Difference between revisions of "Weapons"
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+ | They are actually 86 weapons in the game. | ||
== Slot 1 Weapons == | == Slot 1 Weapons == | ||
Revision as of 03:59, 21 November 2010
Contents
They are actually 86 weapons in the game.
Slot 1 Weapons
Backpack Icon | Kill Icon | Name | Class | Ammo | Damage | Availability | ||||
---|---|---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | |||||
Scattergun | Scout |
6 | 32 | 85-105 | 10-40 | 3-10 | 180 | Stock | ||
Force-A-Nature | 2 | 32 | 92-113 | 11-43 | 3-11 | 194 | Unlock | |||
Shortstop | 4 | 36 | 69-72 | 24-48 | 6-12 | 194 | Craft | |||
Rocket Launcher | Soldier |
4 | 20 | 105-112 | 50-90 | 45-60 | 270 (D/H) | Stock | ||
Direct Hit | 4 | 20 | 140 | 74-107 | 55-58 | 338 | Unlock | |||
Black Box | 3 | 20 | 105-112 | 50-90 | 45-60 | 270 (D/H) | Craft | |||
Rocket Jumper | 4 | 60 | N/A | N/A | N/A | N/A | Craft | |||
Flamethrower | Pyro |
200 | N/A | 6.2 per particle (D/D) | 3.72 per particle (D/D) (M/R) | N/A | 3x Base damage (see range), per particle, then rounded. 11-19 (D/D) | Stock | ||
Backburner | 200 | N/A | 7.13 per particle (D/D) | 4.28 per particle (D/D) (M/R) | N/A | 3x Base damage (see range) per particle, then rounded. 14-21 (D/D) | Unlock | |||
Degreaser | 200 | N/A | 6.2 per particle (D/D) | 3.72 per particle (D/D) (M/R) | N/A | 3x Base damage (see range), per particle, then rounded. 11-19 (D/D) | Craft | |||
Grenade Launcher | 20px Demoman |
4 | 16 | 64-132 (D/H) | 64-132 (D/H) | 64-132 (D/H) | 280-300 (D/H) | Stock | ||
Minigun | Heavy |
200 | N/A | 50-54 | 5-30 | 5-10 | 108 (27 per bullet) | Stock | ||
Natascha | 200 | N/A | 32-36 | 3-20 | 3-6 | 72 (18 per bullet) | Unlock | |||
Iron Curtain | 200 | N/A | 50-54 | 5-30 | 5-10 | 108 (27 per bullet) | Promotion | |||
Shotgun | Engineer |
6 | 32 | 80-90 | 10-30 | 3-10 | 180 | Stock | ||
Frontier Justice | 3 | 32 | 80-90 | 10-30 | 3-10 | 180 | Unlock | |||
Syringe Gun | Medic |
40 | 150 | 10-15 | 5-10 | 5-6 | 30 | Stock | ||
Blutsauger | 40 | 150 | 10-15 | 5-10 | 5-6 | 30 | Unlock | |||
Sniper Rifle | Sniper |
25 | N/A | 43-172 | 43-172 | 43-172 | 150-450 (Headshot, or buff Crit only) | Stock | ||
Huntsman | 1 | 12 | 44-137 | 44-137 | 44-137 | 150-360 | Unlock | |||
Sydney Sleeper | 25 | N/A | 45-160 | 45-160 | 45-160 | 150-450 | Craft | |||
Revolver | Spy |
6 | 24 | 55-60 | 35-45 | 20-25 | 120 | Stock | ||
Ambassador | 6 | 24 | 46-56 | 31-37 | 15-19 | 102 (Headshot or buff Crit only) | Unlock | |||
Big Kill | 6 | 24 | 55-60 | 35-45 | 20-25 | 120 | Promotion | |||
L'Étranger | 6 | 24 | 44-48 | 28-36 | 16-20 | 96 | Craft |
Slot 2 Weapons
Backpack Icon | Kill Icon | Name | Class | Ammo | Damage | Availability | ||||
---|---|---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | |||||
Pistol | Scout |
12 | 36 (Scout) 200 (Engineer) |
20-22 | 10-15 | 8-9 | 45 | Stock | ||
Lugermorph | 12 | 36 (Scout) 200 (Engineer) |
20-22 | 10-15 | 8-9 | 45 | Promotion | |||
Bonk! Atomic Punch | Scout |
1 | ∞ | N/A | N/A | N/A | N/A | Unlock | ||
Crit-a-Cola | 1 | ∞ | N/A | N/A | N/A | N/A | Craft | |||
Mad Milk | 1 | ∞ | N/A | N/A | N/A | N/A | Craft | |||
Shotgun | Soldier |
6 | 32 | 80-90 | 10-30 | 3-10 | 180 | Stock | ||
Buff Banner | Soldier |
N/A | N/A | N/A | N/A | N/A | N/A | Unlock | ||
Gunboats | N/A | N/A | N/A | N/A | N/A | N/A | Craft | |||
Battalion's Backup | N/A | N/A | N/A | N/A | N/A | N/A | Craft | |||
Flare Gun | Pyro |
16 | N/A | 27-33 | 27-33 | 27-33 | 90 | Unlock | ||
Stickybomb Launcher | 20px Demoman |
8 | 24 | 74-153 | 74-153 | 74-153 | 353 (Point Blank) | Stock | ||
Chargin' Targe | N/A | N/A | 50 + 10 per head (up to 5 heads) | N/A | N/A | N/A | Unlock | |||
Scottish Resistance | 8 | 36 | 74-153 | 74-153 | 74-153 | 353 (Point Blank) | Unlock | |||
