Difference between revisions of "Minigun"
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{{Item infobox | {{Item infobox | ||
| type = weapon | | type = weapon | ||
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| level = Level 1 Minigun | | level = Level 1 Minigun | ||
}} | }} | ||
− | {{Quotation|''' | + | {{Quotation|'''The Heavy'''|She weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute.<br>It costs four hundred thousand dollars to fire this weapon... for '''twelve seconds'''.|sound=Meet_Heavy_Sasha.wav}} |
− | + | The '''Minigun''' (known affectionately as 'Sasha') is the [[primary]] weapon for the [[Heavy]] class. It is a Gatling-style machine gun with a rotating barrel, complete with ammunition case underneath and two handles. | |
− | + | Delivering high damage per bullet with an incredible rate of fire, the Minigun is one of the most powerful weapons in the game. It is able to fire 10 ammo per second, but has a large cone of fire and individual bullets suffer damage falloff with range. For each 1 ammo, the gun fires 4 bullets; if all 200 ammo count is fired, that equals 800 bullets. In order to fire, the gun requires approximately one second for the barrel to revolve at the correct speed before being ready. Players can begin spinning the barrel without firing by holding down secondary fire. When either spinning or firing, the Heavy's movement [[speed]] is slowed considerably (to 37% speed) and he is rendered unable to jump. Furthermore, the Heavy cannot move while crouched and spinning or firing. | |
− | == | + | ==Damage== |
+ | {{See also|Damage}} | ||
{| class="wikitable grid" | {| class="wikitable grid" | ||
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! class="header" | Damage per second | ! class="header" | Damage per second | ||
|- | |- | ||
− | | | + | | Point Blank |
| 50-54 | | 50-54 | ||
| 108 | | 108 | ||
| 500-540 (Crit: 1080) | | 500-540 (Crit: 1080) | ||
|- | |- | ||
− | | | + | | Medium |
| 5-30 | | 5-30 | ||
| 27/54/81/108 | | 27/54/81/108 | ||
| 50-300 (Crit: 540) | | 50-300 (Crit: 540) | ||
|- | |- | ||
− | | | + | | Long |
| 5-10 | | 5-10 | ||
| 27/54 | | 27/54 | ||
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|} | |} | ||
− | * Base: | + | * Base: 9 per bullet |
− | * | + | * Max Ramp Up: 150% (13.5 damage per bullet) |
− | * | + | * Max Fall Off: 50% (4.5 damage per bullet) |
− | * | + | * Bullet Count: 4 per ammo |
− | * [[Mini- | + | * [[Mini-Crit]]: 12 per bullet |
− | * [[ | + | * [[Critical hit]]: 27 per bullet |
− | Base | + | Base damage is subject to distance-based [[damage]] falloff. |
− | ''Note:'' | + | ''Note:'' The Critical hit DPS; long range assumes 1 Crit bullet hits per 1 ammo, medium range assumes 2 Crit bullets hit per 1 ammo, point blank range assumes all 4 bullets hit per 1 ammo. Medium range is defined as the main resupply door to the opposite wall on the upper level of [[2Fort]]. Long range is defined as battlement to battlement on 2Fort. Base damage is the damage done at 512 [[Hammer unit|units]] before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing. |
− | == | + | == Function times == |
− | * | + | * Attack Interval: 0.1 |
− | * | + | * Windup Time: .87 |
− | + | All times are in seconds. Times are approximate and determined by community testing. | |
+ | {{Weapon Demonstration|aA_5cadW7u8}} | ||
− | == | + | ==Related Achievements== |
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Heavy|Heavy Industry}} | | 1 = {{Show achievement|Heavy|Heavy Industry}} | ||
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}} | }} | ||
− | == | + | ==Previous Changes== |
'''[[April 28, 2010 Patch]]''' | '''[[April 28, 2010 Patch]]''' | ||
* Minigun spin-up/down time reduced by 25% | * Minigun spin-up/down time reduced by 25% | ||
* Minigun firing movement speed increased to just under half-normal (from 80 to 110). | * Minigun firing movement speed increased to just under half-normal (from 80 to 110). | ||
− | == | + | ==Related Merchandise== |
<gallery> | <gallery> | ||
