Difference between revisions of "Weapons"

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m (Undo edit by Minip (Talk) (179703) Avoids confusion)
(Standard -> Stock. Uniformity among the other pages that label them so.)
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| 3-10
 
| 3-10
 
| 180
 
| 180
| Standard
+
| Stock
 
|-
 
|-
 
| {{Backpack icon|weapon=Force-A-Nature|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Force-A-Nature|icon-size=100x100px}}
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| 45-60
 
| 45-60
 
| 270 (D/H)
 
| 270 (D/H)
| Standard
+
| Stock
 
|-
 
|-
 
| {{Backpack icon|weapon=Direct Hit|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Direct Hit|icon-size=100x100px}}
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| N/A
 
| N/A
 
| 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)
 
| 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)
| Standard
+
| Stock
 
|-
 
|-
 
| {{Backpack icon|weapon=Backburner|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Backburner|icon-size=100x100px}}
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| 64-132 (D/H)
 
| 64-132 (D/H)
 
| 280-300 (D/H)
 
| 280-300 (D/H)
| Standard
+
| Stock
 
|-
 
|-
 
| {{Backpack icon|weapon=Minigun|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Minigun|icon-size=100x100px}}
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| 5-10
 
| 5-10
 
| 108  (27 per bullet)
 
| 108  (27 per bullet)
| Standard
+
| Stock
 
|-
 
|-
 
| {{Backpack icon|weapon=Natascha|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Natascha|icon-size=100x100px}}
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| 3-10
 
| 3-10
 
| 180
 
| 180
| Standard
+
| Stock
 
|-
 
|-
 
| {{Backpack icon|weapon=Frontier Justice|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Frontier Justice|icon-size=100x100px}}
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| 5-6
 
| 5-6
 
| 30
 
| 30
| Standard
+
| Stock
 
|-
 
|-
 
| {{Backpack icon|weapon=Blutsauger|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Blutsauger|icon-size=100x100px}}
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| 43-172
 
| 43-172
 
| 150-450 ([[Headshot]] only)
 
| 150-450 ([[Headshot]] only)
| Standard
+
| Stock
 
|-
 
|-
 
| {{Backpack icon|weapon=Huntsman|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Huntsman|icon-size=100x100px}}
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| 20-25
 
| 20-25
 
| 120
 
| 120
| Standard
+
| Stock
 
|-
 
|-
 
| {{Backpack icon|weapon=Ambassador|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Ambassador|icon-size=100x100px}}
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| 8-9
 
| 8-9
 
| 45
 
| 45
| Standard
+
| Stock
 
|-
 
|-
 
| {{Backpack icon|weapon=Lugermorph|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Lugermorph|icon-size=100x100px}}
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| rowspan="3"|'''[[Scout]]'''
 
| rowspan="3"|'''[[Scout]]'''
 
| 1
 
| 1
|
+
| 8
 
| N/A
 
| N/A
 
| N/A
 
| N/A
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| '''[[Crit-a-Cola]]'''
 
| '''[[Crit-a-Cola]]'''
 
| 1
 
| 1
|
+
| 8
 
| N/A
 
| N/A
 
| N/A
 
| N/A
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| '''[[Mad Milk]]'''
 
| '''[[Mad Milk]]'''
 
| 1
 
| 1
|
+
| 8
 
| N/A
 
| N/A
 
| N/A
 
| N/A
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| 3-10
 
| 3-10
 
| 180
 
| 180
| Standard
+
| Stock
 
|-
 
|-
 
| {{Backpack icon|weapon=Buff Banner|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Buff Banner|icon-size=100x100px}}
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| 74-153
 
| 74-153
 
| 353 (Point Blank)
 
| 353 (Point Blank)
| Standard
+
| Stock
 
|-
 
|-
 
| {{Backpack icon|weapon=Scottish Resistance|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Scottish Resistance|icon-size=100x100px}}
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|  rowspan="2"|'''[[Heavy]]'''
 
|  rowspan="2"|'''[[Heavy]]'''
 
