Difference between revisions of "Anti-Heavy strategy"
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{{Quotation|'''The Soldier'''|This American boot just kicked your ass back to Russia.|sound=Soldier_DominationHeavy06.wav}} | {{Quotation|'''The Soldier'''|This American boot just kicked your ass back to Russia.|sound=Soldier_DominationHeavy06.wav}} | ||
− | The '''[[Heavy]]''' is the sturdiest | + | The '''[[Heavy]]''' is the sturdiest but least maneuverable class. He easily soaks up damage and still pose a threat thanks to his Minigun, which can mow down anyone who dares face him head-on. The Heavy will almost always be found at the frontlines, supported by a Medic. Because his direct combat capabilities are so powerful, taking him down will require smart play or additional firepower from teammates. The Heavy's weakness lies in his size and lack of speed, which makes him an easy target for sneak attacks or ranged weapons. Additionally, less diverse loadout options limit his unpredictability; any of his weapons that provide utility usually come with heavy drawbacks in combat. |
== General == | == General == | ||
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! align="center" valign="center" style="padding:0.5em" |[[File:Heavy_badge_RED.png|40px]] [[Classes|Role]] | ! align="center" valign="center" style="padding:0.5em" |[[File:Heavy_badge_RED.png|40px]] [[Classes|Role]] | ||
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− | * The Heavy's large size and | + | * The Heavy's large size and firepower often places him at the center of any fight. |
− | + | * He is a natural shield for his allies; taking him out can often cause the enemy team to hesitate. | |
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! align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] [[Health]] | ! align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] [[Health]] | ||
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− | * The Heavy can soak up | + | * The Heavy has the largest health pool of all nine classes and can soak up tons of damage. Defeating him will usually require focused fire from multiple allies, especially if he is being healed. |
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! align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] [[Speed]] | ! align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] [[Speed]] | ||
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− | * The Heavy's slow movement speed | + | * The Heavy's slow movement speed limits his ability to pursue or avoid you. If you can't take him by surprise, take potshots from behind cover to get free hits in. |
+ | * Combined with his large body, the Heavy is an easy target for Snipers and Spies. | ||
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! align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] [[Weapons|Power]] | ! align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] [[Weapons|Power]] | ||
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− | * The Heavy | + | * The Heavy possesses the most powerful weapons in the game. This usually means that fighting him head-on without backup is a bad idea. |
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=== Primary weapons === | === Primary weapons === | ||
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{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
! class="header" colspan="1" width="200"| Weapon | ! class="header" colspan="1" width="200"| Weapon | ||
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! align="center" valign="center" style="padding:0.5em" | {{icon item|Minigun|100px}}<br />'''[[Minigun]] + reskins''' | ! align="center" valign="center" style="padding:0.5em" | {{icon item|Minigun|100px}}<br />'''[[Minigun]] + reskins''' | ||
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− | * The Minigun | + | * The Minigun rapidly fires rounds that deal immense damage, but is inaccurate over distances. Use cover and don't charge directly at him. |
+ | * The Heavy must spin-up his Minigun for a moment before be can begin firing. This makes him vulnerable to ambushes and coordinated attacks from different directions. | ||
+ | * When firing the Minigun, the Heavy's movement speed slows to a crawl, making him a very easy target. | ||
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Natascha}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Natascha}} | ||
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− | * | + | * Natascha has a longer spin-up than the default Minigun, but slows targets it hits. This makes hit-and-run tactics easier to begin, but harder to run away from should you be caught in its fire. |
− | + | * A Heavy with Natascha deals significantly less damage than if using other primary weapons, meaning that other bulky classes like the Soldier can take him head-on with proper positioning. | |
− | * A Heavy with Natascha | + | * At long distances, this weapon's [[Slowdown|slow down]] has little effect. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Brass Beast}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Brass Beast}} | ||
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* The Brass Beast deals insane damage, making it near impossible to face directly. | * The Brass Beast deals insane damage, making it near impossible to face directly. | ||
