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Scout taunting with the Bat equipped.

Each class has its own series of taunts. These can be performed using default key: G, to bring up a small menu to select an action taunt, or press G again to perform the taunt for their weapon, for the PC, OS X, and Linux, Xbox Button X.png for the Xbox 360, Right Bumper for the Sixense/Razer Hydra Motion Control and PS Button Square.png for the PS3, with most weapons possessing their own unique animation and dialog line(s), though some taunts may be shared between similar weapons. Several lines of dialog are chosen at semi-random during a taunt, with one line being chosen at random and every line after it following a specific order. Taunts are generally used for gloating purposes after killing an opponent, to celebrate a victory, provoke living opponents, or simply for comedic effect, and for the most part have no direct effect on gameplay. However, certain taunts have effects such as healing the player and his teammates, stunning, damaging, and usually killing opponents. Taunts that kill enemy players are known as "Attack taunts" or "Kill taunts". Several achievements also require the use of taunts. Although taunts can be used during humiliation and Stalemate, related achievements are not awarded. Caution should be exercised when performing a taunt; while a player performs a taunt, they are left vulnerable and the view shifts from first to third-person, leaving the player unable to act until the taunt is concluded (though Demomen are able to activate their Stickybombs while taunting).

Taunting cannot be performed underwater or while airborne. The effects of knockback will instantly cancel any taunt. All taunts, including Kill taunts, can be successfully performed while stunned.

A minority of weapons, such as the Engineer's PDAs, Jarate, and Sapper, all lack taunts. The Heavy's food and Scout's drinks function as both a consumable and taunt when activated, moving the player into a third-person view. While the Heavy's consumable taunts activate upon pressing the taunt key, the Scout's consumables only activate upon pressing the primary fire key. All weapons that have been released in "Community" updates do not have unique taunts, instead using a pre-existing taunt or nothing at all.

On servers with the variable tf_allow_taunt_switch set to 1, it is possible to switch weapons after pressing the key to taunt, but before the taunt animation actually plays. This results in a character performing the taunt for the weapon being used before pressing the taunt key, but holding the new weapon. This behavior was originally a glitch that was unintentionally "fixed" in the Mann-Conomy Update, and later made into a server side option at community request. Setting this variable to 2 results in the ability to switch weapons at any time during the taunt. With the variable set to 0, any attempt to switch weapons will result in the player instantaneously switching back to the weapon used for the taunt.

Taunts by class

Special taunts

Certain special taunts are also known as "Kill taunts" or "Taunt attacks", as they deal 400+ damage and have the potential to kill any opponent in a single hit (with the exception of Armageddon and Execution, which can only deal a maximum of 400 damage, and so are not powerful enough to kill a Heavy with maximum overheal).

