Difference between revisions of "Art Pass Contest"

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[[Image:Artpass_title.png|x200px|center|link=http://artpass.tf2maps.net/]]
 
[[Image:Artpass_title.png|x200px|center|link=http://artpass.tf2maps.net/]]
  
The '''Art Pass Contest''' was a mapping contest hosted by TF2Maps.net. It was announced to the community on the [[TF2 Official Blog]] on {{bl|July 16, 2010}}. The competition ended on September 25th, 2010 and the winners were announced on {{bl|October 14, 2010}}. Participants were asked to take an [[Control Point#Attack/Defend|attack/defend]] map created by [[Valve]], texture and detail it while maintaining the original layout, and then submit it for the chance to have it included in a [[Team Fortress 2]] update.
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The '''Art Pass Contest''' was a mapping contest hosted by [[TF2Maps.net]]. It was announced to the community on the [[TF2 Official Blog]] on {{bl|July 16, 2010}}. The competition ended on September 25th, 2010 and the winners were announced on {{bl|October 14, 2010}}. Participants were asked to take an [[Control Point#Attack/Defend|attack/defend]] map created by [[Valve]], texture and detail it while maintaining the original layout, and then submit it for the chance to have it included in a [[Team Fortress 2]] update.
  
 
== Guidelines and Deadline ==
 
== Guidelines and Deadline ==
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The Art Pass Contest was not originally going to be a full map to detail, it was just going to be a mini-contest. Mappers would get an out of bounds area of a unfinished map and would be allowed detail it. They would then give it back to Valve, where it then might be included in an update. Dario Casali (level designer at Valve), liked the idea which was proposed to him by ZPQ (Former Staff of TF2maps.net), which led ZPQ to begin organising the contest, trying to overcome legal issues such as having mappers having to give total rights of the map to Valve.  
 
The Art Pass Contest was not originally going to be a full map to detail, it was just going to be a mini-contest. Mappers would get an out of bounds area of a unfinished map and would be allowed detail it. They would then give it back to Valve, where it then might be included in an update. Dario Casali (level designer at Valve), liked the idea which was proposed to him by ZPQ (Former Staff of TF2maps.net), which led ZPQ to begin organising the contest, trying to overcome legal issues such as having mappers having to give total rights of the map to Valve.  
  
On the 21st of January 2010, Valve claimed they thought the idea of a detailing contest would be a good idea, but said that they did not have a suitable map for it. This meant it was not on the list of priorities as Valve was busy working on the Engineer Update.  
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On January 21, 2010, Valve claimed they thought the idea of a detailing contest would be a good idea, but said that they did not have a suitable map for it. This meant it was not on the list of priorities as Valve was busy working on the Engineer Update.  
  
Robin Walker emailed ZPQ on the 29th of January, informing him that Valve had an old map which they hadn't worked on for a while, and didn't have time to do an art pass (detail) on. He asked ZPQ if TF2maps would run a contest where Valve gave the mappers a VMF (Map file) to work on and compete for the best looking art-passed version. If the end result was good, it would be shipped as an official map. <ref>[http://forums.tf2maps.net/showthread.php?t=14794]</ref>
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Robin Walker emailed ZPQ on January 19, 2010, informing him that Valve had an old map which they hadn't worked on for a while, and didn't have time to do an art pass (detail) on. He asked ZPQ if TF2maps would run a contest where Valve gave the mappers a VMF (Map file) to work on and compete for the best looking art-passed version. If the end result was good, it would be shipped as an official map.<ref>"[http://forums.tf2maps.net/showthread.php?t=14794 How the Art Pass Contest came to be.]", post by [http://forums.tf2maps.net/member.php?u=2555 zpqrei] on [[TF2Maps.net]], August 21, 2010.</ref>
  
 
The two winners' maps were added to the game as a part of the [[Scream Fortress]] update.
 
