Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) m (Fixed some missing details) |
CoolJosh3k (talk | contribs) (Project Beta Update) |
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{{nerf|No random crits}} | {{nerf|No random crits}} | ||
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− | ! rowspan=" | + | ! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] |
! {{item icon|Manmelter|100px}}<br/>The Intensifier | ! {{item icon|Manmelter|100px}}<br/>The Intensifier | ||
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{{nerf|Cannot be crit boosted}} | {{nerf|Cannot be crit boosted}} | ||
{{note|This weapon cannot mark for death another Pyro}} | {{note|This weapon cannot mark for death another Pyro}} | ||
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! {{item icon|Detonator|100px}}<br/>The Flare Jumper | ! {{item icon|Detonator|100px}}<br/>The Flare Jumper | ||
Line 66: | Line 54: | ||
{{buff|+100% self damage force}} | {{buff|+100% self damage force}} | ||
{{buff|-100% explosion self-damage vulnerability}} | {{buff|-100% explosion self-damage vulnerability}} | ||
− | {{nerf|- | + | {{buff|On wearer: deals fatal damage to the player you land on}} |
+ | {{nerf|-75% damage dealt}} | ||
{{nerf|Cannot ignite enemy players}} | {{nerf|Cannot ignite enemy players}} | ||
{{nerf|Unable to carry the intelligence and the PASS Time JACK}} | {{nerf|Unable to carry the intelligence and the PASS Time JACK}} | ||
Line 124: | Line 113: | ||
{{buff|200% increased air control when blast jumping}} | {{buff|200% increased air control when blast jumping}} | ||
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− | ! rowspan=" | + | ! rowspan="4" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] |
! {{Table icon|Sharpened Volcano Fragment}} | ! {{Table icon|Sharpened Volcano Fragment}} | ||
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{{buff|Deals 3x falling damage to the player you land on}} | {{buff|Deals 3x falling damage to the player you land on}} | ||
{{buff|Push enemies back when you land (force and radius based on velocity)}} | {{buff|Push enemies back when you land (force and radius based on velocity)}} | ||
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+ | ! {{item icon|Degreaser|100px}}<br/>The Degreaser | ||
+ | | | ||
+ | {{buff|Reflected projectiles sets opponents on fire}} | ||
+ | {{buff|Always deals 10 seconds of afterburn damage}} | ||
+ | {{buff|+25% afterburn damage}} | ||
+ | {{buff|+0% airblast cost}} | ||
+ | {{nerf|-75% direct damage}} | ||
+ | {{info|Reflected projectiles gain a small fire particle effect}} | ||
+ | | | ||
+ | {{buff|Afterburn damage will reduce Medi Gun healing and shield resists by 20%}} | ||
+ | {{buff|Extinguishing allies will heal you +20 HP}} | ||
+ | {{buff|+60% faster switch-to speed}} | ||
+ | {{buff|+30% faster switch-from speed}} | ||
+ | {{nerf|Airblasts cost 25% more ammo to fire}} | ||
+ | {{nerf|-66% afterburn damage}} | ||
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! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ||
Line 182: | Line 187: | ||
! {{Table icon|Classic}} | ! {{Table icon|Classic}} | ||
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− | {{buff|+ | + | {{buff|+50% charge rate}} |
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{{buff|Critical hits are guaranteed for headshots}} | {{buff|Critical hits are guaranteed for headshots}} |
Revision as of 14:25, 12 November 2017
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
|
” |
TF2Tightrope is a collection of three server mods and additions that vary greatly between each-other. They are referred to as "projects", and there are exactly three: Beta, Ghost and Trade.
Contents
Project Beta (Active)
Project Beta is TF2Tightrope's main venture. It aims to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes. By equipping any of the weapons shown below, the new functionality will automatically be in effect. The same weapon model is used for seamless integration and to eliminate custom file downloading.
