Difference between revisions of "October 30, 2014 Patch"
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* Fixed grenade projectiles doing more damage than expected | * Fixed grenade projectiles doing more damage than expected | ||
* Fixed players changing team to respawn outside of their cart while playing a minigame | * Fixed players changing team to respawn outside of their cart while playing a minigame | ||
− | * Fixed players being able to use the Eureka effect while in their bumper car | + | * Fixed players being able to use the [[Eureka Effect|Eureka effect]] while in their bumper car |
− | * Fixed a bug that let Engineers move faster while carrying a building | + | * Fixed a bug that let [[Engineer|Engineers]] move faster while carrying a building |
− | * Fixed the Spycicle not giving the Spy fire resistance | + | * Fixed the [[Spycicle]] not giving the [[Spy]] fire resistance |
− | * Fixed The Manngaroo itemset including the wrong item | + | * Fixed The [[Manngaroo]] itemset including the wrong item |
− | * Updated the equip_region for the Vaccinator and Quick-Fix | + | * Updated the equip_region for the [[Vaccinator]] and [[Quick-Fix]] |
* Fixed a bug where players would not get a kill credit for turning another player in to a ghost | * Fixed a bug where players would not get a kill credit for turning another player in to a ghost | ||
* Updated player ghosts to always use team color | * Updated player ghosts to always use team color | ||
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** Fixed showing the health of cloaked Spies | ** Fixed showing the health of cloaked Spies | ||
** Fixed not hiding the panel when players are no longer visible | ** Fixed not hiding the panel when players are no longer visible | ||
− | * Added ConVar tf_weapon_criticals_melee to control whether melee weapons have random crits. Works separately from tf_weapon_criticals. | + | * Added ConVar {{cvar|tf_weapon_criticals_melee}} to control whether melee weapons have random crits. Works separately from {{cvar|tf_weapon_criticals}}. |
* Fixed the knife not playing its backstab animation when crits are disabled | * Fixed the knife not playing its backstab animation when crits are disabled | ||
* Fixed round-end crits not working when tf_weapon_criticals is set to zero | * Fixed round-end crits not working when tf_weapon_criticals is set to zero | ||
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** Replaced large ammo kits near the Strongmann machine with spells | ** Replaced large ammo kits near the Strongmann machine with spells | ||
** Reduced ammo kit size on the bridge from full to medium | ** Reduced ammo kit size on the bridge from full to medium | ||
− | ** Updated HHH to use a giant Necro Smasher when attacking players | + | ** Updated [[Horseless Headless Horsemann|HHH]] to use a giant [[Necro Smasher]] when attacking players |
** Platform game: | ** Platform game: | ||
− | *** Fixed Merasmus giving instructions in the platform game when it gets to the final platform | + | *** Fixed [[Merasmus]] giving instructions in the platform game when it gets to the final platform |
*** Center tent pole now vanishes when the final platform is reached | *** Center tent pole now vanishes when the final platform is reached | ||
** Soccer game: | ** Soccer game: |
Revision as of 01:59, 31 October 2014
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Note: No source link has been provided.
Patch notes
Team Fortress 2
- Fixed a dedicated server crash related to the new map sd_doomsday_event and server-wide curses
- Fixed Blue team hearing the win audio instead of the lose audio when Red gets the tickets to the Strongmann machine
- Fixed grenade projectiles doing more damage than expected
- Fixed players changing team to respawn outside of their cart while playing a minigame
- Fixed players being able to use the Eureka effect while in their bumper car
- Fixed a bug that let Engineers move faster while carrying a building
- Fixed the Spycicle not giving the Spy fire resistance
- Fixed The Manngaroo itemset including the wrong item
- Updated the equip_region for the Vaccinator and Quick-Fix
- Fixed a bug where players would not get a kill credit for turning another player in to a ghost
- Updated player ghosts to always use team color
- Updated the new TargetID system
- Added Advance Option and ConVar to disable floating health icon (tf_hud_target_id_disable_floating_health)
- Added Advance Option to control the alpha of TargetID nameplate
- Fixed not showing for disguised enemy Spies
- Fixed showing the health of cloaked Spies
- Fixed not hiding the panel when players are no longer visible
- Added ConVar
tf_weapon_criticals_melee
to control whether melee weapons have random crits. Works separately fromtf_weapon_criticals
. - Fixed the knife not playing its backstab animation when crits are disabled
- Fixed round-end crits not working when tf_weapon_criticals is set to zero
- Updated sd_doomsday_event
- Added spell pickups near the ticket case spawn
- Reduced mega spell respawn time from 90 seconds to 45 seconds
- Fixed curses occurring in bumper car minigames
- Fixed players being able to boost their bumper cars early
- Increased the damage that bumper cars receive from collisions
- Players can no longer suicide when in a Bumper Car
- Replaced large ammo kits near the Strongmann machine with spells
- Reduced ammo kit size on the bridge from full to medium
- Updated HHH to use a giant Necro Smasher when attacking players
- Platform game:
- Fixed Merasmus giving instructions in the platform game when it gets to the final platform
- Center tent pole now vanishes when the final platform is reached
- Soccer game:
- Added HHH, spawns 45 seconds into the match
- Duck game:
- Increased max score to 200
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: bin/tf.fgd
Modified: hl2/resource/gameui_thai.txt
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_danish.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_english.txt
Modified: tf/resource/tf_finnish.txt
Modified: tf/resource/tf_french.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_hungarian.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_japanese.txt
Modified: tf/resource/tf_korean.txt
Modified: tf/resource/tf_koreana.txt
Modified: tf/resource/tf_norwegian.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_portuguese.txt
Modified: tf/resource/tf_romanian.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_schinese.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_swedish.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: tf/tf2_misc_dir.vpk/cfg/user_default.scr
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/sd_doomsday_event.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/maps/sd_doomsday_event.nav
Modified: tf/tf2_misc_dir.vpk/models/bots/headless_hatman_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/bots/merasmus/merasmus.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/bots/merasmus/merasmus.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/bots/merasmus/merasmus.mdl
Modified: tf/tf2_misc_dir.vpk/models/bots/merasmus/merasmus.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/bots/merasmus/merasmus.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_big_mallet/c_big_mallet.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_big_mallet/c_big_mallet.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_big_mallet/c_big_mallet.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_big_mallet/c_big_mallet.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_big_mallet/c_big_mallet.vvd
Modified: tf/tf2_misc_dir.vpk/particles/halloween.pcf
Modified: tf/tf2_textures_dir.vpk/materials/models/bots/merasmus/merasmus.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/bots/merasmus/merasmus_spectral.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_big_mallet.vtf