Difference between revisions of "Trailer 1"
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* His [[Rocket Launcher]] is visually a single-shot frontloaded RPG much like it is in ''[[Team Fortress Classic]]''. The RPG was removed in the final version. | * His [[Rocket Launcher]] is visually a single-shot frontloaded RPG much like it is in ''[[Team Fortress Classic]]''. The RPG was removed in the final version. | ||
* Does not scream before beating his helmet with the [[Shovel]] as he does during his finalized taunt. | * Does not scream before beating his helmet with the [[Shovel]] as he does during his finalized taunt. | ||
− | * The Shovel also looks | + | * The Shovel also looks more beat up and old. |
====Pyro==== | ====Pyro==== | ||
* Gloves are fully black | * Gloves are fully black | ||
− | * Tank on his back | + | * Tank on his back is fully yellow instead of being yellow on the top with a grey body. |
− | * The [[Fire]] from the [[Flame Thrower]] has | + | * The [[Fire]] from the [[Flame Thrower]] has slightly different textures, with a thicker body of flame. |
====Engineer==== | ====Engineer==== | ||
− | * His shirt much like Soldier's coat, is a pale grayish team-color, with | + | * His shirt, much like Soldier's coat, is a pale grayish team-color, with bright Team-colored armbands around his class emblems. |
* His glove and knee caps are team-colored. | * His glove and knee caps are team-colored. | ||
− | + | * His pistol pack is black instead of light brown. | |
====Heavy==== | ====Heavy==== | ||
− | * Has no gloves | + | * Has no gloves nor class emblems. |
* His ammo belt is slightly different in color and shape. | * His ammo belt is slightly different in color and shape. | ||
− | * His vest is light brown instead of deep grey. | + | * His vest is light brown instead of deep grey and has more detail. |
− | * His [[Minigun]] has | + | * His [[Minigun]] has a sharper, more cartoony muzzle flash when being fired. |
====Demoman==== | ====Demoman==== | ||
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* Is shown wielding a giant [[syringe]] which was later replaced by the [[Medi Gun]]. | * Is shown wielding a giant [[syringe]] which was later replaced by the [[Medi Gun]]. | ||
* Glasses are slightly larger and thicker. | * Glasses are slightly larger and thicker. | ||
− | * Is shown wearing a stethoscope which was later removed, although it can be seen in his cubby in the spawn | + | * Is shown wearing a stethoscope which was later removed, although it can be seen in his cubby in the spawn room lockers, and a similar community-made stethoscope "[[Surgeon's Stethoscope]]" was later added to the game as a [[Cosmetic items|cosmetic item]]. |
* Class emblems are slightly different, with armbands. | * Class emblems are slightly different, with armbands. | ||
====Sniper==== | ====Sniper==== | ||
* His hat and vest are slightly different shades. | * His hat and vest are slightly different shades. | ||
− | * His glasses | + | * His glasses have more orange tinted lenses. |
− | * | + | * Lacks class emblems. |
* The tips of the bullets in his pocket are team-colored instead of yellow. | * The tips of the bullets in his pocket are team-colored instead of yellow. | ||
====Spy==== | ====Spy==== | ||
− | * His suit is slightly paler, with a team-colored pocket protector, and a team-colored striped tie | + | * His suit is slightly paler, with a team-colored pocket protector, and a team-colored striped tie as well as having class emblems with team-colored armbands. |
* Is shown wielding the [[Tranquilizer Gun]]. | * Is shown wielding the [[Tranquilizer Gun]]. | ||
Line 67: | Line 67: | ||
* The bridge between the RED and BLU bases has no roof. | * The bridge between the RED and BLU bases has no roof. | ||
+ | |||
+ | * At 0:29 there is a pickup truck like the one seen in-game now but with a red roof. | ||
+ | |||
+ | * The two entrances to the [[RED]] base have stairs instead of ramps. | ||
+ | |||
====General changes==== | ====General changes==== | ||
* The muzzle flashes are opaque and hard-edged. | * The muzzle flashes are opaque and hard-edged. |
Revision as of 22:25, 10 December 2016
Trailer 1 | |
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Video Info | |
Released: | July 19th, 2006 |
Run time: | 1:11 |
“ | Hey You! Yeah you — Action fan! Buckle up and hunker down as Valve launches an A-tomic jet fueled knuckle sandwich right into the doughy bread baskets of the world's battle game blowhards!
Those other feeble fight games (and the old maids that play'em and the momma's boys that make'em!) better head for the fainting couch, because this one's the gut-grabbinest, gut-rippenest, strangle-you-with-your-own-grabbed-gutsiest battle thriller ever seared onto your monitor — with pixels that are 5% human blood! — Valve
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” |
First revealed on July 19, 2006 at the EA Summer Showcase event, Trailer 1 showcases the player classes of Team Fortress 2. The video, as it shows an early rendition of the game, contains several differences from the final product.
Contents
Video
Changes
Class
- The general design of all of the classes is somewhat different.
Scout
- Appears to have more upper-body build than the current model does.
- Is shown wielding the Submachine Gun which was later replaced with the Nailgun and then the Scattergun. The Submachine Gun was given to the Sniper as a Stock secondary weapon.
- Has two team-colored stripes near the tops of his socks. And his shoes do not have the white stripes.
- His ear piece is team-colored instead of yellow.
Soldier
- His coat is a pale grayish team-color, with a bright team-color armbands around his class emblems. And the grenades are fully black.
- His Rocket Launcher is visually a single-shot frontloaded RPG much like it is in Team Fortress Classic. The RPG was removed in the final version.
- Does not scream before beating his helmet with the Shovel as he does during his finalized taunt.
- The Shovel also looks more beat up and old.
Pyro
- Gloves are fully black
- Tank on his back is fully yellow instead of being yellow on the top with a grey body.
- The Fire from the Flame Thrower has slightly different textures, with a thicker body of flame.
Engineer
- His shirt, much like Soldier's coat, is a pale grayish team-color, with bright Team-colored armbands around his class emblems.
- His glove and knee caps are team-colored.
- His pistol pack is black instead of light brown.
Heavy
- Has no gloves nor class emblems.
- His ammo belt is slightly different in color and shape.
- His vest is light brown instead of deep grey and has more detail.
- His Minigun has a sharper, more cartoony muzzle flash when being fired.
Demoman
- Is shown wielding and throwing the Dynamite Pack, or MIRV Grenade, a would be stay-over from Team Fortress Classic that was later replaced with Stickybombs.
Medic
- Is shown wielding a giant syringe which was later replaced by the Medi Gun.
- Glasses are slightly larger and thicker.
- Is shown wearing a stethoscope which was later removed, although it can be seen in his cubby in the spawn room lockers, and a similar community-made stethoscope "Surgeon's Stethoscope" was later added to the game as a cosmetic item.
- Class emblems are slightly different, with armbands.
Sniper
- His hat and vest are slightly different shades.
- His glasses have more orange tinted lenses.
- Lacks class emblems.
- The tips of the bullets in his pocket are team-colored instead of yellow.
Spy
- His suit is slightly paler, with a team-colored pocket protector, and a team-colored striped tie as well as having class emblems with team-colored armbands.
- Is shown wielding the Tranquilizer Gun.
2Fort
- There are a few props missing outside of RED base.
- The bridge between the RED and BLU bases has no roof.
- At 0:29 there is a pickup truck like the one seen in-game now but with a red roof.
- The two entrances to the RED base have stairs instead of ramps.
General changes
- The muzzle flashes are opaque and hard-edged.
- There is a skull insignia behind the Pyro that has not reappeared anywhere in the final game. This was the RED logo in Team Fortress Classic
See also
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