Difference between revisions of "Meet Your Match Update"
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=== Maps === | === Maps === | ||
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{| class="wikitable" cellpadding=2 style="text-align:center;" | {| class="wikitable" cellpadding=2 style="text-align:center;" | ||
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! class="header" style="background-color:#d3d3d3;" |Game mode | ! class="header" style="background-color:#d3d3d3;" |Game mode | ||
! class="header" style="background-color:#d3d3d3;" |File name | ! class="header" style="background-color:#d3d3d3;" |File name | ||
+ | |- | ||
+ | |style="background-color:#FFFFFF;" |'''[[District]]''' | ||
+ | | width="100px" |[[File:Pass district.jpg|160px|link=District]] | ||
+ | | align="center" |'''[[PASS Time]]'''<br>[[File:Jack Neutral.png|50px|link=PASS Time]] | ||
+ | | width="60px" |{{code|pass_district}} | ||
|- | |- | ||
|style="background-color:#FFFFFF;" |'''[[Metalworks]]''' | |style="background-color:#FFFFFF;" |'''[[Metalworks]]''' |
Revision as of 08:06, 8 July 2016
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The Meet your Match Update is a major update that brought Competitive matchmaking and PASS Time out of beta, introduced three new maps, and four new taunts.
Contents
Additions
Cosmetics
20px All Classes |
PASS Time Early Participation Pin |
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
District | PASS Time |
pass_district
| |
Metalworks | Control Point |
cp_metalworks
| |
Sunshine | 160px | Control Point |
cp_sunshine
|
Swiftwater | Payload |
pl_swiftwater
|
Taunts
Scout |
Carlton | |
Soldier |
Fubar Fanfare | |
Pyro |
Balloonibouncer | |
Spy |
Disco Fever |
Tools
Competitive Matchmaking Pass | |
Unlocked Cosmetic Crate | Unlocked Cosmetic Crate |
Disgaea promotional items
All Classes |
Prinny Hat | |
Prinny Pouch | ||
All Classes |
Prinny Machete† | |
Notes | †Not available for the Engineer and the Spy. |
These items are given to those who purchase Disgaea.
Tweaked Classes
Tweaked Weapons
Scout - Crit-A-Cola - Added Marked-for-Death debuff for 2 seconds after the buff effect expires The Soda Popper - Added "On hit: build Hype" Removed "build hype by running around" Shortstop - Added an Alt-fire attack -- reach out and shove someone! Removed +healing bonus Reduced pushback vuln to +20% (from +40%) Sun on a Stick - Take 25% less damage from fire while deployed
Soldier - The Righteous Bison - Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly Per-shot damage has been increased to compensate, resulting in slightly more damage on average - Point-blank deals 54 damage (previously 20-80) Maximum range deals 24 damage (previously 14-56)
Slowed projectile by 30% Projectile damage reduced by 25% for each enemy penetrated Updated projectile impact sound The Disciplinary Action - Reduced duration of speed bonus on teammates to 2 seconds (from 3) The Rocket Jumper Updated model/materials and sound
Sniper - Cozy Camper - Now requires a full charge to gain flinch resistance The Sydney Sleeper - When fully charged, or when making a headshot, now applies Jarate in a radius Scoped shots now extinguish teammates The Cleaner's Carbine - Removed hidden +10% damage taken multiplier while under the effects
Heavy - Natascha and Brass Beast - 20% damage resistance now only applies when spun up and below 50% max health Huo-Long Heater - Added -10% damage Added +25% increased damage vs. burning players Reduced ammo drain to -4/sec (from -6) Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning Buffalo Steak Sandvich - Fixed "damage taken" multiplier accidentally being +10%, instead of the listed +25%
Spy - Base - Max speed increased to 320 (from 300) Enforcer - Attacks pierce resist and absorb effects from all sources
Pyro - All Flamethrowers - Added: Direct damage reduces Medi Gun healing and resist shield effects by 25% Medics hear a "healing interrupted" sound when this is happening to their heal target The Manmelter - Removed (hidden) 20% fire rate penalty
Medic - Base - All Mediguns allow the Medic to match the speed of their heal target Previously only available on The Quick Fix Quick Fix - ÜberCharge rate reduced to +15% (from +25%) Overdose - Increased movement speed bonus to +20% (from +10%) Increased damage penalty to -15% (from -10%) Dropped Mediguns - Stored ÜberCharge begins to decay over time after coming to rest
Demoman - Base - All boots now require a shield to activate any move speed bonus listed on the item The Iron Bomber - Decreased the fuse time to 1.4 seconds (from 2.0) The Quickiebomb Launcher - Increased charge time reduction to -70% (from -50%) Increased damage bonus for (max) charged shots to +35% (from +25%) Increased clip size penalty to -50% (from -25%) Removed "Stickybombs fizzle 4 seconds after landing" The Sticky Jumper - Updated model/materials and sound
Engineer - Base - Level 1 teleporters now cost 50 metal (previously 125) Widowmaker - Damage increased +10% when attacking the same target as your sentry Eureka Effect - Reduced "50% less metal from Dispensers and Pickups" to 20% Added "Teleporters cost 50% less metal" The Short Circuit - Base projectile attack is -10 metal (hit or miss) and then add -5 metal for each projectile destroyed (sometimes a buff, sometimes a nerf) The Pomson - Fixed an exploit with shooting through your own buildings Increased close-range damage to 72 (from 62) Reduced long-range damage to 32 (from 42) Updated projectile impact sound
Achievements
Two new achievements were introduced in this update.
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Gallery
External links
Template:Meet your Match Update Nav
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