Difference between revisions of "Hamlet Hostility (mission)"
Line 7: | Line 7: | ||
|mission-diff=Advanced | |mission-diff=Advanced | ||
|mission-startingmoney=700 | |mission-startingmoney=700 | ||
+ | |mission-totalmoney=5600 | ||
+ | |mission-maxmoney=6900 | ||
+ | |mission-maxrespawn=7 | ||
+ | |mission-fixedrespawn=No | ||
|mission-tour= [[Operation Two Cities Badge|Two Cities]] | |mission-tour= [[Operation Two Cities Badge|Two Cities]] | ||
}} | }} | ||
Line 21: | Line 25: | ||
* All giants in the second wave are pocketed by Uber Medics. Coordinate with Demomen, Spies or Snipers to take them out as quickly as possible. | * All giants in the second wave are pocketed by Uber Medics. Coordinate with Demomen, Spies or Snipers to take them out as quickly as possible. | ||
* A Tank will spawn on the third wave. Consider having a skilled Pyro or Soldier take it out before the Giant Soldier comes. | * A Tank will spawn on the third wave. Consider having a skilled Pyro or Soldier take it out before the Giant Soldier comes. | ||
− | * Sir Nukesalot will always spawn last on Wave 6. Arguably the easiest way to defeat it is to pit it. Since | + | * Sir Nukesalot will always spawn last on Wave 6. Arguably the easiest way to defeat it is to pit it. Since its Loose Cannonballs are somewhat inaccurate, this boss should be simpler to pit than a Giant Heavy. |
* The most common (and effective) way to beat the last wave is to have the whole team go [[Phlogistinator]] Pyro with maxed damage, ammo capacity, some resistances, and a few crit canteens if possible. | * The most common (and effective) way to beat the last wave is to have the whole team go [[Phlogistinator]] Pyro with maxed damage, ammo capacity, some resistances, and a few crit canteens if possible. | ||
{{MvmMissionsNav}} | {{MvmMissionsNav}} |
Revision as of 14:46, 25 June 2019
Hamlet Hostility | |
---|---|
Basic Information | |
Name: | Hamlet Hostility |
File name: |
mvm_rottenburg_advanced1
|
Developer(s): | Valve |
Map: | Rottenburg |
Mission type: | Invasion |
Waves: | 7 |
Difficulty: | Advanced |
Starting credits: | 700 |
Maximum possible credits: | 6900 |
Minimum respawn wave time: | Unknown |
Maximum respawn wave time: | 7 |
Fixed respawn time: | No |
Tour: | Two Cities |
Sentry Buster spawn time: | Unknown |
Sentry Buster respawn time: | Unknown |
Hamlet Hostility is an advanced invasion mission available on the Rottenburg map.
Waves
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (900 Credits) | |||||||||
1A | Normal | — | 6 | 18 | 30 | — | 6 | 150 | |
Expert | Spawns at the right | 1 | 1 | 1 | 30 | — | 45 | ||
1B | Easy | — | 6 | 16 | 36 | 30 | 6 | 180 | |
Type 2 |
Expert | — | 3 | 3 | 3 | 30 | — | 150 | |
Über Medic |
Normal | Spawns with full Über +100% ÜberCharge rate +400% heal rate | |||||||
Expert | — | 1 | 1 | 1 | 45 | — | 45 | ||
1C | |||||||||
1/2 | Normal | Spawns at the right | 5 | 15 | 30 | 30 | 5 | 150 | |
1/2 | Normal | Spawns at the right Spawns with full rage +800% buff duration | |||||||
Type 2 |
Expert | Spawns at the right | 6 | 6 | 6 | 30 | — | 180 | |
Expert | — | ||||||||
Über Medic |
Normal | Spawns with full Über +100% ÜberCharge rate +400% heal rate | |||||||
Wave 2 (900 Credits) | |||||||||
2A | Hard | — | 2 | 5 | 10 | — | 10 | 40 | |
Hard | — | 5 | 10 | 20 | — | 10 | 80 | ||