The two winners' maps were added to the game as a part of the [[Scream Fortress]] update.
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{{youtube|Abm5cswTKcg}}
 
{{youtube|Abm5cswTKcg}}
  
==Winners==
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== Winners ==
On October 14, 2010, Valve posted on the [[TF2 Official Blog]] stating the winners.
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On October 14, 2010, Valve {{bl|October 14, 2010|posted}} on the [[TF2 Official Blog]], announcing the winners as:
The winners were:
 
*{{steamid|id|3Dnj|Valentin "3DNJ" Levillain}} - [[Mountain Lab]]
 
*{{steamid|id|Y_M|Timothy "YM" Johnson}} - [[Mann Manor]]
 
Special mentions include:
 
*{{steamid|id|Acegikmo|Joachim "Acegikmo" Holmér}}
 
*Gooba
 
*{{steamid|id|honeymustard|Mark "honeymustard" Sinclair}}
 
*{{steamid|id|TerabyteST|Gabriele "TerabyteST" Cirulli}}
 
  
===Gallery===
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* {{steamid|id|3Dnj|Valentin "3DNJ" Levillain}} - [[Mountain Lab]]
<gallery perrow=4>
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* {{steamid|id|Y_M|Timothy "YM" Johnson}} - [[Mann Manor]]
Image:Art_Pass_Winner_3DNJ.jpg|An image of 3DNJ's winning map, [[Mountain Lab]]
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Image:Art_Pass_Winner_YM.jpg|An image of YM's winning map, [[Mann Manor]]
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Special mentions included:
 +
* {{steamid|id|Acegikmo|Joachim "Acegikmo" Holmér}}
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* Gooba
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* {{steamid|id|honeymustard|Mark "honeymustard" Sinclair}}
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* {{steamid|id|TerabyteST|Gabriele "TerabyteST" Cirulli}}
 +
 
 +
=== Gallery ===
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<gallery perrow="4">
 +
File:Art_Pass_Winner_3DNJ.jpg|An image of 3DNJ's winning map, [[Mountain Lab]]
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File:Art_Pass_Winner_YM.jpg|An image of YM's winning map, [[Mann Manor]]
 
File:Artpass acegikmo.jpg|An image of Acegikmo's specially mentioned map
 
File:Artpass acegikmo.jpg|An image of Acegikmo's specially mentioned map
 
File:Artpass gooba.jpg|An image of Gooba's specially mentioned map
 
File:Artpass gooba.jpg|An image of Gooba's specially mentioned map
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<references />
 
<references />
  
{{Community event nav|coluncolstate=uncollapsed}}
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{{Community event nav}}
  
 
[[Category:Community events]]
 
[[Category:Community events]]

Revision as of 08:57, 28 November 2010

Artpass title.png

The Art Pass Contest was a mapping contest hosted by TF2Maps.net. It was announced to the community on the TF2 Official Blog on Template:Bl. The competition ended on September 25th, 2010 and the winners were announced on Template:Bl. Participants were asked to take an attack/defend map created by Valve, texture and detail it while maintaining the original layout, and then submit it for the chance to have it included in a Team Fortress 2 update.

Guidelines and Deadline

Various guidelines and rules had been drawn out, such as no advertisements, collaborations, or use of other artists' content without permission. Maps were to be submitted by September 25 2010 at 11:00am UTC. A complete list of guidelines can be viewed here.

Prizes

The only prize initially announced for the Art Pass Contest was the map's inclusion into the game, however, it has been revealed that all participants (people who submitted a finished map) are going to be awarded an in-game item, the Mapper's Medallion.

History

The Art Pass Contest was not originally going to be a full map to detail, it was just going to be a mini-contest. Mappers would get an out of bounds area of a unfinished map and would be allowed detail it. They would then give it back to Valve, where it then might be included in an update. Dario Casali (level designer at Valve), liked the idea which was proposed to him by ZPQ (Former Staff of TF2maps.net), which led ZPQ to begin organising the contest, trying to overcome legal issues such as having mappers having to give total rights of the map to Valve.

On January 21, 2010, Valve claimed they thought the idea of a detailing contest would be a good idea, but said that they did not have a suitable map for it. This meant it was not on the list of priorities as Valve was busy working on the Engineer Update.

Robin Walker emailed ZPQ on January 19, 2010, informing him that Valve had an old map which they hadn't worked on for a while, and didn't have time to do an art pass (detail) on. He asked ZPQ if TF2maps would run a contest where Valve gave the mappers a VMF (Map file) to work on and compete for the best looking art-passed version. If the end result was good, it would be shipped as an official map.[1]

The two winners' maps were added to the game as a part of the Scream Fortress update.

Promotional Fly-through Video

Winners

On October 14, 2010, Valve Template:Bl on the TF2 Official Blog, announcing the winners as:

Special mentions included:

Gallery

References