Difference between revisions of "July 9, 2014 Patch"

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(added article links)
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| source      = http://store.steampowered.com/news/13835/
 
| source      = http://store.steampowered.com/news/13835/
 
| notes        = ===Team Fortress 2===
 
| notes        = ===Team Fortress 2===
* Updated rd_asteroid
+
* Updated {{code|[[Asteroid|rd_asteroid]]}}
 
** Fixed incorrect respawn times for Blu attackers
 
** Fixed incorrect respawn times for Blu attackers
 
** Fixed missing kill triggers in pits
 
** Fixed missing kill triggers in pits
** Added blockers to starting gates to prevent engineers from building outside the base before the round starts
+
** Added blockers to starting gates to prevent [[Engineer|engineers]] from building outside the base before the round starts
** Added medium health kit near large ammo pack at the front doors of each base
+
** Added medium [[Health|health kit]] near large [[Ammo|ammo pack]] at the front doors of each base
** Removed the ability to create buildings in the lasers
+
** Removed the ability to create [[Buildings|buildings]] in the lasers
 
** Removed chair prop from vent access room near vault
 
** Removed chair prop from vent access room near vault
* Updated pl_cactuscanyon
+
* Updated {{code|[[Cactus Canyon|pl_cactuscanyon]]}}
 
** Prevented players from shooting over the fences by the mid building in stage 2
 
** Prevented players from shooting over the fences by the mid building in stage 2
 
** Prevented players from shooting between spawns in stage 2
 
** Prevented players from shooting between spawns in stage 2
** Fixed a bug which prevented Blu team from winning upon a successful capture
+
** Fixed a bug which prevented [[BLU|Blu team]] from winning upon a successful capture
 
** Fixed players getting under the terrain near the first Blu Spawn in stage 1
 
** Fixed players getting under the terrain near the first Blu Spawn in stage 1
 
}}
 
}}

Revision as of 01:28, 10 July 2014

Patch notes

Team Fortress 2

  • Updated rd_asteroid
    • Fixed incorrect respawn times for Blu attackers
    • Fixed missing kill triggers in pits
    • Added blockers to starting gates to prevent engineers from building outside the base before the round starts
    • Added medium health kit near large ammo pack at the front doors of each base
    • Removed the ability to create buildings in the lasers
    • Removed chair prop from vent access room near vault
  • Updated pl_cactuscanyon
    • Prevented players from shooting over the fences by the mid building in stage 2
    • Prevented players from shooting between spawns in stage 2
    • Fixed a bug which prevented Blu team from winning upon a successful capture
    • Fixed players getting under the terrain near the first Blu Spawn in stage 1

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes

Patch 1

Modified: tf/steam.inf
Modified: tf/maps/pl_cactuscanyon.bsp
Modified: tf/maps/rd_asteroid.bsp
Modified: tf/tf2_misc_dir.vpk/maps/rd_asteroid.nav

Patch 2

Modified: tf/steam.inf
Modified: tf/maps/rd_asteroid.bsp
Modified: tf/tf2_misc_dir.vpk/maps/rd_asteroid.nav