|  1
 
|  1
+
8
 
|  N/A
 
|  N/A
 
|  N/A
 
|  N/A
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| '''[[Dalokohs Bar]]'''
 
| '''[[Dalokohs Bar]]'''
 
| 1
 
| 1
|
+
| 8
 
| N/A
 
| N/A
 
| N/A
 
| N/A
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| 72 (>15 sec after injure)
 
| 72 (>15 sec after injure)
 
| N/D (Invulnerability)
 
| N/D (Invulnerability)
| Standard
+
| Stock
 
|-
 
|-
 
| {{Backpack icon|weapon=Kritzkrieg|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Kritzkrieg|icon-size=100x100px}}
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| 4-5
 
| 4-5
 
| 24
 
| 24
| Standard
+
| Stock
 
|-
 
|-
 
| {{Backpack icon|weapon=Jarate|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Jarate|icon-size=100x100px}}
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| '''[[Jarate]]'''
 
| '''[[Jarate]]'''
 
| 1
 
| 1
|
+
| 8
 
| N/A
 
| N/A
 
| N/A
 
| N/A
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| '''[[Spy]]'''
 
| '''[[Spy]]'''
 
| 1
 
| 1
|
+
| 8
 
| 150HP = 7 sec.
 
| 150HP = 7 sec.
 
| 180HP = 8 sec.
 
| 180HP = 8 sec.
 
| 216HP = ~10 sec.
 
| 216HP = ~10 sec.
 
| N/A
 
| N/A
| Standard
+
| Stock
 
|}
 
|}
  
  
''Note'':  '''N/D''': No Damage. - '''N/A''': Not Available. - '''HP''': Health. - '''sec.''': Seconds. - '''N/R''': No Range. - '''''': Unlimited.
+
''Note'':  '''N/D''': No Damage. - '''N/A''': Not Available. - '''HP''': Health. - '''sec.''': Seconds. - '''N/R''': No Range. - '''8''': Unlimited.
  
 
==Melee Weapons==
 
==Melee Weapons==
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| 35
 
| 35
 
| 105
 
| 105
| Standard
+
| Stock
 
|-
 
|-
 
|rowspan=2 | {{Backpack icon|weapon=Sandman|icon-size=100x100px}}
 
|rowspan=2 | {{Backpack icon|weapon=Sandman|icon-size=100x100px}}
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| 65
 
| 65
 
| 195
 
| 195
| Standard
+
| Stock
 
|-
 
|-
 
| {{Backpack icon|weapon=Equalizer|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Equalizer|icon-size=100x100px}}
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| 65
 
| 65
 
| 195
 
| 195
| Standard
+
| Stock
 
|-
 
|-
 
| {{Backpack icon|weapon=Axtinguisher|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Axtinguisher|icon-size=100x100px}}
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| 65
 
| 65
 
| 195
 
| 195
| Standard
+
| Stock
  
 
|-
 
|-
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| Craft
 
| Craft
 
|-
 
|-
| {{Icon weapon‎|weapon=Horseless Headless Horsemann's Headtaker|icon-size=100x100px}}
+
| {{Icon weapon?|weapon=Horseless Headless Horsemann's Headtaker|icon-size=100x100px}}
 
| align="center" | {{Icon killicon|weapon=Horseless Headless Horsemann's Headtaker}}
 
| align="center" | {{Icon killicon|weapon=Horseless Headless Horsemann's Headtaker}}
 
| '''[[Horseless Headless Horsemann's Headtaker]]'''
 
| '''[[Horseless Headless Horsemann's Headtaker]]'''
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| 65
 
| 65
 
| 195
 
| 195
| Standard
+
| Stock
 
|-
 
|-
 
| {{Backpack icon|weapon=KGB|icon-size=100x100px}}
 
| {{Backpack icon|weapon=KGB|icon-size=100x100px}}
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| 65
 
| 65
 
| 195
 
| 195
| Standard
+
| Stock
 
|-
 
|-
 
| {{Backpack icon|weapon=Golden Wrench|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Golden Wrench|icon-size=100x100px}}
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| 65
 
