Difference between revisions of "Mann Co. Beta Maps"
IS NEW Puddy (talk | contribs) |
|||
Line 3: | Line 3: | ||
[[File:Beta_rd_blueprints.png|right|300px|thumb|Mann Co. Beta Maps Early Access update picture.]] | [[File:Beta_rd_blueprints.png|right|300px|thumb|Mann Co. Beta Maps Early Access update picture.]] | ||
− | The '''Mann Co. Beta Maps''' is an Early Access program for including the community early in the development process. In particular, this opening of the development process allows players to play on selected maps that are in the Beta stage. Players access these maps by clicking on Play Multiplayer, | + | The '''Mann Co. Beta Maps''' is an Early Access program for including the community early in the development process. In particular, this opening of the development process allows players to play on selected maps that are in the Beta stage. Players access these maps by clicking on Play Multiplayer, ticking the Play Beta Maps check-box, and selecting the gamemode they wish to play. Users send feedback back to the TF2 team for suggestions, ideas and bug reports. Maps inside of the beta stage might have bugs, lack of cosmetic props, and have a high chance of using dev textures (''see Gallery further down this page''). |
− | There are currently five beta maps in the Early Access program: {{code|[[Asteroid| | + | There are currently five beta maps in the Early Access program: {{code|[[Asteroid|rd_asteroid]]}}, {{code|[[Cactus Canyon|pl_cactuscanyon]]}}, {{code|[[Warehouse|pass_warehouse]]}}, {{code|[[Warehouse Goal2|pass_warehouse_goal2]]}}, and {{code|[[Pinewood|pass_pinewood]]}} |
== Update history == | == Update history == | ||
'''{{Patch name|7|8|2014}}''' | '''{{Patch name|7|8|2014}}''' | ||
* Added Mann Co. Beta Maps - Early Access program. | * Added Mann Co. Beta Maps - Early Access program. | ||
− | ** Added 2 beta maps: {{code|[[Asteroid| | + | ** Added 2 beta maps: {{code|[[Asteroid|rd_asteroid]]}} and {{code|[[Cactus Canyon|pl_cactuscanyon]]}}. |
** Beta maps can be accessed via the quickplay menu by clicking the Play Beta Maps option. | ** Beta maps can be accessed via the quickplay menu by clicking the Play Beta Maps option. | ||
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]]) | '''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]]) | ||
− | * Added {{code|[[Foundry (Capture the Flag)| | + | * Added {{code|[[Foundry (Capture the Flag)|ctf_foundry]]}} and {{code|[[Gorge (Capture the Flag)|ctf_gorge]]}} to the game. |
'''{{Patch name|3|12|2015}}''' | '''{{Patch name|3|12|2015}}''' | ||
− | * Added {{code|[[Thunder Mountain (Capture the Flag)| | + | * Added {{code|[[Thunder Mountain (Capture the Flag)|ctf_thundermountain]]}} to the game. |
'''{{Patch name|3|31|2015}}''' | '''{{Patch name|3|31|2015}}''' | ||
− | * Removed {{code|[[Foundry (Capture the Flag)| | + | * Removed {{code|[[Foundry (Capture the Flag)|ctf_foundry]]}} from the default map cycle to focus on gathering information on the remaining maps. |
'''{{Patch name|8|18|2015}}''' | '''{{Patch name|8|18|2015}}''' | ||
Line 30: | Line 30: | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Rd_asteroid_devtextures.png|An image of the early beta development of the map [[Asteroid| | + | File:Rd_asteroid_devtextures.png|An image of the early beta development of the map [[Asteroid|rd_asteroid]], showing an example dev texture. |
− | File:Pl_cactuscanyon_lack_of_cosmetic.png|An image of the early beta development of the map [[Cactus Canyon| | + | File:Pl_cactuscanyon_lack_of_cosmetic.png|An image of the early beta development of the map [[Cactus Canyon|pl_cactuscanyon]], showing a lack of props. |
− | File:Beta_pl_blueprints.png|The image for beta | + | File:Beta_pl_blueprints.png|The image for beta [[Payload]] maps. |
− | File:Beta_rd_blueprints.png|The image for beta | + | File:Beta_rd_blueprints.png|The image for beta [[Robot Destruction]] maps. |
− | File:Beta_passtime_blueprints.png|The image for beta | + | File:Beta_passtime_blueprints.png|The image for beta [[PASS Time]] maps. |
File:Quickplay_beta_blueprints.png|The image for Random beta map, used in Quickplay menu selection. | File:Quickplay_beta_blueprints.png|The image for Random beta map, used in Quickplay menu selection. | ||
− | File:Beta_mannpower_blueprints.png|The image that was used for the beta | + | File:Beta_mannpower_blueprints.png|The image that was used for the beta [[Mannpower]] maps. |
File:News item 2014-07-09 Mann Co. Beta Maps.png|In-game notification. | File:News item 2014-07-09 Mann Co. Beta Maps.png|In-game notification. | ||
</gallery> | </gallery> |
Revision as of 20:00, 13 January 2016
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
The Mann Co. Beta Maps is an Early Access program for including the community early in the development process. In particular, this opening of the development process allows players to play on selected maps that are in the Beta stage. Players access these maps by clicking on Play Multiplayer, ticking the Play Beta Maps check-box, and selecting the gamemode they wish to play. Users send feedback back to the TF2 team for suggestions, ideas and bug reports. Maps inside of the beta stage might have bugs, lack of cosmetic props, and have a high chance of using dev textures (see Gallery further down this page).
There are currently five beta maps in the Early Access program: rd_asteroid
, pl_cactuscanyon
, pass_warehouse
, pass_warehouse_goal2
, and pass_pinewood
Update history
- Added Mann Co. Beta Maps - Early Access program.
- Added 2 beta maps:
rd_asteroid
andpl_cactuscanyon
. - Beta maps can be accessed via the quickplay menu by clicking the Play Beta Maps option.
- Added 2 beta maps:
December 22, 2014 Patch (Smissmas 2014)
- Added
ctf_foundry
andctf_gorge
to the game.
- Added
ctf_thundermountain
to the game.
- Removed
ctf_foundry
from the default map cycle to focus on gathering information on the remaining maps.
- [Undocumented] Added Warehouse to the game.
October 28, 2015 Patch (Scream Fortress 2015)
- Mannpower is no longer in Beta
Gallery
An image of the early beta development of the map rd_asteroid, showing an example dev texture.
An image of the early beta development of the map pl_cactuscanyon, showing a lack of props.
The image for beta Payload maps.
The image for beta Robot Destruction maps.
The image for beta PASS Time maps.
The image that was used for the beta Mannpower maps.