Class Kill Taunt Kill Icons Weapons Damage Duration Details
Home Run
Grand Slam
Killicon grand slam.png Sandman
Atomizer
500 (Instant kill) 5 seconds Sends the enemy flying
Slowest kill taunt
Kamikaze
Grenade
Killicon grenade (taunt).png Equalizer
Escape Plan
500 (Instant kill) 4 seconds 6ft blast radius
Kills player upon completion.
Destroys buildings
Killicon hhg.png
(Lumbricus Lid)
Hadouken
Hadouken
Killicon hadouken.png Shotgun
Flare Gun
Detonator
Reserve Shooter
Manmelter
500 (Instant kill) 3 seconds Kills with fire effect
Can kill more than one opponent at once
Slightly slower than Showdown
Destroys buildings
Knocks enemy back a few feet
Armageddon
Armageddon
Killicon armageddon.png Rainblower 400 (damage halved for every subsequent enemy hit)
60 (afterburn)
5 seconds Deals heavy damage with fire effect within 6ft radius
Applies afterburn
Slight knockback
Killicon rainblower.png
(Afterburn)
Execution
Execution
Killicon scorch shot.png Scorch Shot 400 (Close range)
15 (Medium to long range)
4 seconds Deals heavy damage with fire effect at point blank or close range
At longer ranges or on miss it will act like a normal flare
Consumes ammo
Decapitation
Barbarian Swing
Killicon barbarian swing.png Eyelander
Horseless Headless Horsemann's Headtaker
Claidheamh Mòr
Half-Zatoichi
Persian Persuader
Nessie's Nine Iron
500 (Instant kill) 5 seconds Adds a head to the killer's head count when wielding the Eyelander, Nessie's Nine Iron, and the Horseless Headless Horsemann's Headtaker.
Counts as an honourable kill with the Half-Zatoichi and allows you to sheath the weapon
Showdown
High Noon
Killicon high noon.png Fists
Saxxy
Apoco-Fists
Holiday Punch
400-500 (Instant kill) 3 seconds Has medium range and a wide bullet spread
Fastest kill taunt
Dischord
Guitar Smash
Killicon guitar smash.png Frontier Justice 500 (Instant kill) 4 seconds Will smash the target's head in, so it appears their neck has been broken
Organ Grinder
Arm Blender
Killicon arm blender.png Gunslinger 1 per hit
(Stun, 14 fast hits)
500 (Instant kill)
4 seconds Gibs the opponent if they were killed by the final blow, ragdolls if killed by the spinning
Spinal Tap
Uberslice
Killicon uberslice.png Ubersaw 1 (Swing, stun effect)
500 (Instant kill)
4 seconds approx Initial stab has stun effect (1 damage, adds 25% to ÜberCharge meter), followed by the killing Ubersaw removal (adds 75% to ÜberCharge meter, 100% in whole)
Skewer
Arrow Stab
Killicon arrow stab.png Huntsman
Fortified Compound
None (Stab, stun effect)
500 (Instant kill)
4 seconds Arrow stab with stun effect, followed by arrow removal, causing death
Moving target may keep moving after stab for 0.1 seconds, allowing time to get out of the arrow removal radius
Stun lasts longer than time it takes to complete taunt, making it possible to skew again if target dodges removal
Fencing
Fencing
Killicon fencing.png Knife
Your Eternal Reward
Conniver's Kunai
Saxxy
Big Earner
Wanga Prick
Black Rose
50 (Swings)
500 (Instant kill)
5 seconds Two swings followed by a killing thrust
Can kill more than one opponent in a single thrust
Destroys buildings


Other taunts will grant the user and/or their teammates special abilities.

Class Taunt Effects Weapons Duration Details
Community Scout Strategy Header.png
Drinking
Bonk! Atomic Punch
Crit-a-Cola
1.2 seconds Bonk! Atomic Punch grants the user invulnerability for 8 seconds. The user will also go into 3rd perspective for the duration of the time.
Crit-a-Cola will allow the user to give out Mini-crits for 8 seconds as well as increase speed by 25% at the cost of an extra 10% damage intake.
Mmmph
Mmmph
Phlogistinator 2 seconds Fills all health, enables a primary weapon crit boost, and gives 75% damage resistance for the duration of the taunt, once Mmmph bar is full when the Phlogistinator is equipped. Can protect the user from Telefrag.
Sandvich Safe.png
Nomming
Sandvich
Buffalo Steak Sandvich
Dalokohs Bar
Fishcake
Robo-Sandvich
4.3 seconds The Sandvich will gradually restore all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger the cooldown if health is already full.
The Buffalo Steak Sandvich restricts the user to their melee weapon, causes them to dish out Mini-crit attacks and take an additional 25% damage, and grants a 35% movement speed increase; this effect lasts 15 seconds, and has a cooldown that activates under the same conditions as the Sandvich.
The Dalokohs Bar and Fishcake will grant the user an extra 50 health for 30 seconds and will heal 100 health (25 health each second). Unlike the other lunchbox items, it has no cooldown bar.
Eureka Effect Taunt
Eureka Effect Taunt
Eureka Effect 2 seconds Teleports player to teleporter exit or back to spawn and replenishes all health, metal, and ammo
Oktoberfest
Oktoberfest
Kritzkrieg 4 seconds Heals player for 11 health
Medicating Melody
Medicating Melody
Amputator 4 seconds Heals nearby teammates

Action taunts

These are separate taunts that can be equipped in 8 different slots. Pressing G will bring up the taunt menu, allowing them to perform the taunt of their choice.