| 65
 
| 195
 
| 195
| Standard
+
| Stock
 
|-
 
|-
 
| {{Backpack icon|weapon=Ubersaw|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Ubersaw|icon-size=100x100px}}
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| 65
 
| 65
 
| 195
 
| 195
| Standard
+
| Stock
 
|-
 
|-
 
|rowspan=2 | {{Backpack icon|weapon=Tribalman's Shiv|icon-size=100x100px}}
 
|rowspan=2 | {{Backpack icon|weapon=Tribalman's Shiv|icon-size=100x100px}}
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| 40
 
| 40
 
| 120
 
| 120
|rowspan=2 | Standard
+
|rowspan=2 | Stock
 
|-
 
|-
 
| align="center" | {{Icon killicon|weapon=Backstab}}
 
| align="center" | {{Icon killicon|weapon=Backstab}}
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| [[Engineer]]
 
| [[Engineer]]
 
| Enables the Engineer to build [[Buildings]]
 
| Enables the Engineer to build [[Buildings]]
| Standard
+
| Stock
 
|-
 
|-
 
| {{Backpack icon|weapon=Disguise Kit|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Disguise Kit|icon-size=100x100px}}
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| [[Spy]]
 
| [[Spy]]
 
| Enables the Spy to [[Disguise]] himself
 
| Enables the Spy to [[Disguise]] himself
| Standard
+
| Stock
 
|-
 
|-
 
|}
 
|}
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| [[Engineer]]
 
| [[Engineer]]
 
| Enables the Engineer to destroy his own [[Buildings]].
 
| Enables the Engineer to destroy his own [[Buildings]].
| Standard
+
| Stock
 
|-
 
|-
 
| {{Backpack icon|weapon=Invisibility Watch|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Invisibility Watch|icon-size=100x100px}}
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| rowspan=4|'''[[Spy]]'''
 
| rowspan=4|'''[[Spy]]'''
 
| Enables the Spy to [[Cloak]]. Can be replenished by collecting [[metal]].
 
| Enables the Spy to [[Cloak]]. Can be replenished by collecting [[metal]].
| Standard
+
| Stock
 
|-
 
|-
 
| {{Backpack icon|weapon=Cloak and Dagger|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Cloak and Dagger|icon-size=100x100px}}
Line 1,049: Line 1,049:
  
 
==Weapon Availability==
 
==Weapon Availability==
* Standard weapons are always available.
+
* Stock weapons are always available.
 
* Unlockable weapons are available through [[achievements]], [[crafting]], [[trading]], [[Mann Co. Store|buying]], or the [[Item drop system|drop system]].
 
* Unlockable weapons are available through [[achievements]], [[crafting]], [[trading]], [[Mann Co. Store|buying]], or the [[Item drop system|drop system]].
 
* Promotional weapons require participation in Valve promotions, and are not obtainable in game.
 
* Promotional weapons require participation in Valve promotions, and are not obtainable in game.

