Difference between revisions of "Item quality/es"
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− | Valve weapons are alternate versions of regular [[weapons]] given to Valve employees. Valve weapons can be identified by their magenta names and attached flaming effects. All Valve weapons are [[item levels| | + | Valve weapons are alternate versions of regular [[weapons]] given to Valve employees. Valve weapons can be identified by their magenta names and attached flaming effects. All Valve weapons are [[item levels|Nivel]] 100. These weapons also have a unique particle effect attached called "Flying Bits". |
Valve weapons also appear to be for testing purposes, with some possessing incredibly powerful attributes. Robin Walker has a Rocket Launcher that demonstrates this (as seen [http://optf2.com/item/76561197960435530/162307172 here]). | Valve weapons also appear to be for testing purposes, with some possessing incredibly powerful attributes. Robin Walker has a Rocket Launcher that demonstrates this (as seen [http://optf2.com/item/76561197960435530/162307172 here]). |
Revision as of 03:19, 21 November 2010
« | Hmmm, have a gander at this little beauty.
Haz clic para escuchar
— El Sniper
|
» |
La Calidad de las armas se agrupa en distintos grupos, diferenciados por colores.
Índice
Objetos Normales
Template:Dictionary/items/escopeta
Escopeta de Nivel 1
Los objetos normales se les llama objetos por defecto. Son las armas que tenía el juego principalmente, como la Escopeta del Scout o el Lanzacohetes. Estas armas están disponibles para todos. Desde la Actualización Mann-Conomy, se hicieron variaciones de estas armas con Etiquetas de Nombre o Etiquetas de Descripción.
Armas únicas
El Desengrasador
Lanzallamas de Nivel 10
Velocidad de cambio de arma +65%
Daño del fuego -25%
Los objetos únicos son los conocidos como "Desbloqueables", estos se pueden comprar en la tienda, encontrar al azar, obtener por logro, fabricar, cambiar o regalar. Desde la Mann-Conomy, todos los objetos que existian antes, se hicieron Clásicos.
Objetos Clásicos
Template:Dictionary/items/natascha (clásico) de Calidad Clásica
Ametralladora de Nivel 5
Por impacto: 100% de retraso al enemigo
-25% daño infligido
Los objetos Clásicos se consiguieron tras la Actualización Mann-Conomy. Esto los hace más valiosos a la hora de intercambiar. Aunque el único cambio que tendrá es el prefijo "(Clásico)" y el nombre en Azul. Algunos objetos no se hicieron clásicos, como las Medallas, los Objetos promocionales, los objetos festivos ni los metales; aunque en algunas mochilas hay Auriculares, Medallas de Cab.A.Llero, y Boinas de Bill, con esta cualidad.
Objetos Inusuales
Template:Dictionary/items/respiro de napper de Calidad Inusual
1 a 100
Efecto: Corazón
Tras un largo día quemando Scouts.
Los objetos inusuales tienen atributos especiales, que no modifican las estadísticas de combate.
Scream Fortress Update
En esta acutalización aparecieron dos objetos insuales: el Metal Embrujado Inusual y el Decapitador del Jinete Decapitado Sin Montura. El Hacha aunque sea inusual, no tiene atributos especiales, es idéntica a la Intuertal.
Sombreros Inusuales
Los gorros inusuales tienen atributos especiales con partículas.
De momento solo puedes conseguirlos abriendo las Cajas de MannCo., o por intercambio. Hay 896 sombreros dinstintos entre las particulas de cada inusual (14 efectos * 64 sombreros). Las diferentes particulas se pueden ver en este gif, y aqui la galería. Dos gorros inusuales no hacen otro inusual, el resultado será un sombrero normal.
Community items
Pistola Médica de la Comunidad
Level 50 Medi Gun
Given to valuable Community Contributors
Effect: Community Sparkle
( Not Tradable or Usable in Crafting )
Community items are special items given by Valve to individuals who have made significant, valuable contributions to the Team Fortress 2 community. Community items have green names and a sparkle particle effect attached. Additionally, those derived from the stock weapons receive an additional boost to their Phong shading exponent, resulting in the weapon having a more glossy appearance.
- Communitystickybomb.png
In-game example
Self-Made items
Chocolatina Dalokohs de Fabricación Propia
Level 50 Lunch Box
Adds +50 max health for 30 seconds.
Effect: Community Sparkle
I made this!
( Not Tradable or Usable in Crafting )
Self-made items are special versions of community-made items that are given to the contributors who created them. Like Community items, they emit a sparkle particle effect and have dark green names, with the added line "I made this!" in their item description. See Contribution page for when the items were added in-game.
- Selfmadedalokohs.png
In-game example
Valve weapons
Lanzacohetes de Valve
Level 100 Rocket Launcher
+1009900% damage done
+109900% clip size
+75% faster firing speed
On Hit: +250 health
On Kill: 10 seconds of 100% critical chance
+50% projectile speed
+100% faster move speed on wearer
Effect: Flying Bits
( Not Tradable or Usable in Crafting )
Valve weapons are alternate versions of regular weapons given to Valve employees. Valve weapons can be identified by their magenta names and attached flaming effects. All Valve weapons are Nivel 100. These weapons also have a unique particle effect attached called "Flying Bits".
Valve weapons also appear to be for testing purposes, with some possessing incredibly powerful attributes. Robin Walker has a Rocket Launcher that demonstrates this (as seen here).
Flying Bits attached to a Stickybomb Launcher
Item name colors
Color | Quality Name | Example |
---|---|---|
B2B2B2 | Normal | Scattergun |
FFD700 | Unique | The Backburner |
476291 | Vintage | Vintage Axtinguisher |
8650AC | Unusual | Unusual Safe'n'Sound |
70B031 | Community | Community Wrench |
Self-made | Self-Made Dalokohs Bar | |
A50F79 | Developer | Valve Rocket Launcher |