Difference between revisions of "User:Linux lover/Stop that Tank!"
Linux lover (talk | contribs) |
m (Added Giant Mega Bison Soldier + Updated Giant Rapid Fire Demoman) |
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| style="border:1px solid #333;" align="center" | {{Table icon|Shovel}} | | style="border:1px solid #333;" align="center" | {{Table icon|Shovel}} | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
+ | |-<!-- ================= GIANT MEGA BISON SOLDIER ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="2"| [[Image:Soldierbot Giant.png|140px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="2" | | ||
+ | {{icon class|Soldier}} '''Giant Mega Bison Soldier'''<br /> | ||
+ | Health: 10,000<br /> | ||
+ | Speed: 120 HU/s<br /><br /> | ||
+ | |||
+ | <!-- TODO: Add Giant Mega Bison Soldier description. --> | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Righteous Bison}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|On Kill: 1 second of 100% critical chance}} | ||
+ | {{buff|+20% damage bonus}} | ||
+ | {{buff|+290% damage vs buildings}} | ||
+ | {{buff|+70% firing speed}} | ||
+ | {{buff|+85% reload speed}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Disciplinary Action}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+65% weapon switch speed}} | ||
+ | {{buff|+15% melee attack speed}} | ||
|-<!-- ================= GIANT PYRO ====================== --> | |-<!-- ================= GIANT PYRO ====================== --> | ||
| style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="2"| [[Image:Giant Pyro.png|200px]] | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="2"| [[Image:Giant Pyro.png|200px]] | ||
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{{icon class|Demoman}} '''Giant Rapid Fire Demoman'''<br /> | {{icon class|Demoman}} '''Giant Rapid Fire Demoman'''<br /> | ||
Health: 10,000<br /> | Health: 10,000<br /> | ||
− | Speed: | + | Speed: 98 HU/s<br /><br /> |
Need some pills? This one's got plenty of 'em. It dispenses tons of hard-hitting explosives, although it's unlikely every one will hit its target. Despite being one of the slowest giants, it's capable of performing an explosive jump in PLR maps. | Need some pills? This one's got plenty of 'em. It dispenses tons of hard-hitting explosives, although it's unlikely every one will hit its target. Despite being one of the slowest giants, it's capable of performing an explosive jump in PLR maps. | ||
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| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
{{buff|+75% firing speed}} | {{buff|+75% firing speed}} | ||
− | {{buff|+ | + | {{buff|+70% reload speed}} |
{{buff|+1 clip size}} | {{buff|+1 clip size}} | ||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} |
Revision as of 22:03, 15 October 2015
Stop that Tank! | |
---|---|
Basic information | |
Type: | Game mode |
Availability: | Public |
Creator(s): | Banshee and linux_lover |
Released: | September 21, 2013 (First debut) August 13, 2015 (Public release) |
Link(s): | Steam group GitHub |
“ | Stop that Tank!
Click to listen
— The Administrator issuing a directive.
|
” |
Stop that Tank! is a community game mode that combines themes from both Payload and Mann vs. Machine. Play unfolds on Payload and Payload Race maps. The payload Cart is replaced by the Tank and moves on its own, following the path of the cart. There are two teams: Robots and Humans. They are tasked with escorting the Tank or preventing it from reaching its destination. Players have the opportunity to take control of Giant Robots and Sentry Busters which typically have buffed health, loadouts, and special abilities.
All official Payload and Payload Race maps are supported.
Contents
Gameplay
There are two distinct types of gameplay for Payload and Payload race maps.
Payload
Robots (BLU Team)
The Robots play offense on the BLU team.
Humans (RED Team)
The Humans play defense on the RED team. Playing as a Human comes with a few perks. Reanimators spawn when a RED human is killed and can be revived by a team medic. Engineers have an increased max metal amount of 330 and no slow down penalty when hauling buildings.
The Tank appears where the Payload cart normally is. During setup, Engineers are able to instantly place level 3 buildings and Medics have a notably faster ÜberCharge fill rate. When setup ends the Tank is stationary for 15 seconds then begins moving until it reaches the end or is destroyed. The Robots protect the tank while the Humans try to deal as much damage to the tank as possible. When the Tank crosses over a checkpoint, it regains a portion of its health back (up to 80% of max health). This is reflected by the health bar on-screen turning green. If the Tank reaches the final checkpoint, then the Robots win the round. If, however, the Humans destroy the Tank, then the Robots have one more chance to win by delivering the bomb to the final checkpoint and deploying.
A top scoring member of the Robots team is chosen to become a Giant Robot with a bomb strapped to its back. The bomb cannot be dropped until the giant is killed. The Robots must capture the remaining control points missed by the Tank and then deploy the bomb at the final checkpoint.
Crit Cash™
The credits that the Tank leaves behind when it is killed is referred to as Crit Cash. Only Human players can pick up Crit Cash. Upon pickup, Crit Cash grants 5 seconds of crits, a 3 second healing effect, a projectile shield , and replenished ammo, charge shield , and spy cloak meter .
Payload Strategy
Sentry Busters
Periodically, a random member of the Robot team is chosen to become a Sentry Buster. They are called out if an enemy's Sentry Gun has accumulated enough Tank damage, Giant Robot damage or Robot kills. The Sentry Buster is a specialized robot that deals significant blast damage to nearby enemy players and buildings in a one-time attack. They move at faster than scout speeds and take reduced knockback from damage and airblasts. Attacks are initiated by pressing primary fire or taunting (default key: G) while on the ground. The Sentry Buster will wind up for 2 seconds then explode. Enemy dispensers cannot be used to block Sentry Busters. Sentry Busters come equipped with Sentry Vision and can see an outline of all enemy Sentry Guns that are not being carried through walls. Teammates can see an outline of their team's Sentry Buster through walls to aid with coordinating attacks.
Payload Race
Write about specific gameplay mechanics for payload race.
Payload Race Strategy
Giant Robots
Available in Payload
List of Giants in Payload | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Available in Payload Race
List of Giants in Payload Race | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Speed Comparisons
Name | Payload | Payload Race |
---|---|---|
Super Spy (cloaked) | 450 | |
Major League Scout | 320 | |
Super Spy (uncloaked) | 300 | |
Giant Kritzkrieg Medic | 185.6 | |
Giant Engineer | 174 | |
Giant Pyro | 171 | |
Giant Rapid Fire Huntsman | 150 | |
Giant Demoknight | 140 | |
Giant Shotgun Heavy | 127 | |
Giant Flare Pyro | 120 | |
Sir Nukesalot | 118 | |
Giant Heavy | 115 | |
Giant Rapid Fire Demoman | 109 | |
Giant Soldier/10-Shot Bazooka | 98 | |
Giant Heavy (revved) | 71.5 |
Trivia
- The logo is from the TF2 short MvM Wars I - Stop that tank!.
- There used to be multiple tanks in Payload. The idea was scrapped for only a single tank per round.
- Team name can be changed in Payload Race maps before the game starts.
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