Revision as of 08:56, 11 November 2010

Slot 1 Weapons

Backpack Icon Kill Icon Name Class Ammo Damage Availability
Loaded Carried Point Blank Medium Range Long Range Critical
Killicon scattergun.png Scattergun Scout 6 32 85-105 10-40 3-10 180 Stock
Killicon force-a-nature.png Force-A-Nature 2 32 92-113 11-43 3-11 194 Unlock
Killicon shortstop.png Shortstop 4 36 69-72 24-48 6-12 194 Craft
Killicon rocket launcher.png Rocket Launcher Soldier 4 20 105-112 50-90 45-60 270 (D/H) Stock
Killicon direct hit.png Direct Hit 4 20 140 74-107 55-58 338 Unlock
Killicon black box.png Black Box 3 20 105-112 50-90 45-60 270 (D/H) Craft
Rocket Jumper 4 60 N/A N/A N/A N/A Craft
Killicon flame thrower.png Flamethrower Pyro 200 N/A 6.2 per particle (D/D) 3.72 per particle (D/D) (M/R) N/A 3x Base damage (see range), per particle, then rounded. 11-19 (D/D) Stock
Killicon backburner.png Backburner 200 N/A 7.13 per particle (D/D) 4.28 per particle (D/D) (M/R) N/A 3x Base damage (see range) per particle, then rounded. 14-21 (D/D) Unlock
Killicon degreaser.png Degreaser 200 N/A 6.2 per particle (D/D) 3.72 per particle (D/D) (M/R) N/A 3x Base damage (see range), per particle, then rounded. 11-19 (D/D) Craft
Killicon grenade launcher.png Grenade Launcher Demoman 4 16 64-132 (D/H) 64-132 (D/H) 64-132 (D/H) 280-300 (D/H) Stock
Killicon minigun.png Minigun Heavy 200 N/A 50-54 5-30 5-10 108 (27 per bullet) Stock
Killicon natascha.png Natascha 200 N/A 32-36 3-20 3-6 72 (18 per bullet) Unlock
Killicon iron curtain.png Iron Curtain 200 N/A 50-54 5-30 5-10 108 (27 per bullet) Promotion
Killicon shotgun.png Shotgun Engineer 6 32 80-90 10-30 3-10 180 Stock
Killicon frontier justice.png Frontier Justice 3 32 80-90 10-30 3-10 180 Unlock
Killicon syringe gun.png Syringe Gun Medic 40 150 10-15 5-10 5-6 30 Stock
Killicon blutsauger.png Blutsauger 40 150 10-15 5-10 5-6 30 Unlock
Killicon sniper rifle.png Sniper Rifle Sniper 25 N/A 43-172 43-172 43-172 150-450 (Headshot only) Stock
Killicon huntsman.png Huntsman 1 12 44-137 44-137 44-137 150-360 Unlock
Killicon sydney sleeper.png Sydney Sleeper 25 N/A 45-160 45-160 45-160 150-450 Craft
Killicon revolver.png Revolver Spy 6 24 55-60 35-45 20-25 120 Stock
Killicon ambassador.png Ambassador 6 24 46-56 31-37 15-19 102 (Headshot only) Unlock
Killicon big kill.png Big Kill 6 24 55-60 35-45 20-25 120 Promotion
Killicon l'etranger.png L'Étranger 6 24 44-48 28-36 16-20 96 Craft

Slot 2 Weapons

Backpack Icon Kill Icon Name Class Ammo Damage Availability
Loaded Carried Point Blank Medium Range Long Range Critical
Killicon pistol.png Pistol Scout/Engineer 12 36 (Scout)
200 (Engineer)
20-22 10-15 8-9 45 Stock
Killicon lugermorph.png Lugermorph 12 36 (Scout)
200 (Engineer)
20-22 10-15 8-9 45 Promotion
Bonk! Atomic Punch Scout 1 8 N/A N/A N/A N/A Unlock
Crit-a-Cola 1 8 N/A N/A N/A N/A Craft
Mad Milk 1 8 N/A N/A N/A N/A Craft
Killicon shotgun.png Shotgun Soldier/Pyro/Heavy 6 32 80-90 10-30 3-10 180 Stock
Buff Banner Soldier N/A N/A N/A N/A N/A N/A Unlock
Battalion's Backup N/A N/A N/A N/A N/A N/A Craft
Gunboats N/A N/A N/A N/A N/A N/A Craft
Killicon flare gun.png Flare Gun Pyro 16 N/A 27-33 27-33 27-33 90 Unlock
Killicon stickybomb launcher.png Stickybomb Launcher Demoman 8 24 74-153 74-153 74-153 353 (Point Blank) Stock
Killicon scottish resistance.png Scottish Resistance 8 36 74-153 74-153 74-153 353 (Point Blank) Unlock
Killicon chargin' targe.png Chargin' Targe N/A N/A 50 + 10 per head (up to 5 heads) N/A N/A N/A Unlock
Sticky Jumper 8 48 N/A N/A N/A N/A Craft
Sandvich Heavy 1 8 N/A N/A N/A N/A Unlock
Dalokohs Bar 1 8 N/A N/A N/A N/A Craft
Killicon wrangler.png Wrangler Engineer N/A N/A N/A N/A N/A N/A Unlock
Medigun Medic N/A N/A 24 (<10 sec after injure) 48 (>12.5 sec after injure) 72 (>15 sec after injure) N/D (Invulnerability) Stock
Kritzkrieg N/A N/A 24 (<10 sec after injure) 48 (>12.5 sec after injure) 72 (>15 sec after injure) N/D (100% Crit) Unlock
Killicon SMG.png Submachine Gun Sniper 25 75 8-12 4-6 4-5 24 Stock
Jarate 1 8 N/A N/A N/A N/A Unlock
Razorback 1 N/A N/A N/A N/A N/A Unlock
Darwin's Danger Shield 1 N/A N/A N/A N/A N/A Craft
Killicon electro sapper.png Electro Sapper Spy 1 8 150HP = 7 sec. 180HP = 8 sec. 216HP = ~10 sec. N/A Stock


