Difference between revisions of "Skeletons"

From Team Fortress Wiki
Jump to: navigation, search
(Stats: correcting stats. I am wrapping up the skeletons strategy and will work on this page soon.)
({{User Have a plan when editing}} Update to skeleton use on other maps. == Skeleton Variants == was at once largely redundant and specific to Helltower, the article was made more general to cover all maps with skeletons.)
Line 1: Line 1:
{{Hazard infobox
+
​​​{{Hazard infobox
   | health      = 50 <small>(1000 Skeleton King)</small>
+
   | health      = King: 1000<br><!--
   | damage      = 26-34 Medium Skeletons
+
-->              Normal: 50<br><!--
 +
-->               Small: 50
 +
   | damage      = King: 100<br><!--
 +
-->              Normal: 30<br><!--
 +
-->              Small: 20
 
   | backup      = No
 
   | backup      = No
 
   | bonk        = Yes
 
   | bonk        = Yes
Line 18: Line 22:
 
   | maps        = [[Helltower]], [[Gorge Event]], [[Hellstone]]
 
   | maps        = [[Helltower]], [[Gorge Event]], [[Hellstone]]
 
}}
 
}}
 +
{{Quotation|Redmond Mann|The Skeleton King! Oh... gravelpits, you are in for it now!|sound=Sf13 redmond enemies05.wav}}
  
'''Skeletons''' are AI-controlled entities found in the Halloween maps: '''[[Helltower]]''', '''[[Gorge Event]]''', and '''[[Hellstone]]'''.  
+
'''Skeletons''' are AI-controlled entities ​that were ​​introduced ​in ​'''[[Helltower]]'''​ and​ are now found in ​other ​[[Halloween map]]s.  
 
They can also be spawned using console commands with {{cvar|sv_cheats}} enabled.
 
They can also be spawned using console commands with {{cvar|sv_cheats}} enabled.
  
There are two types of Skeletons that can spawn: team-colored and green. While team-colored Skeletons can only inflict or receive damage from the opposite team, green Skeletons can inflict or receive damage by either team. Team-colored Skeletons are only spawned by the players on the server using a Rare Summon Skeletons [[Magic spells|Magic Spell]].
+
There are two types of Skeletons that can spawn: team-colored and green. While team-colored Skeletons can only attack or receive damage from the opposite team, green Skeletons can attack or receive damage from either team. Team-colored Skeletons are only spawned by the players on the server using a Rare Summon Skeletons [[Magic spells|Magic Spell]].
  
There are 3 different variants of Skeletons: Small Skeletons, Normal Skeletons, and Skeleton Kings. Normal Skeletons always spawn in numbers on every other witching hour (when the clock on the clock tower strikes midnight), alongside a single, larger Skeleton King with a greater pool of health. When killed, Normal Skeletons will cause Small Skeletons to sprout from their remains, which will continue to attack until destroyed. The Skeleton King will drop a Rare [[Magic spells|Magic Spell]] upon death.
+
There are 3 different ​sizes of Skeletons: Small (or "Babies"), Normal ​(​or Medium)​, and ​crown-wearing ​Kings. ​​​​Normal Skeletons ​spawn singly or in groups, while Small Skeletons only spawn from the shattered bones of ​​destroyed ​Normal Skeletons​. Single Skeleton Ki​ngs, much ​larger with a greater pool of health​, usually spawn with a number of ​Normal Skeletons​.
  
If spawned through the console using the command {{cvar|ent_create tf_zombie}} before the [[Scream Fortress 2013|Scream Fortress Fifth Annual Helloween Special]], the Skeleton would be a random class wearing a Voodoo-Cursed Soul, with an invisible melee weapon.
+
When ​​destroyed​<!-- can't kill them, already dead -->​, Normal Skeletons ​drop three glowing skulls, which then ​​​sprout​ into three ​Small Skeletons​ that then attack until destroyed.
 +
 
 +
The Skeleton King drop​s​ a Rare [[Magic spells|Magic Spell]] ​when ​​destroyed.
 +
 
 +
;Maps with Skeletons:
 +
* [[Brimstone]]
 +
* [[Carnival of Carnage]] <small>(rare magic spells only)</small>
 +
* [[Gorge Event]]
 +
* [[Hellstone]]
 +
* [[Helltower]]
 +
* [[Pit of Death]] <small>(rare magic spells only)</small>
  
