Difference between revisions of "Talk:Shotgun"

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(Reload Glitch)
(Reload Glitch)
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This is especially annoying when using auto-reload with the heavy and pyro. One way around it is to hold down Alt-Fire (Right Click) immediately after firing. This simulates a regular shotgun and prevents the weapon from reloading until the mouse button is released or until the clip runs out. To clarify, the Alt-Fire (Right Click) must be released to fire. The shooting process: Shoot-HoldAltFire-ReleaseAltFire-Repeat. The Alt-Fire (Right Click) will be held down for the majority of the time, only releasing it briefly to fire. When the shotgun runs out of ammo in the clip, the shotgun will automatically reload, Alt-Fire (Right Click) cannot be used to prevent an empty clip from reloading (if there is more ammo available). Also, once the shotgun fully reloads the entire clip (6 Bullets), the Alt-Fire (Right Click) cannot be used to stop the reload animation, a shot needs to be fired first. Additionally, holding Alt-Fire (Right Click) does not stop the reload process once it starts. The Alt-Fire (Right Click) needs to register before the reload process occurs - right after a shot is fired. Latest Update: --[[User:Pb|Pb]] 06:48, 8 November 2010 (UTC)
 
This is especially annoying when using auto-reload with the heavy and pyro. One way around it is to hold down Alt-Fire (Right Click) immediately after firing. This simulates a regular shotgun and prevents the weapon from reloading until the mouse button is released or until the clip runs out. To clarify, the Alt-Fire (Right Click) must be released to fire. The shooting process: Shoot-HoldAltFire-ReleaseAltFire-Repeat. The Alt-Fire (Right Click) will be held down for the majority of the time, only releasing it briefly to fire. When the shotgun runs out of ammo in the clip, the shotgun will automatically reload, Alt-Fire (Right Click) cannot be used to prevent an empty clip from reloading (if there is more ammo available). Also, once the shotgun fully reloads the entire clip (6 Bullets), the Alt-Fire (Right Click) cannot be used to stop the reload animation, a shot needs to be fired first. Additionally, holding Alt-Fire (Right Click) does not stop the reload process once it starts. The Alt-Fire (Right Click) needs to register before the reload process occurs - right after a shot is fired. Latest Update: --[[User:Pb|Pb]] 06:48, 8 November 2010 (UTC)
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::Anyone have a resonible explanation as to why this not only occurs but only happens to the pyro and heavy [[User:M-NINJA|M-NINJA]] 22:44, 8 November 2010 (UTC)

Revision as of 22:44, 8 November 2010

Shotgun Similarities

As I mentioned on the TF2 Wiki, the Shotgun bears a serious similarity to the pistol grip version of a wood Smith & Wesson M3000 with a sawn off barrel. Here's a picture of an airsoft version ([1]), a video of a synthetic M3000 with a stock and normal barrel (http://www.youtube.com/watch?v=k7TzvXRj2aQ), and a wooden version with a stock and normal barrel ([2]). Please consider this. --Takeiuchi 07:39, 20 July 2010 (UTC)

Shotgun Reload Rates

Interesting, I never noticed the difference. I can't watch the video (Dial-up :/) so could you please fill out a 4-column table with each differing load speed then put it on the page? Thanks! -Firestorm 17:33, 1 July 2010 (UTC)

Heavy/Engineer Soldier Pyro
Attack Interval 0.625 0.625 0.625
Base Reload 1 2 3
Additional Reload 4 5 6


Heavy and Pyro base reload has changed as of October 6 2010. Pyro no longer double reloads the first shell and Heavy initial reload is sped up.--Mechlord 22:52, 8 October 2010 (UTC)

Shotgun + Gunslinger

There isn't much difference between the picture of the shotgun with and without Gunslinger.At least make them with higher FOV to see the difference. --- User Mitko1239 Soldiertinpan.png Mitko1239 (Talk page) --- 07:02, 12 September 2010 (UTC)


Renamed Shotguns

The renamed ones reload slower? Why is that? It's like discouraging people from renaming a gun used by 4 classes.--Awesome Weegee 19:43, 27 October 2010 (UTC)

Reload Glitch

When Holding down the 'R' key (or what ever your reload key is) will make your class continue to reload. You do not gain or lose any extra shells for doing so, it is only visual. This can only be done when reload is available. Don't remember if this works for the frontier justice, but i do know for a fact that this glitch occurs as a pyro. M-NINJA 02:24, 3 November 2010 (UTC)

  • Does not happen at all with the engineer. M-NINJA 17:45, 7 November 2010 (UTC)
  • Does happen with the pyro shotgun. M-NINJA 17:45, 7 November 2010 (UTC)
  • Does happen with the heavy shotgun. M-NINJA 22:54, 7 November 2010 (UTC)
  • Does not happen with the soldier shotgun. M-NINJA 22:54, 7 November 2010 (UTC)


This is especially annoying when using auto-reload with the heavy and pyro. One way around it is to hold down Alt-Fire (Right Click) immediately after firing. This simulates a regular shotgun and prevents the weapon from reloading until the mouse button is released or until the clip runs out. To clarify, the Alt-Fire (Right Click) must be released to fire. The shooting process: Shoot-HoldAltFire-ReleaseAltFire-Repeat. The Alt-Fire (Right Click) will be held down for the majority of the time, only releasing it briefly to fire. When the shotgun runs out of ammo in the clip, the shotgun will automatically reload, Alt-Fire (Right Click) cannot be used to prevent an empty clip from reloading (if there is more ammo available). Also, once the shotgun fully reloads the entire clip (6 Bullets), the Alt-Fire (Right Click) cannot be used to stop the reload animation, a shot needs to be fired first. Additionally, holding Alt-Fire (Right Click) does not stop the reload process once it starts. The Alt-Fire (Right Click) needs to register before the reload process occurs - right after a shot is fired. Latest Update: --Pb 06:48, 8 November 2010 (UTC)

Anyone have a resonible explanation as to why this not only occurs but only happens to the pyro and heavy M-NINJA 22:44, 8 November 2010 (UTC)