Note: N/D: No Damage. - N/A: Not Available. - HP: Health. - sec.: Seconds. - N/R: No Range. - 8: Unlimited.

Melee Weapons

Icon Name Class Damage Availability
Backpack Kill Point Blank Critical
Killicon bat.png Bat Scout 35 105 Stock
Killicon sandman.png Sandman 35 105 Unlock
Killicon sandman ball.png (Baseball) 15 45
Killicon holy mackerel.png Holy Mackerel 35 105 Craft
Killicon shovel.png Shovel Soldier 65 195 Stock
Killicon equalizer.png Equalizer Varies Varies Unlock
Killicon pain train.png Pain Train Soldier/Demoman 65 195 Craft
Item icon Frying Pan.png Killicon frying pan.png Frying Pan 65 195 Promotion
Killicon fire axe.png Fire Axe Pyro 65 195 Stock
Killicon axtinguisher.png Axtinguisher 33 195 Unlock
Killicon homewrecker.png Homewrecker 49 146 Craft
Killicon powerjack.png Powerjack 78 244 Craft
Killicon bottle.png Bottle Demoman 65 195 Stock
Killicon eyelander.png Eyelander 65 195 Unlock
Killicon scotsman's skullcutter.png Scotsman's Skullcutter 78 234 Craft
Template:Icon weapon? Killicon horseless headless horsemann's headtaker.png Horseless Headless Horsemann's Headtaker 65 195 Craft
Killicon fists.png Fists Heavy 65 195 Stock
File:Backpack KGB.png Killicon killing gloves of boxing.png Killing Gloves of Boxing 65 195 Unlock
File:Backpack GRU.png Killicon gloves of running urgently.png Gloves of Running Urgently 33 98 Drop
Killicon wrench.png Wrench Engineer 65 195 Stock
Killicon golden wrench.png Golden Wrench 65 195 Promotion
Killicon gunslinger.png Gunslinger 65 195 Unlock
Killicon gunslinger triple punch.png (Triple Punch) 65 for first two hits (without missing the enemy) 195 on third hit (without missing the enemy)
Killicon southern hospitality.png Southern Hospitality 65 195 Craft
Killicon bleed.png (Bleed) 3-5 damage per tick, 8.5 damage per second
for 5 seconds (42.5 damage total)
N/A
Killicon bonesaw.png Bonesaw Medic 65 195 Stock
Killicon ubersaw.png Übersaw 65 195 Unlock
Killicon vita-saw.png Vita-Saw 65 195 Drop
Killicon kukri.png Kukri Sniper 65 195 Stock
Killicon tribalman's shiv.png Tribalman's Shiv 33 98 Craft
Killicon bleed.png (Bleed) 3-5 damage per tick, 8.5 damage per second
for 6 seconds (51 damage total)
N/A
Killicon bushwacka.png Bushwacka 65 195 Craft
Killicon knife.png Knife Spy 40 120 Stock
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Killicon your eternal reward.png Your Eternal Reward 40 120 Craft
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)

Primary PDAs

Icon Name Class Details Availability
File:Backpack Builder.png Build PDA Engineer Enables the Engineer to build Buildings Stock
Disguise Kit Spy Enables the Spy to Disguise himself Stock

