Difference between revisions of "October 30, 2014 Patch"

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m (Links, cvars)
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* Fixed grenade projectiles doing more damage than expected
 
* Fixed grenade projectiles doing more damage than expected
 
* Fixed players changing team to respawn outside of their cart while playing a minigame
 
* Fixed players changing team to respawn outside of their cart while playing a minigame
* Fixed players being able to use the Eureka effect while in their bumper car
+
* Fixed players being able to use the [[Eureka Effect|Eureka effect]] while in their bumper car
* Fixed a bug that let Engineers move faster while carrying a building
+
* Fixed a bug that let [[Engineer|Engineers]] move faster while carrying a building
* Fixed the Spycicle not giving the Spy fire resistance
+
* Fixed the [[Spycicle]] not giving the [[Spy]] fire resistance
* Fixed The Manngaroo itemset including the wrong item
+
* Fixed The [[Manngaroo]] itemset including the wrong item
* Updated the equip_region for the Vaccinator and Quick-Fix
+
* Updated the equip_region for the [[Vaccinator]] and [[Quick-Fix]]
 
* Fixed a bug where players would not get a kill credit for turning another player in to a ghost
 
* Fixed a bug where players would not get a kill credit for turning another player in to a ghost
 
* Updated player ghosts to always use team color
 
* Updated player ghosts to always use team color
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** Fixed showing the health of cloaked Spies
 
** Fixed showing the health of cloaked Spies
 
** Fixed not hiding the panel when players are no longer visible
 
** Fixed not hiding the panel when players are no longer visible
* Added ConVar tf_weapon_criticals_melee to control whether melee weapons have random crits. Works separately from tf_weapon_criticals.
+
* Added ConVar {{cvar|tf_weapon_criticals_melee}} to control whether melee weapons have random crits. Works separately from {{cvar|tf_weapon_criticals}}.
 
* Fixed the knife not playing its backstab animation when crits are disabled
 
* Fixed the knife not playing its backstab animation when crits are disabled
 
* Fixed round-end crits not working when tf_weapon_criticals is set to zero
 
* Fixed round-end crits not working when tf_weapon_criticals is set to zero
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** Replaced large ammo kits near the Strongmann machine with spells
 
** Replaced large ammo kits near the Strongmann machine with spells
 
** Reduced ammo kit size on the bridge from full to medium
 
** Reduced ammo kit size on the bridge from full to medium
** Updated HHH to use a giant Necro Smasher when attacking players
+
** Updated [[Horseless Headless Horsemann|HHH]] to use a giant [[Necro Smasher]] when attacking players
 
** Platform game:
 
** Platform game:
*** Fixed Merasmus giving instructions in the platform game when it gets to the final platform
+
*** Fixed [[Merasmus]] giving instructions in the platform game when it gets to the final platform
 
*** Center tent pole now vanishes when the final platform is reached
 
*** Center tent pole now vanishes when the final platform is reached
 
** Soccer game:
 
** Soccer game:

Revision as of 01:59, 31 October 2014

Note: No source link has been provided.

Patch notes

Team Fortress 2

  • Fixed a dedicated server crash related to the new map sd_doomsday_event and server-wide curses
  • Fixed Blue team hearing the win audio instead of the lose audio when Red gets the tickets to the Strongmann machine
  • Fixed grenade projectiles doing more damage than expected
  • Fixed players changing team to respawn outside of their cart while playing a minigame
  • Fixed players being able to use the Eureka effect while in their bumper car
  • Fixed a bug that let Engineers move faster while carrying a building
  • Fixed the Spycicle not giving the Spy fire resistance
  • Fixed The Manngaroo itemset including the wrong item
  • Updated the equip_region for the Vaccinator and Quick-Fix
  • Fixed a bug where players would not get a kill credit for turning another player in to a ghost
  • Updated player ghosts to always use team color
  • Updated the new TargetID system
    • Added Advance Option and ConVar to disable floating health icon (tf_hud_target_id_disable_floating_health)
    • Added Advance Option to control the alpha of TargetID nameplate
    • Fixed not showing for disguised enemy Spies
    • Fixed showing the health of cloaked Spies
    • Fixed not hiding the panel when players are no longer visible
  • Added ConVar tf_weapon_criticals_melee to control whether melee weapons have random crits. Works separately from tf_weapon_criticals.
  • Fixed the knife not playing its backstab animation when crits are disabled
  • Fixed round-end crits not working when tf_weapon_criticals is set to zero
  • Updated sd_doomsday_event
    • Added spell pickups near the ticket case spawn
    • Reduced mega spell respawn time from 90 seconds to 45 seconds
    • Fixed curses occurring in bumper car minigames
    • Fixed players being able to boost their bumper cars early
    • Increased the damage that bumper cars receive from collisions
    • Players can no longer suicide when in a Bumper Car
    • Replaced large ammo kits near the Strongmann machine with spells
    • Reduced ammo kit size on the bridge from full to medium
    • Updated HHH to use a giant Necro Smasher when attacking players
    • Platform game:
      • Fixed Merasmus giving instructions in the platform game when it gets to the final platform
      • Center tent pole now vanishes when the final platform is reached
    • Soccer game:
      • Added HHH, spawns 45 seconds into the match
    • Duck game:
      • Increased max score to 200

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: bin/tf.fgd
Modified: tf/steam.inf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/sd_doomsday_event.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/maps/sd_doomsday_event.nav
Modified: tf/tf2_misc_dir.vpk/models/bots/headless_hatman_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/bots/merasmus/merasmus.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/bots/merasmus/merasmus.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/bots/merasmus/merasmus.mdl
Modified: tf/tf2_misc_dir.vpk/models/bots/merasmus/merasmus.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/bots/merasmus/merasmus.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_big_mallet/c_big_mallet.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_big_mallet/c_big_mallet.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_big_mallet/c_big_mallet.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_big_mallet/c_big_mallet.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_big_mallet/c_big_mallet.vvd
Modified: tf/tf2_misc_dir.vpk/particles/halloween.pcf
Modified: tf/tf2_textures_dir.vpk/materials/models/bots/merasmus/merasmus.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/bots/merasmus/merasmus_spectral.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_big_mallet.vtf