Sticky Jumper | 8 | 48 | N/A | N/A | N/A | N/A | Craft | |||
Sandvich | Heavy |
1 | ∞ | N/A | N/A | N/A | N/A | Unlock | ||
Dalokohs Bar | 1 | ∞ | N/A | N/A | N/A | N/A | Craft | |||
Wrangler | Engineer |
N/A | N/A | N/A | N/A | N/A | N/A | Unlock | ||
Medi Gun | Medic |
N/A | N/A | 24 (<10 sec after injury) | 48 (>12.5 sec after injury) | 72 (>15 sec after injury) | N/D (Invulnerability) | Stock | ||
Kritzkrieg | N/A | N/A | 24 (<10 sec after injury) | 48 (>12.5 sec after injury) | 72 (>15 sec after injury) | N/D (100% Crit) | Unlock | |||
Submachine Gun | Sniper |
25 | 75 | 8-12 | 4-6 | 4-5 | 24 | Stock | ||
Jarate | 1 | ∞ | N/A | N/A | N/A | N/A | Unlock | |||
Razorback | 1 | N/A | N/A | N/A | N/A | N/A | Unlock | |||
Darwin's Danger Shield | 1 | N/A | N/A | N/A | N/A | N/A | Craft | |||
Electro Sapper | Spy |
1 | ∞ | 150HP = 7 sec. | 180HP = 8 sec. | 216HP = ~10 sec. | N/A | Stock |
* Note: N/D: No Damage. - N/A: Not Available. - HP: Health. - sec.: Seconds. - N/R: No Range. - ∞: Unlimited.
Melee Weapons
Icon | Name | Class | Damage | Availability | ||
---|---|---|---|---|---|---|
Backpack | Kill | Point Blank | Critical | |||
Bat | Scout |
35 | 105 | Stock | ||
Sandman | 35 | 105 | Unlock | |||
(Baseball) | 15 | 45 | ||||
Holy Mackerel | 35 | 105 | Craft | |||
Shovel | Soldier |
65 | 195 | Stock | ||
Equalizer | Varies | Varies | Unlock | |||
Pain Train | Soldier |
65 | 195 | Craft | ||
Frying Pan | 65 | 195 | Promotion | |||
Fire Axe | Pyro |
65 | 195 | Stock | ||
Axtinguisher | 33 | 195 | Unlock | |||
Homewrecker | 49 | 146 | Craft | |||
Powerjack | 82 | 244 | Craft | |||
Bottle | 20px Demoman |
65 | 195 | Stock | ||
Eyelander | 65 | 195 | Unlock | |||
Scotsman's Skullcutter | 78 | 234 | Craft | |||
Horseless Headless Horsemann's Headtaker | 65 | 195 | Craft | |||
Fists | Heavy |
65 | 195 | Stock | ||
File:Backpack KGB.png | Killing Gloves of Boxing | 65 | 195 | Unlock | ||
File:Backpack GRU.png | Gloves of Running Urgently | 33 | 98 | Drop | ||
Wrench | Engineer |
65 | 195 | Stock | ||
Golden Wrench | 65 | 195 | Promotion | |||
Gunslinger | 65 | 195 | Unlock | |||
(Triple Punch) | 65 for first two hits (without missing the enemy) | 195 on third hit (without missing the enemy) | ||||
Southern Hospitality | 65 | 195 | Craft | |||
(Bleed) | 3-5 damage per tick, 8.5 damage per second for 5 seconds (42.5 damage total) |
N/A | ||||
Bonesaw | Medic |
65 | 195 | Stock | ||
Übersaw | 65 | 195 | Unlock | |||
Vita-Saw | 65 | 195 | Drop | |||
Kukri | Sniper |
65 | 195 | Stock | ||
Tribalman's Shiv | 33 | 98 | Craft | |||
(Bleed) | 3-5 damage per tick, 8.5 damage per second for 6 seconds (51 damage total) |
N/A | ||||
Bushwacka | 65 | 195 | Craft | |||
Knife | Spy |
40 | 120 | Stock | ||
(Backstab) | N/A | Six times the target's current health. (Backstab) | ||||
Your Eternal Reward | 40 | 120 | Craft | |||
(Backstab) | N/A | Six times the target's current health. (Backstab) |
Primary PDAs
Icon | Name | Class | Details | Availability |
---|---|---|---|---|
File:Backpack Builder.png | Build PDA | Engineer |
Enables the Engineer to build Buildings. | Stock |
Disguise Kit | Spy |
Enables the Spy to Disguise himself. | Stock |
Secondary PDAs
Icon | Name | Class | Details | Availability |
---|---|---|---|---|
File:Backpack Destroy.png | Destroy PDA | Engineer |
Enables the Engineer to destroy his own Buildings. | Stock |
Invisibility Watch | Spy |
Enables the Spy to Cloak. Can be replenished by collecting metal. | Stock | |
Cloak and Dagger | Enables the Spy to Cloak. Motion sensitive, regenerates indefinitely when the Spy is standing still. | Unlock | ||
Dead Ringer | Cloaks Spy for 6.5 seconds upon a non-lethal hit and drops a fake corpse, heavily reducing the amount of damage the Spy takes during. Can be replenished by collecting metal, but doing so nullifies damage reduction after 6.5 seconds. | Unlock | ||
