Difference between revisions of "User:RobotSpy"
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Revision as of 11:25, 22 August 2014
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Each class has its own series of taunts. These can be performed using default key: G, to bring up a small menu to select an action taunt, or press G again to perform the taunt for their weapon, for the PC, OS X, and Linux, for the Xbox 360, Right Bumper for the Sixense/Razer Hydra Motion Control and for the PS3, with most weapons possessing their own unique animation and dialog line(s), though some taunts may be shared between similar weapons. Several lines of dialog are chosen at semi-random during a taunt, with one line being chosen at random and every line after it following a specific order. Taunts are generally used for gloating purposes after killing an opponent, to celebrate a victory, provoke living opponents, or simply for comedic effect, and for the most part have no direct effect on gameplay. However, certain taunts have effects such as healing the player and his teammates, stunning, damaging, and usually killing opponents. Taunts that kill enemy players are known as "Attack taunts" or "Kill taunts". Several achievements also require the use of taunts. Although taunts can be used during humiliation and Stalemate, related achievements are not awarded. Caution should be exercised when performing a taunt; while a player performs a taunt, they are left vulnerable and the view shifts from first to third-person, leaving the player unable to act until the taunt is concluded (though Demomen are able to activate their Stickybombs while taunting).
Taunting cannot be performed underwater or while airborne. The effects of knockback will instantly cancel any taunt. All taunts, including Kill taunts, can be successfully performed while stunned.
A minority of weapons, such as the Engineer's PDAs, Jarate, and Sapper, all lack taunts. The Heavy's food and Scout's drinks function as both a consumable and taunt when activated, moving the player into a third-person view. While the Heavy's consumable taunts activate upon pressing the taunt key, the Scout's consumables only activate upon pressing the primary fire key. All weapons that have been released in "Community" updates do not have unique taunts, instead using a pre-existing taunt or nothing at all.
On servers with the variable tf_allow_taunt_switch
set to 1, it is possible to switch weapons after pressing the key to taunt, but before the taunt animation actually plays. This results in a character performing the taunt for the weapon being used before pressing the taunt key, but holding the new weapon. This behavior was originally a glitch that was unintentionally "fixed" in the Mann-Conomy Update, and later made into a server side option at community request. Setting this variable to 2 results in the ability to switch weapons at any time during the taunt. With the variable set to 0, any attempt to switch weapons will result in the player instantaneously switching back to the weapon used for the taunt.
Taunts by class
- Scout taunts
- Soldier taunts
- Pyro taunts
- Demoman taunts
- Heavy taunts
- Engineer taunts
- Medic taunts
- Sniper taunts
- Spy taunts
Special taunts
Certain special taunts are also known as "Kill taunts" or "Taunt attacks", as they deal 400+ damage and have the potential to kill any opponent in a single hit (with the exception of Armageddon and Execution, which can only deal a maximum of 400 damage, and so are not powerful enough to kill a Heavy with maximum overheal).
