Difference between revisions of "Illustrative Rendering in Team Fortress 2"
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*The color pallette in the video would return on the [[Steam Workshop|contribute page]] in order to guide users on how to color certain weapons and hats. | *The color pallette in the video would return on the [[Steam Workshop|contribute page]] in order to guide users on how to color certain weapons and hats. | ||
*The [[Pyro]], [[Spy]], [[Soldier]], [[Heavy]], and [[Engineer]] were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s. | *The [[Pyro]], [[Spy]], [[Soldier]], [[Heavy]], and [[Engineer]] were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s. | ||
− | * | + | *In 0:55, some classes are different in the video. |
+ | **Scout appears to wield Nailgun which it didn't make it to the final game. | ||
+ | **Soldier's RPG is from Trailer 1. | ||
+ | **Pyro retained his appearance from Trailer 1. | ||
+ | **In 0:01, Demoman's class emblem is a dynamite. In 0:55, Demoman's class emblem is from Trailer 1. | ||
+ | **Heavy's face and class emblem is different. | ||
+ | **Engineer's face is similar to Trailer 1. | ||
+ | **Sniper's class emblem is blank yellow. His face is slightly different too. | ||
+ | **Spy's face, balaclava and suit is different in 0:28. In 0:55, he retained his appearance from Trailer 1 and his revolver had wooden grip instead of white. | ||
+ | **Medic and Soldier's face is slightly different. | ||
+ | |||
== Resources == | == Resources == |
Revision as of 14:36, 28 March 2019
Illustrative Rendering in Team Fortress 2 | |
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Video Info | |
Released: | September 3, 2007 |
Run time: | 3:34 |
Illustrative Rendering in Team Fortress 2 is a developer video showing off the creation of illustrative rendering as it pertains to Team Fortress 2. It was originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering.
Trivia
- The color pallette in the video would return on the contribute page in order to guide users on how to color certain weapons and hats.
- The Pyro, Spy, Soldier, Heavy, and Engineer were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
- In 0:55, some classes are different in the video.
- Scout appears to wield Nailgun which it didn't make it to the final game.
- Soldier's RPG is from Trailer 1.
- Pyro retained his appearance from Trailer 1.
- In 0:01, Demoman's class emblem is a dynamite. In 0:55, Demoman's class emblem is from Trailer 1.
- Heavy's face and class emblem is different.
- Engineer's face is similar to Trailer 1.
- Sniper's class emblem is blank yellow. His face is slightly different too.
- Spy's face, balaclava and suit is different in 0:28. In 0:55, he retained his appearance from Trailer 1 and his revolver had wooden grip instead of white.
- Medic and Soldier's face is slightly different.
Resources
|