Enthusiast's Timepiece | Shares statistics with the Invisibility Watch. | Promotion |
Taunt Attacks
Kill Icon | Taunt | Class | Weapon | Damage | Duration | Details | |
---|---|---|---|---|---|---|---|
File:Backpack Home Run.png | Home Run | Scout |
Sandman | 500 (Instant kill) | 5 seconds | Swings a deadly blow to an enemy, sending their torso flying. | |
File:Backpack Kamikaze.png | Kamikaze | Soldier |
Equalizer | 500 (Instant kill) | 4 seconds | 6 ft blast radius which kills any enemies. Kills the user upon completion (except when a Rocket Jumper is equipped.) | |
File:Backpack Hadouken.png | Hadouken | Pyro |
Shotgun Flare Gun (ammo required) |
500 (Instant kill) | 3 seconds | Kills an enemy with a deadly fire effect. | |
File:Backpack Decapitation.png | Decapitation | 20px Demoman |
Eyelander | 500 (Instant kill) | 5 seconds | Adds a head to the killer's Head Count. Has a close to medium range. | |
File:Backpack Showdown.png | Showdown | Heavy |
Fists | 500 (Instant kill) | 3 seconds | Kills the enemy that's pointed at. Has medium range. | |
File:Backpack Dischord.png | Dischord | Engineer |
Frontier Justice (ammo required) | 500 (Instant kill) | 4 seconds | Instantly kills any enemy within range of the guitar. | |
File:Backpack Organ Grinder.png | Organ Grinder | Gunslinger | 500 (Instant kill) | 4 seconds | Kills with an enemy with a Gib effect. | ||
File:Backpack Spinal Tap.png | Spinal Tap | Medic |
Übersaw | 1 (swing) 500 (Instant kill) |
4 seconds approx. | An initial stab with a stun effect, followed by the deadly Übersaw removal. Adds 50% to the ÜberCharge meter. | |
File:Backpack Oktoberfest.png | Oktoberfest | Kritzkrieg | None | 4 seconds | Heals the user with 11 health. | ||
File:Backpack Skewer.png | Skewer | Sniper |
Huntsman (ammo required) |
Initial Stab: None (stun effect). Removal: 500 (Instant kill) | 4 seconds | An arrow stab with a stun effect, followed by the deadly arrow removal. Kills players even when they aren't hit with the initial stab, as long as they're in range of the arrow when the Sniper pulls it back. | |
File:Backpack Fencing.png | Fencing | Spy |
Knife Your Eternal Reward |
50 (swings) 500 (Instant kill) |
5 seconds | Two weak swings, followed by a killing thrust. |
Notes
When switching weapons, there is a .67 second delay before it can be fired. The Degreaser reduces this time by 65%, to .2345 seconds for all weapons that that Pyro has equipped at that time.
Due to odd quirks of the item system, some weapons display in different slots:
- The Demoman's primary and secondary slots are reversed.
- The Spy's primary slot is displayed as secondary.
- The Spy's Electro Sapper, like the Engineer's toolbox, doesn't even have a slot and so is not interchangeable with any possible Items yet.
- The Spy's PDA2 slot is displayed as PDA.
These do not affect gameplay, but have a bearing on crafting blueprints.
Weapon Availability
- Stock weapons are always available.
- Unlockable weapons are available through achievements, crafting, trading, buying, or the drop system.
- Promotional weapons require participation in Valve promotions, and are not obtainable in game.
- Special weapons are only available for a period of time in/or through specific events.
- Vintage weapons are only available if they were found or crafted before the Mann-Conomy Update.
- Crafting any number of vintage items together will not yield a vintage crafted item.
- There are only 36 different varieties of vintage weapons.
See also
- Unused content
- Developer weapons
- Beta weapons
- Community weapons
- Self-made Items
- Currently unreleased content
- Hats
- List of Item Attributes
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