 
== Stats ==
 
== Stats ==
All Skeletons move at a speed of 300 [[Hammer unit]]s per second when navigating the map, and hit at about once per second. Small skeletons spawn with 50 health and do 20 damage on hit. Normal Skeletons also spawn with 50 health but do 30 damage per hit. Skeleton Kings spawn with 1000 health and do 100 damage on hit. Skeletons are not affected by damage falloff, status ailments, such as [[Mad Milk]] or [[bleeding]], and on-hit effects, such as [[Rage]]-building or the [[Blutsauger]]'s on hit healing. They are, however, affected by [[critical hits]].
+
All Skeletons move at a speed of 300 [[Hammer unit]]s per second when navigating the map, and hit at about once per second.  
 +
* Small ​Skeletons spawn with 50 health and do 20 damage on hit.  
 +
* Normal Skeletons also spawn with 50 health but do 30 damage per hit.
 +
* Skeleton Kings spawn with 1000 health and do 100 damage on hit.  
 +
Skeleton ​King attacks have strong [[knockback]]​; Normal and Small Skeletons have successively weaker knockback.
 +
 
 +
​​Skeletons are not affected by damage falloff, status ailments​ (such as [[Mad Milk]] or [[bleeding]]​)​​,on-hit effects​ (such as [[Rage]]-building or the [[Blutsauger]]'s on-hit heali​​ng​), [[knockback]]​, ​or [[Compression blast|airblasts]]. ​Neither​​​ are ​Skeletons ​subject to [[Headshots]].​ Skeletons are, however, otherwise affected by [[critical hits]].
 +
 
 +
​​[[Taunts#Taunt kills|Kill Taunts]] ​generally have no effect ​on ​Skeletons, ​doing no damage to them.
 +
* The [[Execution]] still fires the normal [[Scorch Shot]] round as part of the taunt, which does do normal Scorch Shot damage to Skeletons and, so, can destroy multiple Small and Normal Skeletons in two shots, albeit at a rate much slower than normal shooting.
 +
* The [[Kamikaze]] does do limited splash damage all ​Skeletons ​that are close enough, but enough damage to destroy any nearby Small and Normal ​​Skeletons​, however it is a slow taunt​.​
  
 
== Behavior ==
 
== Behavior ==
On [[Helltower]], Skeletons will spawn in a group of 5, consisting of 4 Medium skeletons and one Skeleton King. On other maps with the command {{cvar|tf_halloween_zombie_mob_enabled 1}} in effect, 20 Medium skeletons will spawn every 8 minutes at predetermined out-of-sight spots relative to the nearest player. In both spawning situations, they will run towards the player, maneuvering around obstacles. They are unable to [[jump]] or [[crouch]], and are unaffected by any form of [[knockback]].
+
​Skeletons spring from the ground at the spawn points. ​Normal Skeletons and Skeleton Kings spawn with recognizable sound cues that vary between maps (for example, chiming bells or [[Merasmus]]'s incantations).
  
Once they are close enough to a player, they will start to melee attack them. Upon killing a Medium skeleton, 3 glowing skulls will be scattered to the immediate surrounding area. These will spawn Small skeletons, which will continue attacking the player. Once the target is killed, or has gotten to an inaccessible point (such as a roof in which there are no solid pathway connections), the skeletons will move on to the next nearest player. Should no players be present to target, all Skeletons will stop in place and stand still. All types of Skeleton will gib on the spot after being on the playing field for an extended period of time without being killed.
+
Once spawned, they run towards players, maneuvering around obstacles. They are unable to [[jump]] or [[crouch]]​.
  
Skeletons will target all bots that take up player slots, such as [[Bots#AI bots|TFBots]] or puppet bots, but will not target any [[Engineer buildings]] or bosses such as the [[Horseless Headless Horsemann]], [[Merasmus]], and [[MONOCULUS!]]. All TFBots, [[Sentry Gun]]s, and team-allied MONOCULUS! will target the skeletons, however. Skeletons created with a [[Magic spells#Rare Magic Spells|Magic spell]] have the same stats and navigation, but will attack both the opposing team and other Skeletons that are not on the team of the summoner.
+
​Once they are close enough to a player, they will start to melee attack them. Upon destroying a Normal skeleton, 3 glowing skulls will be scattered to the immediate surrounding area. These will spawn Small skeletons, which then continue attacking players. Once the target is killed, or has gotten to an inaccessible point (such as a roof in which there are no solid pathway connections), the Skeletons will move on to the next nearest player. Should no players be present to target, all Skeletons will stop in place and stand still. All types of Skeleton will gib on the spot after being on the playing field for an extended period of time without being destroyed.
  