Taunt Class Duration Details
Battin' A Thousand
Battin' a Thousand
5 seconds When executed, the Scout spins his melee weapon around, throws it in the air, and balances it on his hand.
Deep Fried Desire
Deep Fried Desire
4 seconds When executed, the Scout takes out a bucket of fried chicken, selects a drumstick, then throws it away, similar to a scene in Expiration Date.
Fresh Brewed Victory
Fresh Brewed Victory
5 seconds When executed, the Soldier puts one foot on a bag of coffee grounds and drinks victoriously from a coffee mug.
Party Trick
Party Trick
7 seconds When executed, the Pyro takes out a long balloon, ties it into a Balloonicorn, lights it with a small lighter, and laughs as it does a few flips in the air while burning. Whilst in Pyrovision, this taunt is different.
Spent Well Spirits
Spent Well Spirits
10 seconds When executed, the Demoman bites the top off of a grenade, pours a bottle of whiskey and some gunpowder from the grenade into his mouth, and spits the mixture out over a cigarette lighter, causing a small explosion.
Oblooterated
Oblooterated
4 seconds When executed, the Demoman takes out a case of beer, holds a bottle up, and cheers, as in Expiration Date.
Rancho Relaxo
Rancho Relaxo
Variable When executed, the Engineer puts down a toolbox, which unfolds into a lawn chair. He lies down in the chair, and alternately drinks from a beer bottle or burps. Taunting again or jumping will fold up the chair and end the taunt.
Meet the Medic (taunt)
Meet the Medic
5 seconds When executed, the Medic strikes a heroic pose and glows as doves fly out from around him while a slight chant of "opera" music plays in the background.
Results Are In
Results Are In
5 seconds When executed, the Medic takes out an X-ray sheet showing a skeleton with a rocket in its ribs, examines it, then crumples it up and throws it away.
I See You
I See You
3 seconds When executed, the Sniper brings two fingers to his eyes, then points ahead.
Buy A Life
Buy A Life
5 seconds When executed, the Spy takes a wad of dollar bills out of his suit, counts a few, and tosses them in front of him.
Director's Vision
Director's Vision
5 seconds When executed, the player puts their arms out and forms a square with their fingers, as to suggest a camera.
Schadenfreude
Schadenfreude
Variable When executed, the player revels in the humiliation of their opponents.
High Five!
High Five!
Variable When executed, the player holds one hand up and waits indefinitely for a player to taunt in front of them. The two players will then high five and express enthusiasm. Taunting again or jumping before another player accepts will end the taunt.
Shred Alert
Shred Alert
4 seconds When executed, the player summons an electric guitar and plays an intense solo on it as fireworks and lightning spout from behind.
Conga
Conga
Variable When executed, the player will indefinitely perform a dance while slowly walking forward. Other players will be able to join in by taunting near a dancing player. The player cannot stop slowly walking forward, but can turn with the keys used to strafe left and right. Taunting again or jumping will end the taunt.
Square Dance
Square Dance
Variable When executed, the player begins dancing indefinitely, until another player taunts in front of them, at which point the two will perform a square dance while folk music is played. Taunting again or jumping before another player accepts will end the taunt.
Skullcracker
Skullcracker
Variable When executed, the player taps their head or helmet, and wait for another player to taunt in front of them, at which point the two will bash their heads together.
Flippin' Awesome
Flippin' Awesome
Variable When executed, the player crouches and waits indefinitely for a player to taunt in front of them. The initiator will then help the receiver perform a backflip. Taunting again or jumping before another player accepts will end the taunt. Different classes preform this taunt differently (eg: Heavy will flip with one finger and fall over when flipped, the Spy will do a pirouette, ect.)
Rock, Paper, Scissors
Rock, Paper, Scissors
Variable When executed, the player puts forth a challenge to a game of rock, paper, scissors. When another player taunts in front of the initiator, the two players will then play against each other, with a random outcome. If the players are on opposing teams, the loser explodes. Taunting again or jumping before another player accepts will end the taunt.

Thriller taunt

The Heavy performing the Thriller taunt.