File:Tf2 heavy mousepad.png|[http://store.valvesoftware.com/product.php?i=M0230 Heavy Mousepad] | File:Tf2 heavy mousepad.png|[http://store.valvesoftware.com/product.php?i=M0230 Heavy Mousepad] | ||
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==Trivia== | ==Trivia== | ||
− | * | + | *The Minigun is fired by pressing a trigger on the end of the gun, which is visible on the "Minigun Advertisement" poster on the Valve Store. |
− | * | + | *In first-person mode, the barrels of the Minigun seem to be much shorter than they appear in third-person. This may have been deliberate so the player could see the entire Minigun during gameplay. |
− | * | + | *The Heavy claims that it costs 400,000 dollars to use the Minigun for twelve seconds (not counting windup time). That means it costs an entire 666,660 dollars to fire his entire ammo supply (800 bullets, at 4 bullets per unit of 200 ammo). |
− | == | + | |
+ | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Minigun 1st person cropped.png| | + | File:Minigun 1st person cropped.png|1st person view. |
</gallery> | </gallery> | ||
− | == | + | == See also == |
*[[Heavy strategy#Minigun .2F Iron Curtain|Minigun strategy]] | *[[Heavy strategy#Minigun .2F Iron Curtain|Minigun strategy]] | ||
{{Allweapons Nav}}<br/> | {{Allweapons Nav}}<br/> | ||
{{Heavy Nav}} | {{Heavy Nav}} |
Revision as of 12:16, 4 December 2010
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The Minigun (known affectionately as 'Sasha') is the primary weapon for the Heavy class. It is a Gatling-style machine gun with a rotating barrel, complete with ammunition case underneath and two handles.
Delivering high damage per bullet with an incredible rate of fire, the Minigun is one of the most powerful weapons in the game. It is able to fire 10 ammo per second, but has a large cone of fire and individual bullets suffer damage falloff with range. For each 1 ammo, the gun fires 4 bullets; if all 200 ammo count is fired, that equals 800 bullets. In order to fire, the gun requires approximately one second for the barrel to revolve at the correct speed before being ready. Players can begin spinning the barrel without firing by holding down secondary fire. When either spinning or firing, the Heavy's movement speed is slowed considerably (to 37% speed) and he is rendered unable to jump. Furthermore, the Heavy cannot move while crouched and spinning or firing.
Contents
Damage
Range | Damage per 1 ammo | Critical damage | Damage per second |
---|---|---|---|
Point Blank | 50-54 | 108 | 500-540 (Crit: 1080) |
Medium | 5-30 | 27/54/81/108 | 50-300 (Crit: 540) |
Long | 5-10 | 27/54 | 50-100 (Crit: 270) |
- Base: 9 per bullet
- Max Ramp Up: 150% (13.5 damage per bullet)
- Max Fall Off: 50% (4.5 damage per bullet)
- Bullet Count: 4 per ammo
- Mini-Crit: 12 per bullet
- Critical hit: 27 per bullet
Base damage is subject to distance-based damage falloff.
Note: The Critical hit DPS; long range assumes 1 Crit bullet hits per 1 ammo, medium range assumes 2 Crit bullets hit per 1 ammo, point blank range assumes all 4 bullets hit per 1 ammo. Medium range is defined as the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.1
- Windup Time: .87
All times are in seconds. Times are approximate and determined by community testing.
Demonstration
Related Achievements
|
|
Previous Changes
- Minigun spin-up/down time reduced by 25%
- Minigun firing movement speed increased to just under half-normal (from 80 to 110).
Related Merchandise
- Minigun1.jpg
Trivia
- The Minigun is fired by pressing a trigger on the end of the gun, which is visible on the "Minigun Advertisement" poster on the Valve Store.
- In first-person mode, the barrels of the Minigun seem to be much shorter than they appear in third-person. This may have been deliberate so the player could see the entire Minigun during gameplay.
- The Heavy claims that it costs 400,000 dollars to use the Minigun for twelve seconds (not counting windup time). That means it costs an entire 666,660 dollars to fire his entire ammo supply (800 bullets, at 4 bullets per unit of 200 ammo).
Gallery
- Minigun 1st person cropped.png
1st person view.
See also