== Skeleton Variants ==
+
Skeletons will target all bots that take up player slots, such as [[Bots#AI bots|TFBots]] or puppet bots, but will not target any [[Engineer buildings]] or bosses such as the [[Horseless Headless Horsemann]], [[Merasmus]], or [[MONOCULUS]]. All TFBots, [[Sentry Gun]]s, and team-allied MONOCULUS will target the Skeletons, however. Skeletons created with a [[Magic spells#Rare Magic Spells|Magic spell]] have the same stats and navigation, but will attack both the opposing team and other Skeletons that are not on the team of the summoner.
*'''Normal Skeletons'''
+
Every other witching hour, Normal Skeletons will spawn in numbers alongside the Skeleton King, targeting all players to attack. They will run around the battlefield, attacking nearby players until they are killed, after which a number of Small Skeletons will appear from their remains. Team-colored Skeletons can also be summoned by using a spell and will attack only the opposite team.
+
== Strategy ==
*'''Small Skeletons'''
+
{{hatnote|See [[Community Skeletons strategy]]}}
When a Normal Skeleton is killed, a number of Small Skeletons will appear from its remains. These skeletons have less health, but will still run through the battlefield and attack players around them. When a Small Skeleton is killed, no more will appear as a result of that skeleton.
 
*'''Skeleton King'''
 
Every other witching hour, like the Normal Skeletons, the Skeleton King will appear announced by the team's employer. The Skeleton King will act like other skeletons, running through the battlefield and attacking players. However, it also acts as a boss, being considerably bigger than the other skeletons, having a greater amount of health, and dealing more damage. When it is killed, the Skeleton King will drop a rare spell.
 
  
 
== Related achievements ==
 
== Related achievements ==
Line 70: Line 92:
  
 
;Example: <code>tf_halloween_zombie_mob_enabled 1</code> will enable the skeleton horde on all AI-noded maps.
 
;Example: <code>tf_halloween_zombie_mob_enabled 1</code> will enable the skeleton horde on all AI-noded maps.
 +
:: On maps without Skeleton spawns, this command will spawn 20 Normal Skeletons every 8 minutes at predetermined out-of-sight spots relative to the nearest player. ​
 
|-
 
|-
 
| {{nw|<big>{{cvar|tf_halloween_zombie_mob_spawn_count}}</big>}}
 
| {{nw|<big>{{cvar|tf_halloween_zombie_mob_spawn_count}}</big>}}
Line 120: Line 143:
 
== Unused content ==
 
== Unused content ==
 
* There exists 3 unused skeletons in the game's files: a plain skeleton that does not glow any specific color, a skeleton that glows an orange color, and a skeleton that glows a purple color.
 
* There exists 3 unused skeletons in the game's files: a plain skeleton that does not glow any specific color, a skeleton that glows an orange color, and a skeleton that glows a purple color.
 +
 +
== Notes ==
 +
* ​If spawned through the console using the command {{cvar|ent_create tf_zombie}} before the [[Scream Fortress 2013|Scream Fortress Fifth Annual Helloween Special]], the Skeleton would be a random class wearing a Voodoo-Cursed Soul, with an invisible melee weapon.
 +
* Skeletons use the [[Sniper]]'s animations, similar to [[Merasmus]].
  
 
== Trivia ==
 
== Trivia ==
* The Skeletons use the [[Sniper]]'s animations, similar to [[Merasmus]].
 
 
* The Skeleton King wears [[Prince Tavish's Crown]] (with RED gems).
 
* The Skeleton King wears [[Prince Tavish's Crown]] (with RED gems).
  
 
== Bugs ==
 
== Bugs ==
* Sometimes, the Skeleton King will hit a player standing behind a wall or above him (e.g., balconies on [[Helltower]]).  
+
* ​The Skeleton​s​ ​are able to hit player​s through certain wall, ceilings, or other obstructions, ​if players stand within their normal reach. Particular examples ​include King and Normal skeletons reaching through the windowed wall in front of the team spawns in ​[[Helltower]]​ and The King reaching players ​​standing above him ​on some balconies on​ ​Helltower.  
 
