Difference between revisions of "Trailer 2"

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(These entries do not showcase actual version differences, but are instead trivial notes. Also removed redundant phrases.)
(Removed ridiculous trivia. Removed things that weren't notes about version differences. Final version.)
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The trailer, since it is showing a early rendition of the game, contains several differences from the final product:
 
The trailer, since it is showing a early rendition of the game, contains several differences from the final product:
  
* The design of the characters is much closer to the finished game, but there are still some slight differences.
+
* The design of the characters is much closer to the finished game, but there are still some slight visual differences.
  
 
* [[Heavy]] movement speed is much slower in the finished game.
 
* [[Heavy]] movement speed is much slower in the finished game.
  
* The classes health were set very low (especially [[Soldier]] and [[Pyro]]) so that the other classes could kill them easily.
+
* The classes' health were set very low (especially [[Soldier]] and [[Pyro]]) so that the other classes could kill them easily.
  
 
* The [[Heavy]]'s [[Minigun]] fires bullets in an extremely wide spread.
 
* The [[Heavy]]'s [[Minigun]] fires bullets in an extremely wide spread.
Line 25: Line 25:
  
 
* The [[Scout]] is shown here wielding a [[Nailgun]], which was replaced by the [[Scattergun]] in the finished game.  
 
* The [[Scout]] is shown here wielding a [[Nailgun]], which was replaced by the [[Scattergun]] in the finished game.  
 
* The design for the [[Intelligence]] has changed.
 
  
 
* The [[Demoman]]'s ability to remotely detonate his [[Grenade launcher|Grenades]] has been moved to his [[Sticky bombs]].
 
* The [[Demoman]]'s ability to remotely detonate his [[Grenade launcher|Grenades]] has been moved to his [[Sticky bombs]].
  
 
* The Sniper's rifle did not include a charge up mode in zoomed view, instead showing some bars with numbers below.
 
* The Sniper's rifle did not include a charge up mode in zoomed view, instead showing some bars with numbers below.
 
* There were no knockbacks on Soldiers despite being mowed by the Heavy. In the finished game, ragdolls are sent sprawling backwards instead.
 
  
 
* As the Scout run past the Medic (hiding behind the boxes), a glimpse of the base exit is seen, showing that TF2 uses the same spiral stairwell as seen in TFC, except its brightly lit.
 
* As the Scout run past the Medic (hiding behind the boxes), a glimpse of the base exit is seen, showing that TF2 uses the same spiral stairwell as seen in TFC, except its brightly lit.
Line 39: Line 35:
  
 
* The [[Demoman]]'s [[Grenade Launcher]] could hold up to 6 grenades.
 
* The [[Demoman]]'s [[Grenade Launcher]] could hold up to 6 grenades.
 
* The Spy's motto "Uncloak and Dagger" was much later made into an unlockable weapon with the name [[Cloak and Dagger]] which preludes the same function that the Spy had been staying cloaked behind the Sniper without losing Cloak while standing still.
 
  
 
* The first [[Soldier]] that was about to be mowed by the Heavy was seen doing some sort of juggling while running.
 
* The first [[Soldier]] that was about to be mowed by the Heavy was seen doing some sort of juggling while running.
  
* The Engineer's Sentry Gun missed entirely while shooting the Scout. Notice that the firing rate is way slower than the first scene.
+
* Characters models have a few detail issues. For example, the Heavy's ear and Demoman's eye patch are a bit blurred.
 
 
* Characters can no longer walk.
 
 
 
* Although the Scout standing face to face with the Intelligence, he didn't capture it. In the finished game, the yellow-black striped line covers the radius of the Intelligence capture ability.
 
 
 
* As the Scout turns around to see a grenade bounce under him (from North), the [[Demoman]] who fired it was standing somewhere behind him.
 
 
 
* Characters models are lower detailed than in final game. Such as the Heavy's ear and Demoman's eye patch, they're seen to be blurred and flattened in.
 
 
 
* All characters have the same voice, stock dying noises include the infamous [[wikipedia:Wilhelm_scream|Wilhelm scream]].
 
  
* The Sentry Gun that was about to be destroyed could still fire even though the Demoman has hidden himself out of its range. The Engineer didn't shout "Sentry down!" after it has been destroyed.
+
* All characters have the same voice and stock dying noises including the infamous [[wikipedia:Wilhelm_scream|Wilhelm scream]].
  
 
* The view of the ledge (the Soldier is rocket jumping onto) shows a beer bottle, similar to the Demoman's [[Scrumpy]].
 
* The view of the ledge (the Soldier is rocket jumping onto) shows a beer bottle, similar to the Demoman's [[Scrumpy]].
Line 67: Line 51:
  
 
* The [[2Fort]] bridge is uncovered.
 