− | * The Brass Beast takes even longer to spin-up than Natascha and brings the Heavy's speed to a crawl, making it impossible for him to avoid oncoming fire | + | * The Brass Beast takes even longer to spin-up than Natascha and brings the Heavy's speed to a crawl, making it impossible for him to avoid oncoming fire. |
− | * | + | * The Brass Beast encourages the Heavy to linger in defensive locations longer. When fighting in enemy territory, take care to not run straight into a Heavy, no matter what weapon he wields. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Tomislav}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Tomislav}} | ||
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− | * The Tomislav spins up quickly and silently, making it excel at ambushing. It becomes more difficult to tell if a Heavy is lying in wait or is just coming around a corner | + | * The Tomislav spins up quickly and silently, making it excel at ambushing. It becomes more difficult to tell if a Heavy is lying in wait or is just coming around a corner. Be prepared as you move into enemy territory. |
* Forcing the Heavy to fight in the open will lower his effectiveness, as the Tomislav fires 20% slower than the Minigun. | * Forcing the Heavy to fight in the open will lower his effectiveness, as the Tomislav fires 20% slower than the Minigun. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Huo-Long Heater}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Huo-Long Heater}} | ||
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+ | * If a Heavy revs the Huo-Long Heater, it consumes ammo to deploy a ring of flames. Stealing or causing him to waste ammunition forces him to not rev his weapon in conservation. | ||
* Spies can jump over the ring of flames let out by the Huo-Long Heater, making it possible for them backstab the Heavy without being set on fire or losing their [[Spy-cicle]]. | * Spies can jump over the ring of flames let out by the Huo-Long Heater, making it possible for them backstab the Heavy without being set on fire or losing their [[Spy-cicle]]. | ||
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* A Heavy may switch to the Shotgun when he is moving between areas or his Minigun runs out of ammunition. Take him down before he can prepare his other weapon. | * A Heavy may switch to the Shotgun when he is moving between areas or his Minigun runs out of ammunition. Take him down before he can prepare his other weapon. | ||
* The Shotgun is a point-blank-to-medium range weapon and will be ineffective at long range. | * The Shotgun is a point-blank-to-medium range weapon and will be ineffective at long range. | ||
− | * The Shotgun only has six shots. | + | * The Shotgun only has six shots. If the Heavy runs out of shots, keep the pressure up to deter him from switching to his Minigun. |
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|align="center" valign="center" style="padding:0.5em" | {{Table icon|Family Business}} | |align="center" valign="center" style="padding:0.5em" | {{Table icon|Family Business}} | ||
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==== Edibles ==== | ==== Edibles ==== | ||
* A Lunchbox item replaces the Heavy's Shotgun, leaving him with one less weapon to attack you with. | * A Lunchbox item replaces the Heavy's Shotgun, leaving him with one less weapon to attack you with. | ||
− | * If a Heavy retreats from a fight | + | * If a Heavy retreats from a fight, check if he's trying to eat. The distinct "nomming" sound makes him easy to track down. |
− | * A Heavy is | + | * A Heavy is defenseless while eating. If no other enemies are nearby, interrupt his meal and kill him. |
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{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
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| align="center" valign="center" style="padding:0.5em" | {{icon item|Sandvich|100px}}<br />'''{{item link|Sandvich}} + reskins''' | | align="center" valign="center" style="padding:0.5em" | {{icon item|Sandvich|100px}}<br />'''{{item link|Sandvich}} + reskins''' | ||
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− | * The Sandvich slowly restores the Heavy to full health | + | * The Sandvich slowly restores the Heavy to full health as he eats it, so he may be able to soak up the damage dealt by your attacks. At the very least, harm him enough so that eating the Sandvich was a pointless endeavor. Alternatively, use a [[kill taunt]] that is faster than the eating animation. |
− | * A Heavy can acquire a new Sandvich by picking up a medkit while at full health; | + | * A Heavy can acquire a new Sandvich by picking up a medkit while at full health; take any nearby medkits for yourself or damage him so that he does not receive a brand new Sandvich. |
− | * A Heavy can throw his Sandvich on the ground for anyone else to pick up in order to regain 50% of their HP instantly. This is commonly done to heal a friendly [[Medic]] | + | * A Heavy can throw his Sandvich on the ground for anyone else to pick up in order to regain 50% of their HP instantly. This is commonly done to heal a friendly [[Medic]]. Steal the Sandvich yourself or knock his allies away using [[knock back]]. |
+ | * | ||
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! align="center" valign="center" style="padding:0.5em" | {{icon item|Dalokohs Bar|100px}}<br />'''[[Dalokohs Bar]] + reskins''' | ! align="center" valign="center" style="padding:0.5em" | {{icon item|Dalokohs Bar|100px}}<br />'''[[Dalokohs Bar]] + reskins''' | ||
