Difference between revisions of "List of useful console commands"
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* "record fix; stop" - use this to fix various HUD-color errors or lingering Crit-effects | * "record fix; stop" - use this to fix various HUD-color errors or lingering Crit-effects | ||
* viewmodel_fov - sets distance in which your weapons are drawn, higher values show more of the weapon and arms but may show missing parts | * viewmodel_fov - sets distance in which your weapons are drawn, higher values show more of the weapon and arms but may show missing parts | ||
− | + | * map <mapname> - changes the map - ''server operator only'' | |
+ | ** Starts a new server if entered on the main menu - useful for bypassing the "Create New Server" dialog and map drop-down menu | ||
== See Also == | == See Also == | ||
* [[Cheats]] | * [[Cheats]] | ||
* [[Scripting]] | * [[Scripting]] |
Revision as of 01:46, 23 November 2010
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Using the Developer Console, you can turn specific gameplay and graphic settings on and off or modify their values. The console can be enabled from the advanced menu in options.
These settings can also be put into the class-specific .cfg files in your Team Fortress 2 folder to create class-specific configurations.
Contents
List of useful console commands
cl_ commands
- cl_ask_blacklist_opt_out 0/1 - turns question whether to blacklist a server after leaving after a short amount of time off/on
- cl_ask_favorite_opt_out 0/1 - turns question whether to favorite a server after leaving after a longer amount of time off/on
- cl_autoreload 0/1 - turns automatic reloading off/on
- cl_autorezoom 0/1 - turns Sniper Rifle re-zoom off/on
- cl_burninggibs 0/1 - burning gibs off/on
- cl_crosshair_file - sets crosshair picture. "" is standard-crosshairs. example: "crosshair1"
- cl_drawhud 0/1 - shows/hides the HUD - sv_cheats 1 required
- cl_flipviewmodels 0/1 - sets viewmodels normal/inverted(left-handed) - does not work while connected to a server
- cl_interp - sets how far character models are interpolated (drawn away from their actual position) in the world, a good standard value for hitscan weapons is 0.034
- cl_new_impact_effects 0/1 - turns new, better looking impact effects off/on, most noticeable on glass
- cl_ragdoll_collide 0/1 - turns ragdoll collisions on/off (client-side only)
- cl_ragdoll_fade_time - sets time until ragdolls disappear (client-side only)
- cl_showbackpackrarities 0/1 - turns color-coded items in trade off/on
- cl_showfps 0/1/2 - shows framerate (off/real-time/rounded)
- cl_yawspeed - sets the speed at which your character turns when using the +left and +right commands
- cl_spec_carrieditems - Shows non-standard items being carried by player you're spectating
tf_ commands
- tf_allow_player_use 0/1 - disallows/allows the +use command on a server, useful for some custom maps, standard is 0. - server operator only
- tf_damage_disablespread 0/1 - turns random damage-spread (+-10%) for weapons off/on - server operator only
- tf_dingaling_pitchmaxdmg - sets the pitch when doing maximum damage with your weapon, a lower pitch is recommended in most cases, standard is 100
- tf_dingaling_pitchmindmg - sets the pitch when doing minimum damage with your weapon, a higher pitch is recommended in most cases, standard is 100
- tf_dingaling_volume - sets the volume for hit sounds, standard is 1.00
- tf_dingaling_wav_override - allows using a custom hit sound
- tf_dingalingaling 0/1 - turns weapon hit sound off/on
- tf_medigun_autoheal 0/1 - turns automatic healing without holding the left mouse button off/on
- tf_overtime_nag 0/1 - turns endless shouting of "OVERTIME!" in Overtime off/on - server operator only
- tf_use_fixed_weaponspreads 0/1 - turns fixed, consistent spread for weapons like Shotgun, Scattergun and Shortstop off/on - server operator only
- tf_weapon_criticals 0/1 - turns random criticals off/on - server operator only
sv_ commands
- sv_cheats 0/1 - turns cheats off/on - server operator only
mp_ commands
- mp_usehwmmodels 1 & mp_usehwmvcds 1 - makes use of the high-polygon class models used in the 'Meet the Team' videos.
- mp_waitingforplayerscancel 1 - cancels "waiting for players..." time - server operator only
hud_ commands
- hud_combattext 0/1 - turns the damage text above enemies off/on
miscellaneous commands
- explode - commits suicide (by exploding into gibs)
- fov_desired 70-90 - sets desired field of view, higher values show more of the battlefield at the cost of fps
- jointeam red/blue/spectator - use this if you are stuck in "dead spectator" mode when too many people attempt to join a team at the same time
- kill - commits suicide
- "record fix; stop" - use this to fix various HUD-color errors or lingering Crit-effects
- viewmodel_fov - sets distance in which your weapons are drawn, higher values show more of the weapon and arms but may show missing parts
- map <mapname> - changes the map - server operator only
- Starts a new server if entered on the main menu - useful for bypassing the "Create New Server" dialog and map drop-down menu