Foundry (Capture the Flag)
Foundry (Capture the Flag) | |
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Basic Information | |
Map type: | Mannpower |
File name: | ctf_foundry
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Released: | December 22, 2014 Patch (Smissmas 2014) |
Variants: | Control Point |
Developer(s): | Valve |
Map Info | |
Environment: | Industrial |
Setting: | Dusk, cloudy |
Hazards: | Cauldron Fire |
Pyrovision Support: | Yes |
Bot support: | Yes |
Map Items | |
Health Kits: | ×8 • ×10 |
Ammo Boxes: | ×13 • ×5 |
Map Overview | |
“ | Fiiiireeeeeeeee!
Click to listen
— The Demoman on the Cauldron Fire
|
” |
Foundry (Capture the Flag) is a Mannpower map added in the Smissmas 2014 Update. It is an exact copy of Foundry, but with briefcases at both teams spawns. The map boundaries are also raised significantly to allow Grappling Hook use. Each team's second control point have been replaced with Powerup spawns instead.
Contents
Locations
Central Yard
The central area in the middle of the map. The main area is littered with Powerups to pick up.
- Entrances: Each team has 3 entrances; a main entrance beside a train, a side entrance on a raised platform and a third entrance on a lowered platform.
- Train Cars: On the train cars are Powerup spawning locations.
- Roof: A roof above the former central control point area. There are two small windows on the roof, as well as two possible Powerup spawns.
- Center Platform: A small, slightly raised platform. In place of the Control Point are now two Powerup spawnpoints. There are 2 small sheds near the Center Platform with possible Powerup spawnpoints above them.
Team Oriented Yard
The large yard between two buildings where Control Points 2 & 4 used to be.
- Transition Building: A large building separating the central area from the Team Oriented Yard. It's split into two areas, separated by a large boiler and stairs. There is an inner balcony overlooking one side that leads to another balcony that overlooks the Yard.
- Yard: The Control Point has been replaced with a Powerup spawn, and the large freight container on the side has a Powerup spawner on top of it.
- Side Path: A path that goes around the Powerup Spawn. The path also leads to an entrance to the Intelligence room on top of a hill.
- Balcony: A balcony that begins in the Transition Building by going up some stairs that leads to another balcony that over looks the Yard.
- Elevated Platform: A set of stairs leads up to a platform that leads to one of the Entry Rooms.
Cauldron Room
The Intelligence is located in the giant cauldron rooms where Control Points 1 & 5 used to be.
- Foundry Room: A large room with freight crates scattered around. One end of the room has a giant cauldron that instantly kills anyone who falls into the surrounding fire. The Intelligence is in front of the cauldron where the Control Point used to be.
- Upper Walkway: A walkway that can be accessed by stairs in the Foundry Room and through one of the entrances room in the Yard.
- Entry Rooms: Small rooms that are between the Yard and the Foundry Room. One room has stairs that leads up to Elevated Platform, another room leads straight to the Yard and the third room also has stairs but leads up to the Side Path.
Strategy
Main article: Community Foundry (Capture the Flag) strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
December 22, 2014 Patch (Smissmas 2014)
- Added
ctf_foundry
to the game.
- Updated
ctf_foundry
to fix lighting issues and to prevent players from getting outside the playable area of the map.
- Added enemy team
func_nobuild
volumes to the capture zone areas inctf_foundry
to prevent spawn-camping sentries.
- Added
func_nobuild
brushes to the tops of the inside white tankers.
- Removed
ctf_foundry
from the default map cycle to focus on gathering information on the remaining maps
October 28, 2015 Patch (Scream Fortress 2015)
- No longer in Beta.
- Added
ctf_foundry
to Casual Mode. - Added
func_noclip
instances to the base areas for both BLU and RED to prevent nasty sentry locations.
- Fixed thumbnail for
ctf_foundry
- Organized powerup locations to be more consistent with other maps.
- Removed the Crit powerup in the center of the map.
- Fixed the return times for dropped flags.
Gallery
See also
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