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* The Buffalo Steak Sandvich increases the Heavy's speed and damage, but locks him into his melee weapon. Keep a distance if possible. | * The Buffalo Steak Sandvich increases the Heavy's speed and damage, but locks him into his melee weapon. Keep a distance if possible. | ||
− | * Additionally, it increases the damage the Heavy takes. If he uses | + | * Additionally, it increases the damage the Heavy takes. If he uses its speed boost to reach the front lines and you catch him off guard, it's an easy kill. |
* Like the regular Sandvich, a Heavy can toss his Buffalo Steak Sandvich for others to pick up. Try to deny his allies this healing. | * Like the regular Sandvich, a Heavy can toss his Buffalo Steak Sandvich for others to pick up. Try to deny his allies this healing. | ||
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* If a Heavy gains the critical hit boost from the K.G.B., stay back until it wears off. If he kills you, your death will just reset the effect's duration. | * If a Heavy gains the critical hit boost from the K.G.B., stay back until it wears off. If he kills you, your death will just reset the effect's duration. | ||
− | * The Heavy can also apply | + | * The Heavy can also apply the Crit boost to his other weapons when switched. Quickly decide whether to take him down or temporarily retreat. |
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| align="center" valign="center" style="padding:0.5em" | {{icon item|Gloves of Running Urgently|100px}} | | align="center" valign="center" style="padding:0.5em" | {{icon item|Gloves of Running Urgently|100px}} | ||
<br />'''[[Gloves of Running Urgently]] + reskins''' | <br />'''[[Gloves of Running Urgently]] + reskins''' | ||
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− | * A Heavy will usually only have the G.R.U. out | + | * A Heavy will usually only have the G.R.U. out while running to a battlefield and switch weapons once he arrives. While they are active, he takes increased damage. He might not expect enemies along the way, so you can ambush him en route. |
− | * | + | * While the Heavy has the G.R.U. active, he will be marked for death and has to waste time switching to another weapon. |
* A Heavy could use the G.R.U. as a means of pursuit. If you cannot escape him, turn around and fight before he switches to another weapon. | * A Heavy could use the G.R.U. as a means of pursuit. If you cannot escape him, turn around and fight before he switches to another weapon. | ||
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* Try not to engage in melee combat with a Heavy using the Holiday Punch; if he manages to hit your back, you will be stuck laughing in place. | * Try not to engage in melee combat with a Heavy using the Holiday Punch; if he manages to hit your back, you will be stuck laughing in place. | ||
− | * You cannot be forced into an animation while jumping. If you're fighting a Heavy with the Holiday Punch, | + | * You cannot be forced into an animation while jumping. If you're fighting a Heavy with the Holiday Punch, jump whenever he punches. |
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Revision as of 06:36, 24 September 2014
“ | This American boot just kicked your ass back to Russia.
Click to listen
— The Soldier
|
” |
The Heavy is the sturdiest but least maneuverable class. He easily soaks up damage and still pose a threat thanks to his Minigun, which can mow down anyone who dares face him head-on. The Heavy will almost always be found at the frontlines, supported by a Medic. Because his direct combat capabilities are so powerful, taking him down will require smart play or additional firepower from teammates. The Heavy's weakness lies in his size and lack of speed, which makes him an easy target for sneak attacks or ranged weapons. Additionally, less diverse loadout options limit his unpredictability; any of his weapons that provide utility usually come with heavy drawbacks in combat.
Contents
General
Attributes | Anti-Heavy strategy |
---|---|
Role |
|
Health |
|
Speed |
|
Power |
|
Weapon-specific
Main article: Heavy weapons
Primary weapons
Weapon | Anti-Heavy strategy |
---|---|
Minigun + reskins |
|
Natascha |
|
Brass Beast |
|
Tomislav |
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Huo-Long Heater |
|
Secondary weapons
Armaments
Weapon | Anti-Heavy strategy |
---|---|
Shotgun |
|
Family Business |
|
Edibles
- A Lunchbox item replaces the Heavy's Shotgun, leaving him with one less weapon to attack you with.
- If a Heavy retreats from a fight, check if he's trying to eat. The distinct "nomming" sound makes him easy to track down.
- A Heavy is defenseless while eating. If no other enemies are nearby, interrupt his meal and kill him.
Weapon | Anti-Heavy strategy |
---|---|
Sandvich + reskins |
|
Dalokohs Bar + reskins |
|
Buffalo Steak Sandvich |
|
Melee weapons
Weapon | Anti-Heavy strategy |
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|
|
Killing Gloves of Boxing |
|
|
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Warrior's Spirit |
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Fists of Steel |
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Eviction Notice |
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Holiday Punch |
|
See also
|