Difference between revisions of "Anti-Heavy strategy"
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* Natascha has a longer spin-up than the default Minigun, but slows targets it hits. This makes hit-and-run tactics easier to begin, but harder to run away from should you be caught in its fire. | * Natascha has a longer spin-up than the default Minigun, but slows targets it hits. This makes hit-and-run tactics easier to begin, but harder to run away from should you be caught in its fire. | ||
− | * Natascha grants 20% damage resistance to the Heavy when | + | * Natascha grants 20% damage resistance to the Heavy when he's below 50% health. The Heavy will need to be focused by your team if he is suppressing an important area. |
* Due to Natascha's significantly reduced damage, the more bulky classes can face its user head-on with proper positioning. | * Due to Natascha's significantly reduced damage, the more bulky classes can face its user head-on with proper positioning. | ||
* At long distances, this weapon's [[Slowdown|slow down]] has little effect. | * At long distances, this weapon's [[Slowdown|slow down]] has little effect. | ||
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* The Brass Beast deals insane damage, making it near impossible to face directly. | * The Brass Beast deals insane damage, making it near impossible to face directly. | ||
* The Brass Beast takes even longer to spin-up than Natascha and brings the Heavy's speed to a crawl, making it impossible for him to avoid oncoming fire. | * The Brass Beast takes even longer to spin-up than Natascha and brings the Heavy's speed to a crawl, making it impossible for him to avoid oncoming fire. | ||
− | * The Brass Beast grants 20% damage resistance to the Heavy when | + | * The Brass Beast grants 20% damage resistance to the Heavy when he's below 50% health.. The Heavy will need to be focused by your team if he is suppressing an important area. |
* The Brass Beast encourages the Heavy to linger in defensive locations longer. When fighting in enemy territory, take care to not run straight into a Heavy, no matter what weapon he wields. | * The Brass Beast encourages the Heavy to linger in defensive locations longer. When fighting in enemy territory, take care to not run straight into a Heavy, no matter what weapon he wields. | ||
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* The Family Business has a 33% increased ammo clip compared to the Shotgun (for a total of eight shots), at the cost of doing 15% less damage. This makes constantly pressuring him less effective, but will also make combat beyond close-range less dangerous. | * The Family Business has a 33% increased ammo clip compared to the Shotgun (for a total of eight shots), at the cost of doing 15% less damage. This makes constantly pressuring him less effective, but will also make combat beyond close-range less dangerous. | ||
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+ | |align="center" valign="center" style="padding:0.5em" | {{Table icon|Panic Attack}} | ||
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+ | * If you are chasing a weakened Heavy, know that he may silently load the Panic Attack as a last resort, especially if he does not use the [[Sandvich]]. | ||
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Revision as of 06:16, 14 August 2016
“ | This American boot just kicked your ass back to Russia.
Click to listen
— The Soldier
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The Heavy is the sturdiest but least maneuverable class. He easily soaks up damage and still poses a threat thanks to his Minigun, which can mow down anyone who dares face him head-on. The Heavy will almost always be found at the frontlines, supported by a Medic. Because his direct combat capabilities are so powerful, taking him down will require smart play or additional firepower from teammates. The Heavy's weakness lies in his size and lack of speed, which makes him an easy target for sneak attacks or ranged weapons. Additionally, less diverse loadout options limit his unpredictability; any of his weapons that provide utility usually come with heavy drawbacks in combat.
Contents
General
Attributes | Anti-Heavy strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Main article: Heavy weapons
Primary weapons
Weapon | Anti-Heavy strategy |
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Minigun + reskins |
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Natascha |
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Brass Beast |
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Tomislav |
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Huo-Long Heater |
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Secondary weapons
Armaments
Weapon | Anti-Heavy strategy |
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Shotgun + reskins |
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Family Business |
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Panic Attack |
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Edibles
- A Lunchbox item replaces the Heavy's Shotgun, leaving him with one less weapon to attack you with.
- If a Heavy retreats from a fight, check if he's trying to eat. The distinct "nomming" sound makes him easy to track down.
- A Heavy is defenseless while eating. If no other enemies are nearby, interrupt his meal and kill him. Many kill taunts are faster than the eating animation and are guaranteed to outdamage the maximum healing of 300.
Weapon | Anti-Heavy strategy |
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Sandvich + reskins |
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Dalokohs Bar + reskins |
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Buffalo Steak Sandvich |
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Melee weapons
Weapon | Anti-Heavy strategy |
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Fists + reskins |
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Killing Gloves of Boxing |
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Gloves of Running Urgently + reskins |
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Warrior's Spirit |
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Fists of Steel |
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Eviction Notice |
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Holiday Punch |
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See also
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