* The [[2Fort]] bridge is uncovered.
 
* [[2Fort]] has also seen numerous other smaller changes like different lighting in the basement room, and the main respawn room has two exits instead of one, similar to Team Fortress Classic version.
 
  
 
* The [[Soldier]]'s [[Rocket Launcher]] has a rocket at the end when loaded.
 
* The [[Soldier]]'s [[Rocket Launcher]] has a rocket at the end when loaded.
 
* The [[Medic]] can be seen near the left outside entrance of the RED base (1:47) and also behind some boxes in front of the sewer entrance (1:51) during the Scout section. However, he was not wielding a weapon.
 
  
 
* The [[Spy]]'s [[Knife]] has a much longer and more intricate switching animation than in the final game. Also, in the trailer, the [[Spy]] could hold the knife before deploying it.
 
* The [[Spy]]'s [[Knife]] has a much longer and more intricate switching animation than in the final game. Also, in the trailer, the [[Spy]] could hold the knife before deploying it.
Line 82: Line 62:
 
* Red [[Soldier]]s are shown wearing the outfit they had on in the first trailer.
 
* Red [[Soldier]]s are shown wearing the outfit they had on in the first trailer.
  
* Every class wears clothing of their team's color. In the first trailer, the Engineer and Soldier were wearing mostly grey/brown uniform with their respective team color patch on each shoulder.
+
* Weapons were less jerky when being wielded by classes. For example, the [[Nailgun]] held by the running [[Scout]] was almost stationary when it was viewed.
 
 
* Weapon sounds are different from the final game. Ammo capacity was also higher, such as the [[Engineer]]'s Shotgun which fired 7 shells (out of 8 shells, similar to its function in TFC) instead of the default 6.
 
 
 
* Weapons were less jerky when being wielded by classes. For example, the [[Nailgun]] held by the running [[Scout]] was almost stationary when it was viewed. Notice that when the [[Scout]] and [[Heavy]] are going up and down the ramp, their gun dips slightly (in first person view).
 
 
 
*The BLU [[Pyro]] that is shown after the Heavy gets headshotted by the [[Sniper]] is wielding a RED [[Flamethrower]].
 
 
 
*The BLU [[Scout]]'s [[gibs]] were clearly the same as a RED Scout.
 
  
 
*Footstep sounds were recycled from Half-Life 2.
 
*Footstep sounds were recycled from Half-Life 2.

Revision as of 19:41, 8 November 2010

Trailer 2
Tf2trailer.png
Video Info
Released: August 21st, 2006
Run time: 3:28


Info

First revealed at GC '06, this trailer showcased the various abilities of Team Fortress 2's various player classes.

The trailer, since it is showing a early rendition of the game, contains several differences from the final product:

  • The design of the characters is much closer to the finished game, but there are still some slight visual differences.
  • Heavy movement speed is much slower in the finished game.
  • The classes' health were set very low (especially Soldier and Pyro) so that the other classes could kill them easily.
  • The Heavy's Minigun fires bullets in an extremely wide spread.
  • The Heavy's Minigun firing animation includes a more cartoonish muzzle flash at the end of the barrel. The final version's lighting appears more realistic.
  • The Sniper's rifle did not include a charge up mode in zoomed view, instead showing some bars with numbers below.
  • As the Scout run past the Medic (hiding behind the boxes), a glimpse of the base exit is seen, showing that TF2 uses the same spiral stairwell as seen in TFC, except its brightly lit.
  • The finished build has far more blood when players are gibbed.
  • The first Soldier that was about to be mowed by the Heavy was seen doing some sort of juggling while running.
  • Characters models have a few detail issues. For example, the Heavy's ear and Demoman's eye patch are a bit blurred.
  • All characters have the same voice and stock dying noises including the infamous Wilhelm scream.
  • The view of the ledge (the Soldier is rocket jumping onto) shows a beer bottle, similar to the Demoman's Scrumpy.
  • The picture showing all the classes at the end is an old version featuring the older designs and weapons.
  • The explosion graphics are different in the finished game.
  • The 2Fort bridge is uncovered.
  • The Spy's Knife has a much longer and more intricate switching animation than in the final game. Also, in the trailer, the Spy could hold the knife before deploying it.
  • The Level 1 Sentry Gun has a different firing sound and seems to have a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
  • The Sentry Gun's firing sound appears to be edited of Half-Life's MP5's firing sound.
  • Red Soldiers are shown wearing the outfit they had on in the first trailer.
  • Weapons were less jerky when being wielded by classes. For example, the Nailgun held by the running Scout was almost stationary when it was viewed.
  • Footstep sounds were recycled from Half-Life 2.
  • The Pyro and The Medic are both seen in the trailer, but neither are mentioned.