New Weapons
Class | Weapon Replaced / Used | Functionality |
---|---|---|
Soldier |
The Battle Plan |
On wearer: 33% faster move speed |
The Doom Bringer |
+25% damage dealt | |
Pyro |
The Intensifier |
On hit: target is marked for death for 15 seconds |
The Flare Jumper |
+100% self damage force | |
Heavy |
The Heavy Lifter |
While deployed: lifts user upwards |
Engineer |
The Overclocker |
+50% faster sentry gun fire rate |
Medic |
The Blinken Säge |
On use: Become ÜberCharged for a short time at the cost of 10% ÜberCharge |
Other Weapon Changes
Class | Modified Weapon | Changed Functionality | Original Functionality |
---|---|---|---|
Soldier |
Mantreads |
On wearer: deals fatal damage to the player you land on |
-75% reduction in push force taken from damage |
Pyro |
Sharpened Volcano Fragment |
No longer deals less damage |
On hit: target is engulfed in flames |
Third Degree |
+25% damage vs players being healed |
Damage transfers to all players connected by Medic beams | |
Thermal Thruster |
On wearer: deals fatal damage to the player you land on |
Deals 3x falling damage to the player you land on | |
The Degreaser |
Reflected projectiles sets opponents on fire |
Afterburn damage will reduce Medi Gun healing and shield resists by 20% | |
Engineer |
Eureka Effect |
No construction hit speed boost reduction |
Press your reload key to teleport to your spawn or your exit teleporter |
Medic |
Solemn Vow |
On wearer: reveals locations and health of team players |
Allows you to see an enemy's health |
Sniper |
Classic |
+50% charge rate |
Critical hits are guaranteed for headshots |
Class Changes
Class | Modification |
---|---|
Engineer |
Teleporters are now bidirectional |
Project Ghost (Currently Retired)
Project Ghost (also known as "Equally Randomised") is a game mode by TF2Tightrope very unlike Project Beta. It is an Arena mod in which every player is given the same stock or custom weapons (with stock models), and the time limit is stricter, often being two minutes in which the last minute is "Sudden Death" (not to be confused with Team Fortress 2's Sudden Death) where all players begin to lose health. Each class and weapon combination (referred to as a "mod") is thematic, and these combinations are determined by the server running the game mode. Some mods bear more resemblance to Class Warfare, as in each team is treated separately. [citation needed]
Default mods
Mod | Classes | Weapons | Notes |
---|---|---|---|
Eyelander w/ Charge | Demoman |
Eyelander |
200 health on round start, depletes to maximum |
Caber w/ Sticky Jumper | Demoman |
Sticky Jumper and Ullapool Caber |
200 health on round start, depletes to maximum |
K.G.B. w/ 1-clip Shotty | Heavy |
Shotgun and Killer Gloves of Boxing |
Shotgun only contains one clip |
Cleaver w/ Sandman | Scout |
Flying Guillotine and Sandman |
200 health on round start, depletes to maximum |
Hunting Wabbits | Scout |
Ambassador and Fan O'War | |
Needlegun Battle | Medic |
Syringe Gun and Solemn Vow |
200 health on round start, depletes to maximum |
M1+M2+Combo | Engineer |
Degreaser, Reserve Shooter and Axtinguisher |
200 health on round start, depletes to maximum |
Katana Battle w/ Jumpers | RED Soldier and BLU Demoman |
+ or Half-Zatoichi + Rocket Jumper or Sticky Jumper |
200 health on round start, depletes to maximum |
Engiman with the Golden Wrench | Engineer |
Golden Wrench and PDA |
200 health on round start, depletes to maximum |
Pyromaniac Spies | Spy |
Sharpened Volcano Fragment and Invis Watch |
200 health on round start, depletes to maximum |
Fat Mario | Heavy |
Scorch Shot and Fists | |
[citation needed] | [citation needed] | [citation needed] | [citation needed] |
Project Trade (Currently Retired)
Project Trade is not a mod, but is rather a map (Trade Pool Party) being advertised on the TF2Tightrope website in the downloads section.
External links
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