* On rare occasions, the Skeletons summoned by either team will freeze and won't move or attack, rendering them useless. They can still receive damage as normal.
 
* On rare occasions, the Skeletons summoned by either team will freeze and won't move or attack, rendering them useless. They can still receive damage as normal.
 
* Skeletons will not spawn on AI-noded maps if there are no players on both teams, even with [[bots]] present.
 
* Skeletons will not spawn on AI-noded maps if there are no players on both teams, even with [[bots]] present.
 
* If there is already a large amount of skeletons on a map, any further spawned will gib immediately after spawning.
 
* If there is already a large amount of skeletons on a map, any further spawned will gib immediately after spawning.
* [[Taunt kills]] will not affect skeletons, and they will do no damage to them if they manage to hit.
+
 
 
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>

Revision as of 04:03, 27 October 2017

​​​

Skeletons
Skeletons
Kill Icon
Killicon skeletons.png
Basic Information
Health: King: 1000
Normal: 50
Small: 50
Damage Done: King: 100
Normal: 30
Small: 20
Affected By:
• Battalion's Backup: No
• Bonk! Atomic Punch: Yes
• Candy Cane: No
• Chargin' Targe: Yes
• Dead Ringer: Yes
• Gunboats: ?
• Mini-crits: Yes
• ÜberCharge: Yes
Found On: Helltower, Gorge Event, Hellstone

Skeletons are AI-controlled entities ​that were ​​introduced ​in ​Helltower​ and​ are now found in ​other ​Halloween maps. They can also be spawned using console commands with sv_cheats enabled.

There are two types of Skeletons that can spawn: team-colored and green. While team-colored Skeletons can only attack or receive damage from the opposite team, green Skeletons can attack or receive damage from either team. Team-colored Skeletons are only spawned by the players on the server using a Rare Summon Skeletons Magic Spell.

There are 3 different ​sizes of Skeletons: Small (or "Babies"), Normal ​(​or Medium)​, and ​crown-wearing ​Kings. ​​​​Normal Skeletons ​spawn singly or in groups, while Small Skeletons only spawn from the shattered bones of ​​destroyed ​Normal Skeletons​. Single Skeleton Ki​ngs, much ​larger with a greater pool of health​, usually spawn with a number of ​Normal Skeletons​.​

When ​​destroyed​​, Normal Skeletons ​drop three glowing skulls, which then ​​​sprout​ into three ​Small Skeletons​ that then attack until destroyed.

The Skeleton King drop​s​ a Rare Magic Spell ​when ​​destroyed.

Maps with Skeletons

Stats

All Skeletons move at a speed of 300 Hammer units per second when navigating the map, and hit at about once per second.

  • Small ​Skeletons spawn with 50 health and do 20 damage on hit.
  • Normal Skeletons also spawn with 50 health but do 30 damage per hit.
  • Skeleton Kings spawn with 1000 health and do 100 damage on hit.

Skeleton ​King attacks have strong knockback​; Normal and Small Skeletons have successively weaker knockback.

​​Skeletons are not affected by damage falloff, status ailments​ (such as Mad Milk or bleeding​)​​,​ on-hit effects​ (such as Rage-building or the Blutsauger's on-hit heali​​ng​), knockback​, ​or airblasts. ​Neither​​​ are ​Skeletons ​subject to Headshots.​ Skeletons are, however, otherwise affected by critical hits.

​​Kill Taunts ​generally have no effect ​on ​Skeletons, ​doing no damage to them.

  • The Execution still fires the normal Scorch Shot round as part of the taunt, which does do normal Scorch Shot damage to Skeletons and, so, can destroy multiple Small and Normal Skeletons in two shots, albeit at a rate much slower than normal shooting.
  • The Kamikaze does do limited splash damage all ​Skeletons ​that are close enough, but enough damage to destroy any nearby Small and Normal ​​Skeletons​, however it is a slow taunt​.​

Behavior

​Skeletons spring from the ground at the spawn points. ​Normal Skeletons and Skeleton Kings spawn with recognizable sound cues that vary between maps (for example, chiming bells or Merasmus's incantations).

Once spawned, they run towards players, maneuvering around obstacles. They are unable to jump or crouch​.

