmaker]], pressing 'reload' now activates focus when it is full |
− | ** The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets | + | ** The [[Axtinguisher]] now does [[mini-crit]] damage from the front and full crit damage from behind to burning targets |
− | ** The Bushwacka can no longer randomly crit | + | ** The [[Bushwacka]] can no longer randomly crit |
− | ** All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing. | + | ** All [[Miniguns|mini-guns]] now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing. |
− | ** All Demoman | + | ** All [[Demoman]] [[stickybomb]]s now have damage ramp up. Full damage is reached 2 seconds after firing. |
− | ** Updated Loch-n-Load reload animation | + | ** Updated [[Loch-n-Load]] reload animation |
− | ** Sentry bullets are now affected by damage falloff outside of sentry scan range | + | ** [[Sentry]] bullets are now affected by damage falloff outside of sentry scan range |
− | ** Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's | + | ** Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the [[Engineer]]'s |
* Misc Changes | * Misc Changes | ||
− | ** Updated the Halloween holiday to automatically be enabled when the server runs an _event map | + | ** Updated the [[Halloween]] holiday to automatically be enabled when the server runs an [[Map list|_event map]] |
− | ** Added a check to prevent achievement announcement spam | + | ** Added a check to prevent [[achievement]] announcement spam |
** Converted several weapon models to use the c_models system | ** Converted several weapon models to use the c_models system | ||
− | ** Updated the localization files | + | ** Updated the [[localization files]] |
* Bug Fixes | * Bug Fixes | ||
− | ** Fixed an exploit where charging Demoman could turn more than allowed | + | ** Fixed an [[exploit]] where charging [[Demoman]] could turn more than allowed |
− | ** Fixed a bug where Halloween spellbooks were overriding | + | ** Fixed a bug where [[Halloween spellbooks]] were overriding [[PDA]]s and [[Disguise Kit]]s |
− | ** Fixed The Director's Vision taunt not playing both variations for the Pyro | + | ** Fixed The [[Director's Vision]] taunt not playing both variations for the [[Pyro]] |
− | ** Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio | + | ** Fixed the [[Responses#Pyro|Pyro's spell audio]] not sounding like the rest of the Pyro's audio |
** Fixed a bug that would sometimes cause items to unequip themselves | ** Fixed a bug that would sometimes cause items to unequip themselves | ||
− | ** Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server | + | ** Fixed a dedicated server crash related to using '<code>mp_forcecamera 0</code>' with one player on the server |
** Fixed a regression with the trigger_gravity entity not correctly applying its settings | ** Fixed a regression with the trigger_gravity entity not correctly applying its settings | ||
− | ** Fixed another exploit where Engineer buildings could build up a large amount of health | + | ** Fixed another exploit where Engineer [[buildings]] could build up a large amount of [[health]] |
− | ** Fixed a server performance issue related to the item_teamflag entity | + | ** Fixed a server performance issue related to the <code>item_teamflag</code> entity |
− | ** Fixed the itemtest command | + | ** Fixed the <code>itemtest</code> command |
*** Fixed cosmetics shared between multiple classes not rendering correctly | *** Fixed cosmetics shared between multiple classes not rendering correctly | ||
*** Updated the cosmetic item list to sort by name | *** Updated the cosmetic item list to sort by name | ||
* Map Fixes | * Map Fixes | ||
− | ** Updated cp_granary | + | ** Updated <code>[[Granary|cp_granary]]</code> |
*** Removed collision from lights and small props protruding from walls | *** Removed collision from lights and small props protruding from walls | ||
*** Fixed collision on fences | *** Fixed collision on fences | ||
− | *** Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform | + | *** Fixed the tire props near [[BLU|Blu's]] forward spawn so players may no longer jump up to the spawn door platform |
*** Fixed players shooting through gaps around forward spawn doors | *** Fixed players shooting through gaps around forward spawn doors | ||
− | *** Fixed door protruding through roof on Red's forward spawn | + | *** Fixed door protruding through roof on [[RED|Red's]] forward spawn |