Secondary PDAs

Icon Name Class Details Availability
File:Backpack Destroy.png Destroy PDA Engineer Enables the Engineer to destroy his own Buildings. Stock
Invisibility Watch Spy Enables the Spy to Cloak. Can be replenished by collecting metal. Stock
Cloak and Dagger Enables the Spy to Cloak. Motion sensitive, regenerates indefinitely when Spy is standing still. Unlock
Dead Ringer Cloaks Spy for 6.5 seconds upon a non-lethal hit and drops a fake corpse, heavily reducing the amount of damage the Spy takes during. Can be replenished by collecting metal, but doing so nullifies damage reduction after 6.5 seconds. Unlock
Enthusiast's Timepiece Presumed to share statistics with the Invisibility Watch Promotion

Taunt Attacks

Kill Icon Taunt Class Weapon Damage Duration Details
File:Backpack Home Run.png Killicon grand slam.png Home Run Scout Sandman 500 (Instant kill) 5 seconds When hit by bat, the player is killed instantly and sent flying.
File:Backpack Kamikaze.png Killicon grenade (taunt).png Kamikaze Soldier Equalizer 500 (Instant kill) 4 seconds 6 ft blast radius
Kills player upon completion
File:Backpack Hadouken.png Killicon hadouken.png Hadouken Pyro Shotgun
Flare Gun
(ammo needed)
500 (Instant kill) 3 seconds Kills with fire effect
File:Backpack Decapitation.png Killicon barbarian swing.png Decapitation Demoman Eyelander 500 (Instant kill) 5 seconds Adds a head to the killer's Head count, and has a close to medium range.
File:Backpack Showdown.png Killicon high noon.png Showdown Heavy Fists 500 (Instant kill) 3 seconds Has medium range
File:Backpack Dischord.png Killicon guitar smash.png Dischord Engineer Frontier Justice (ammo needed) 500 (Instant kill) 4 seconds Kills player instantly in the range of his guitar.
File:Backpack Organ Grinder.png Killicon arm blender.png Organ Grinder Gunslinger 500 (Instant kill) 4 seconds Kills with Gib Effect
File:Backpack Spinal Tap.png Killicon uberslice.png Spinal Tap Medic Übersaw 1 (swing)
500 (Instant kill)
4 seconds approx. Initial stab with stun effect followed by the killing Übersaw removal
Adds 50% to ÜberCharge meter
File:Backpack Oktoberfest.png Oktoberfest Kritzkrieg None 4 seconds Heals player for 11 health
File:Backpack Skewer.png Killicon arrow stab.png Skewer Sniper Huntsman
(ammo needed)
Initial Stab: None (stun effect). Removal: 500 (Instant kill) 4 seconds Arrow stab with stun effect followed by the killing arrow removal. Kills people even if they weren't hit with the initial stab as long as they are in range of the arrow when the Sniper pulls it back.
File:Backpack Fencing.png Killicon fencing.png Fencing Spy Knife
Your Eternal Reward
50 (swings)
500 (Instant kill)
5 seconds Two swings followed by the killing thrust

Notes

When switching weapons, there is a .67 second delay before it can be fired. The Degreaser reduces this time by 65%, to .2345 seconds for all weapons that that Pyro has equipped at that time.

Due to odd quirks of the item system, some weapons display in different slots:

  • The Demoman's primary and secondary slots are reversed.
  • The Spy's primary slot is displayed as secondary.
  • The Spy's Electro Sapper, like the Engineer's toolbox, doesn't even have a slot and so is not interchangeable with any possible items yet.
  • The Spy's PDA2 slot is displayed as PDA.

These do not affect gameplay, but have a bearing on crafting blueprints.

Weapon Availability

  • Stock weapons are always available.
  • Unlockable weapons are available through achievements, crafting, trading, buying, or the drop system.
  • Promotional weapons require participation in Valve promotions, and are not obtainable in game.
  • Special weapons are only available for a period of time in/or through specific events.
  • Vintage weapons are only available if they were found or crafted before the Mann-Conomy Update.
    • Crafting any number of vintage items together will not yield a vintage crafted item.
  • There are only 35 different varieties of vintage weapons.

See also