​Once they are close enough to a player, they will start to melee attack them. Upon destroying a Normal skeleton, 3 glowing skulls will be scattered to the immediate surrounding area. These will spawn Small skeletons, which then continue attacking players. Once the target is killed, or has gotten to an inaccessible point (such as a roof in which there are no solid pathway connections), the Skeletons will move on to the next nearest player. Should no players be present to target, all Skeletons will stop in place and stand still. All types of Skeleton will gib on the spot after being on the playing field for an extended period of time without being destroyed.

Skeletons will target all bots that take up player slots, such as TFBots or puppet bots, but will not target any Engineer buildings or bosses such as the Horseless Headless Horsemann, Merasmus, or MONOCULUS. All TFBots, Sentry Guns, and team-allied MONOCULUS will target the Skeletons, however. Skeletons created with a Magic spell have the same stats and navigation, but will attack both the opposing team and other Skeletons that are not on the team of the summoner. ​

Strategy

See Community Skeletons strategy

Related achievements

Pumpkin.png Bereavements

Helltower: Skeleton Coup
Helltower: Skeleton Coup
Kill 99 skeletons

Console commands

In order to enable the spawning of Skeletons on a non-Halloween map, the server must be running Halloween mode. The server administrator can manually enable this mode by using the command tf_forced_holiday 2. The server is also required to have cheats (sv_cheats 1) enabled, which will disable obtaining achievements. TF Zombie entities can be manually spawned with the command ent_create tf_zombie.

Command Description
tf_halloween_zombie_mob_enabled If non-zero, enables skeleton spawning.
Syntax
tf_halloween_zombie_mob_enabled <integer>
Parameters
<integer>
Either 1 or 0. Default is 0 (disabled).
Example
tf_halloween_zombie_mob_enabled 1 will enable the skeleton horde on all AI-noded maps.
On maps without Skeleton spawns, this command will spawn 20 Normal Skeletons every 8 minutes at predetermined out-of-sight spots relative to the nearest player. ​
tf_halloween_zombie_mob_spawn_count Determines the total number of skeletons to spawn each wave.
Syntax
tf_halloween_zombie_mob_spawn_count <integer>
Parameters
<integer>
Whole number between 0 and how many skeletons to spawn each wave. Default is 20.
Example
tf_halloween_zombie_mob_spawn_count 5 will spawn 5 skeletons per wave.
tf_halloween_zombie_mob_spawn_interval Determines the time between consecutive skeleton waves.
Syntax
tf_halloween_zombie_mob_spawn_interval <integer>
Parameters
<integer>
Whole number between 0 and how many seconds before the next wave. Default is 480.
Setting the spawn interval to 0 will cause skeletons to continuously spawn and can cause the server to crash.
Example
tf_halloween_zombie_mob_spawn_interval 40 will spawn a wave of skeletons every 40 seconds.
tf_halloween_zombie_damage The amount of damage a skeleton hit does. This command no longer works as of the Scream Fortress Fifth Annual Helloween Special.
Syntax
tf_halloween_zombie_damage <integer>
Parameters
<integer>
Whole number between 0 and how much damage each skeleton melee attack will perform. Default is 10.
Example
tf_halloween_zombie_damage 20 will make skeletons do 20 damage every hit.
tf_halloween_zombie_speed The speed at which the skeletons move at. This command was removed as of the Scream Fortress Fifth Annual Helloween Special, so skeletons always move at the same speed.
Syntax
tf_halloween_zombie_speed <integer>
Parameters
<integer>
Whole number between 0 and how much fast the zombies will move in Hammer units. Default is 300.
Setting the speed to around 1000 and higher will cause the zombies to damage themselves and die while moving.
Example
tf_halloween_zombie_speed 400 will make the skeletons move at 400 Hammer units.

Unused content

  • There exists 3 unused skeletons in the game's files: a plain skeleton that does not glow any specific color, a skeleton that glows an orange color, and a skeleton that glows a purple color.

Notes

Trivia

Bugs

  • ​The Skeleton​s​ ​are able to hit player​s through certain wall, ceilings, or other obstructions, ​if players stand within their normal reach. Particular examples ​include King and Normal skeletons reaching through the windowed wall in front of the team spawns in ​Helltower​ and The King reaching players ​​standing above him ​on some balconies on​ ​Helltower.
  • On rare occasions, the Skeletons summoned by either team will freeze and won't move or attack, rendering them useless. They can still receive damage as normal.
  • Skeletons will not spawn on AI-noded maps if there are no players on both teams, even with bots present.
  • If there is already a large amount of skeletons on a map, any further spawned will gib immediately after spawning.

Gallery

See also