*** Fixed a collision bug that gave players access to the roof above Red's spawn door | *** Fixed a collision bug that gave players access to the roof above Red's spawn door | ||
*** Prevented players from building inside spawn room doors | *** Prevented players from building inside spawn room doors | ||
*** Adjusted area portals to improve rendering and performance | *** Adjusted area portals to improve rendering and performance | ||
− | ** Updated koth_harvest_final | + | ** Updated <code>[[Harvest|koth_harvest_final]] |
*** Added metal panel prop to Blu building, which now mirrors the jump up on the Red side | *** Added metal panel prop to Blu building, which now mirrors the jump up on the Red side | ||
*** Small performance increase through prop fade adjustments | *** Small performance increase through prop fade adjustments | ||
*** Players can no longer build inside spawn doors | *** Players can no longer build inside spawn doors | ||
− | ** Updated pl_upward | + | ** Updated [[Upward|pl_upward]] |
− | *** Fixed physics debris triggering the payload cart's finale explosion | + | *** Fixed physics debris triggering the [[Cart|payload cart's]] finale explosion |
}} | }} |
Revision as of 02:16, 19 June 2014
|
Note: No source link has been provided.
Patch notes
- Love & War Update
- Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
- Partner Taunts can now be performed with the opposing team
- Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
- Taunts are no longer equipped in the Action Slot
- Pressing the Taunt key in game now brings up the new Taunt Selection menu
- Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
- Mann Co. Store
- Added 15 new taunts and a taunt bundle
- Added 5 new weapons and a weapon bundle
- Added 44 new cosmetics and a cosmetic bundle
- Added "Taunt" category into the store
- Added Mann Co. Stockpile Crate Key
- The "Hats" and "Misc" categories have been merged into "Cosmetics"
- Items
- Added the Mann Co. Stockpile Crate to the droplist
- Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
- Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
- Updated Mann Co. Crates to display which Unusual Series they can potentially output
- Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
- Added crafting recipes for newly added weapons
- Added Killstreak Kits to MvM for newly added weapons
- Added Oz Fortress season 11 tournament medals
- Added the Mann Co. Stockpile Crate to the droplist
- Weapon changes and updates
- With The Hitman's Heatmaker, pressing 'reload' now activates focus when it is full
- The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
- The Bushwacka can no longer randomly crit
- All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
- Updated Loch-n-Load reload animation
- Sentry bullets are now affected by damage falloff outside of sentry scan range
- Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
- Misc Changes
- Updated the Halloween holiday to automatically be enabled when the server runs an _event map
- Added a check to prevent achievement announcement spam
- Converted several weapon models to use the c_models system
- Updated the localization files
- Bug Fixes
- Fixed an exploit where charging Demoman could turn more than allowed
- Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
- Fixed The Director's Vision taunt not playing both variations for the Pyro
- Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
- Fixed a bug that would sometimes cause items to unequip themselves
- Fixed a dedicated server crash related to using '
mp_forcecamera 0
' with one player on the server - Fixed a regression with the trigger_gravity entity not correctly applying its settings
- Fixed another exploit where Engineer buildings could build up a large amount of health
- Fixed a server performance issue related to the
item_teamflag
entity - Fixed the
itemtest
command- Fixed cosmetics shared between multiple classes not rendering correctly
- Updated the cosmetic item list to sort by name
- Map Fixes
- Updated
cp_granary
- Removed collision from lights and small props protruding from walls
- Fixed collision on fences
- Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
- Fixed players shooting through gaps around forward spawn doors
- Fixed door protruding through roof on Red's forward spawn
- Fixed a collision bug that gave players access to the roof above Red's spawn door
- Prevented players from building inside spawn room doors
- Adjusted area portals to improve rendering and performance
- Updated
koth_harvest_final
- Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
- Small performance increase through prop fade adjustments
- Players can no longer build inside spawn doors
- Updated pl_upward
- Fixed physics debris triggering the payload cart's finale explosion#if:
- Updated