Class | Kill Taunt | Kill Icons | Weapons | Damage | Duration | Details |
---|---|---|---|---|---|---|
Grand Slam |
Sandman Atomizer |
500 (Instant kill) | 5 seconds | Sends the enemy flying Slowest kill taunt | ||
Grenade |
Equalizer Escape Plan |
500 (Instant kill) | 4 seconds | 6ft blast radius Kills player upon completion. Destroys buildings | ||
(Lumbricus Lid) | ||||||
Hadouken |
Shotgun Flare Gun Detonator Reserve Shooter Manmelter |
500 (Instant kill) | 3 seconds | Kills with fire effect Can kill more than one opponent at once Slightly slower than Showdown Destroys buildings Knocks enemy back a few feet | ||
Armageddon |
Rainblower | 400 (damage halved for every subsequent enemy hit) 60 (afterburn) |
5 seconds | Deals heavy damage with fire effect within 6ft radius Applies afterburn Slight knockback | ||
(Afterburn) | ||||||
Execution |
Scorch Shot | 400 (Close range) 15 (Medium to long range) |
4 seconds | Deals heavy damage with fire effect at point blank or close range At longer ranges or on miss it will act like a normal flare Consumes ammo | ||
Barbarian Swing |
Eyelander Horseless Headless Horsemann's Headtaker Claidheamh Mòr Half-Zatoichi Persian Persuader Nessie's Nine Iron |
500 (Instant kill) | 5 seconds | Adds a head to the killer's head count when wielding the Eyelander, Nessie's Nine Iron, and the Horseless Headless Horsemann's Headtaker. Counts as an honourable kill with the Half-Zatoichi and allows you to sheath the weapon | ||
High Noon |
Fists Saxxy Apoco-Fists Holiday Punch |
400-500 (Instant kill) | 3 seconds | Has medium range and a wide bullet spread Fastest kill taunt | ||
Guitar Smash |
Frontier Justice | 500 (Instant kill) | 4 seconds | Will smash the target's head in, so it appears their neck has been broken | ||
Arm Blender |
Gunslinger | 1 per hit (Stun, 14 fast hits) 500 (Instant kill) |
4 seconds | Gibs the opponent if they were killed by the final blow, ragdolls if killed by the spinning | ||
Uberslice |
Ubersaw | 1 (Swing, stun effect) 500 (Instant kill) |
4 seconds approx | Initial stab has stun effect (1 damage, adds 25% to ÜberCharge meter), followed by the killing Ubersaw removal (adds 75% to ÜberCharge meter, 100% in whole) | ||
Arrow Stab |
Huntsman Fortified Compound |
None (Stab, stun effect) 500 (Instant kill) |
4 seconds | Arrow stab with stun effect, followed by arrow removal, causing death Moving target may keep moving after stab for 0.1 seconds, allowing time to get out of the arrow removal radius Stun lasts longer than time it takes to complete taunt, making it possible to skew again if target dodges removal | ||
Fencing |
Knife Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Black Rose |
50 (Swings) 500 (Instant kill) |
5 seconds | Two swings followed by a killing thrust Can kill more than one opponent in a single thrust Destroys buildings |
Other taunts will grant the user and/or their teammates special abilities.
Class | Taunt Effects | Weapons | Duration | Details |
---|---|---|---|---|
Drinking |
Bonk! Atomic Punch Crit-a-Cola |
1.2 seconds | Bonk! Atomic Punch grants the user invulnerability for 8 seconds. The user will also go into 3rd perspective for the duration of the time. Crit-a-Cola will allow the user to give out Mini-crits for 8 seconds as well as increase speed by 25% at the cost of an extra 10% damage intake. | |
Mmmph |
Phlogistinator | 2 seconds | Fills all health, enables a primary weapon crit boost, and gives 75% damage resistance for the duration of the taunt, once Mmmph bar is full when the Phlogistinator is equipped. Can protect the user from Telefrag. | |
Nomming |
Sandvich Buffalo Steak Sandvich Dalokohs Bar Fishcake Robo-Sandvich |
4.3 seconds | The Sandvich will gradually restore all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger the cooldown if health is already full. The Buffalo Steak Sandvich restricts the user to their melee weapon, causes them to dish out Mini-crit attacks and take an additional 25% damage, and grants a 35% movement speed increase; this effect lasts 15 seconds, and has a cooldown that activates under the same conditions as the Sandvich. The Dalokohs Bar and Fishcake will grant the user an extra 50 health for 30 seconds and will heal 100 health (25 health each second). Unlike the other lunchbox items, it has no cooldown bar. | |
Eureka Effect Taunt |
Eureka Effect | 2 seconds | Teleports player to teleporter exit or back to spawn and replenishes all health, metal, and ammo | |
Oktoberfest |
Kritzkrieg | 4 seconds | Heals player for 11 health | |
Medicating Melody |
Amputator | 4 seconds | Heals nearby teammates |
Action taunts
These are separate taunts that can be equipped in 8 different slots. Pressing G will bring up the taunt menu, allowing them to perform the taunt of their choice.
