Difference between revisions of "July 9, 2014 Patch"
ThatHatGuy (talk | contribs) (added article links) |
|||
Line 8: | Line 8: | ||
| source = http://store.steampowered.com/news/13835/ | | source = http://store.steampowered.com/news/13835/ | ||
| notes = ===Team Fortress 2=== | | notes = ===Team Fortress 2=== | ||
− | * Updated rd_asteroid | + | * Updated {{code|[[Asteroid|rd_asteroid]]}} |
** Fixed incorrect respawn times for Blu attackers | ** Fixed incorrect respawn times for Blu attackers | ||
** Fixed missing kill triggers in pits | ** Fixed missing kill triggers in pits | ||
− | ** Added blockers to starting gates to prevent engineers from building outside the base before the round starts | + | ** Added blockers to starting gates to prevent [[Engineer|engineers]] from building outside the base before the round starts |
− | ** Added medium health kit near large ammo pack at the front doors of each base | + | ** Added medium [[Health|health kit]] near large [[Ammo|ammo pack]] at the front doors of each base |
− | ** Removed the ability to create buildings in the lasers | + | ** Removed the ability to create [[Buildings|buildings]] in the lasers |
** Removed chair prop from vent access room near vault | ** Removed chair prop from vent access room near vault | ||
− | * Updated pl_cactuscanyon | + | * Updated {{code|[[Cactus Canyon|pl_cactuscanyon]]}} |
** Prevented players from shooting over the fences by the mid building in stage 2 | ** Prevented players from shooting over the fences by the mid building in stage 2 | ||
** Prevented players from shooting between spawns in stage 2 | ** Prevented players from shooting between spawns in stage 2 | ||
− | ** Fixed a bug which prevented Blu team from winning upon a successful capture | + | ** Fixed a bug which prevented [[BLU|Blu team]] from winning upon a successful capture |
** Fixed players getting under the terrain near the first Blu Spawn in stage 1 | ** Fixed players getting under the terrain near the first Blu Spawn in stage 1 | ||
}} | }} |
Revision as of 01:28, 10 July 2014
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Updated
rd_asteroid
- Fixed incorrect respawn times for Blu attackers
- Fixed missing kill triggers in pits
- Added blockers to starting gates to prevent engineers from building outside the base before the round starts
- Added medium health kit near large ammo pack at the front doors of each base
- Removed the ability to create buildings in the lasers
- Removed chair prop from vent access room near vault
- Updated
pl_cactuscanyon
- Prevented players from shooting over the fences by the mid building in stage 2
- Prevented players from shooting between spawns in stage 2
- Fixed a bug which prevented Blu team from winning upon a successful capture
- Fixed players getting under the terrain near the first Blu Spawn in stage 1
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Patch 1
Modified: tf/steam.inf
Modified: tf/maps/pl_cactuscanyon.bsp
Modified: tf/maps/rd_asteroid.bsp
Modified: tf/tf2_misc_dir.vpk/maps/rd_asteroid.nav
Patch 2
Modified: tf/steam.inf
Modified: tf/maps/rd_asteroid.bsp
Modified: tf/tf2_misc_dir.vpk/maps/rd_asteroid.nav