Taunt | Class | Duration | Details |
---|---|---|---|
Battin' a Thousand |
5 seconds | When executed, the Scout spins his melee weapon around, throws it in the air, and balances it on his hand. | |
Deep Fried Desire |
4 seconds | When executed, the Scout takes out a bucket of fried chicken, selects a drumstick, then throws it away, similar to a scene in Expiration Date. | |
Fresh Brewed Victory |
5 seconds | When executed, the Soldier puts one foot on a bag of coffee grounds and drinks victoriously from a coffee mug. | |
Party Trick |
7 seconds | When executed, the Pyro takes out a long balloon, ties it into a Balloonicorn, lights it with a small lighter, and laughs as it does a few flips in the air while burning. Whilst in Pyrovision, this taunt is different. | |
Spent Well Spirits |
10 seconds | When executed, the Demoman bites the top off of a grenade, pours a bottle of whiskey and some gunpowder from the grenade into his mouth, and spits the mixture out over a cigarette lighter, causing a small explosion. | |
Oblooterated |
4 seconds | When executed, the Demoman takes out a case of beer, holds a bottle up, and cheers, as in Expiration Date. | |
Rancho Relaxo |
Variable | When executed, the Engineer puts down a toolbox, which unfolds into a lawn chair. He lies down in the chair, and alternately drinks from a beer bottle or burps. Taunting again or jumping will fold up the chair and end the taunt. | |
Meet the Medic |
5 seconds | When executed, the Medic strikes a heroic pose and glows as doves fly out from around him while a slight chant of "opera" music plays in the background. | |
Results Are In |
5 seconds | When executed, the Medic takes out an X-ray sheet showing a skeleton with a rocket in its ribs, examines it, then crumples it up and throws it away. | |
I See You |
3 seconds | When executed, the Sniper brings two fingers to his eyes, then points ahead. | |
Buy A Life |
5 seconds | When executed, the Spy takes a wad of dollar bills out of his suit, counts a few, and tosses them in front of him. | |
Director's Vision |
5 seconds | When executed, the player puts their arms out and forms a square with their fingers, as to suggest a camera. | |
Schadenfreude |
Variable | When executed, the player revels in the humiliation of their opponents. | |
High Five! |
Variable | When executed, the player holds one hand up and waits indefinitely for a player to taunt in front of them. The two players will then high five and express enthusiasm. Taunting again or jumping before another player accepts will end the taunt. | |
Shred Alert |
4 seconds | When executed, the player summons an electric guitar and plays an intense solo on it as fireworks and lightning spout from behind. | |
Conga |
Variable | When executed, the player will indefinitely perform a dance while slowly walking forward. Other players will be able to join in by taunting near a dancing player. The player cannot stop slowly walking forward, but can turn with the keys used to strafe left and right. Taunting again or jumping will end the taunt. | |
Square Dance |
Variable | When executed, the player begins dancing indefinitely, until another player taunts in front of them, at which point the two will perform a square dance while folk music is played. Taunting again or jumping before another player accepts will end the taunt. | |
Skullcracker |
Variable | When executed, the player taps their head or helmet, and wait for another player to taunt in front of them, at which point the two will bash their heads together. | |
Flippin' Awesome |
Variable | When executed, the player crouches and waits indefinitely for a player to taunt in front of them. The initiator will then help the receiver perform a backflip. Taunting again or jumping before another player accepts will end the taunt. Different classes preform this taunt differently (eg: Heavy will flip with one finger and fall over when flipped, the Spy will do a pirouette, ect.) | |
Rock, Paper, Scissors |
Variable | When executed, the player puts forth a challenge to a game of rock, paper, scissors. When another player taunts in front of the initiator, the two players will then play against each other, with a random outcome. If the players are on opposing teams, the loser explodes. Taunting again or jumping before another player accepts will end the taunt. |
Thriller taunt
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