Easy | Spawns at the right | 5 | 15 | 15 | 40 | 4 | 60 | ||
2B-1 | Hard | Spawns at the right | 4 | 16 | 32 | 15 | 3 | 160 | |
2B-2 | |||||||||
Expert | Fires continuously | 4 | 8 | 8 | 20 | 70 | 320 | ||
Fast Scorch Shot |
Expert | — | |||||||
Über Medic |
Normal | Spawns with full Über +400% ÜberCharge rate -90% heal rate -3 seconds Über duration | |||||||
2C | |||||||||
Expert | Spawns at the right | 4 | 4 | 4 | — | — | 120 | ||
Über Medic |
Normal | Spawns with full Über +100% ÜberCharge rate +400% heal rate | |||||||
Easy | Spawns at the right 100% crit chance |
5 | 20 | 20 | 30 | 2 | 120 | ||
Support | Hard | Vision range 2500 | 2 | — | — | 60 | 30 | — | |
Wave 3 (900 Credits) | |||||||||
3A | Easy | — | 6 | 21 | 36 | — | 3 | 180 | |
3B | |||||||||
Expert | — | 4 | 4 | 8 | — | 30 | 160 | ||
Über Medic |
Normal | Spawns with full Über +400% ÜberCharge rate -90% heal rate -3 seconds Über duration | |||||||
3C | Easy | — | 1 | 3 | 3 | — | 10 | 60 | |
3D-1 | 35,000 | — | 1 | 1 | 1 | — | — | 200 | |
3D-2 | Easy | Fires continuously | 4 | 8 | 12 | 25 | 0 | 72 | |
3E | |||||||||
Expert | — | 6 | 18 | 18 | — | 15 | 180 | ||
Easy | — | ||||||||
Über Medic |
Normal | Spawns with full Über +400% ÜberCharge rate -90% heal rate -3 seconds Über duration | |||||||
Support | Hard | Vision range 2500 | 2 | — | — | 40 | 30 | — | |
Expert | — | 1 | — | — | 60 | 40 | — | ||
Expert | Begins after 3D-1 has finished spawning Does not teleport in |
1 | 6 | 6 | 45 | 3 | 48 | ||
Wave 4 (800 Credits) | |||||||||
4A-1 | |||||||||
1/4 | Easy | — | 8 | 12 | 20 | — | 5 | 80 | |
1/4 | Easy | — | |||||||
1/2 | Hard | — | |||||||
4A-2 | Easy | — | 1 | 3 | 12 | 20 | 20 | 180 | |
Expert | — | 3 | 3 | 9 | 45 | 60 | 180 | ||
Quick-Fix Medic |
Easy | — | |||||||
4B | 2/3 Easy 1/3 Normal |
Spawns at the right | 5 | 20 | 20 | 15 | 2 | 120 | |
4C | |||||||||
1/2 | Easy | — | 12 | 15 | 60 | 15 | 8 | 240 | |
1/4 | Easy | — | |||||||
1/4 | Hard | — | |||||||
Support | Expert | — | 1 | — | — | 30 | 45 | — | |
Hard | Vision range 2500 | 2 | — | — | 40 | 30 | — | ||
Wave 5 (800 Credits) | |||||||||
5A | Easy | — | 5 | 20 | 30 | — | 5 | 150 | |
5B | 35,000 | — | 1 | 1 | 1 | — | — | 170 | |
5C | Hard | Spawns at the right | 6 | 18 | 30 | 15 | 4 | 150 | |
1/2 | Normal | Spawns at the right Spawns with full rage +800% buff duration |
8 | 8 | 40 | 30 | 6 | 120 | |
1/2 | Normal | Spawns at the right Spawns with full rage +800% buff duration | |||||||
1/2 | Normal | Spawns at the right Spawns with full rage +800% buff duration |
4 | 4 | 20 | 30 | 6 | 60 | |
1/2 | Normal | Spawns at the right Spawns with full rage +800% buff duration | |||||||
Expert | — | 5 | 5 | 10 | 30 | 60 | 150 | ||
Fast Scorch Shot |
Expert | — | |||||||
Über Medic |
Normal | Spawns with full Über +400% ÜberCharge rate -90% heal rate -3 seconds Über duration | |||||||
Support | Expert | — | 1 | — | — | 45 | 30 | — | |
Expert | — | 2 | — | — | 60 | 30 | — | ||
Wave 6 (700 Credits) | |||||||||
6A | Expert | Vision range 1000 | 4 | 20 | 20 | — | 2 | 60 | |
Hyper League Scout |
Expert | +75% recharge rate |
2 | 6 | 20 | 12 | 1 | 60 | |
Type 2 |
Hard | Spawns at the right | 5 | 15 | 20 | 26 | 1 | 60 | |
6B-1 | Hard | Spawns at the right | 3 | 9 | 15 | 20 | 2 | 30 | |
Normal | — | 5 | 20 | 60 | 30 | 5 | 240 | ||
6B-2 | Expert | — | 1 | 2 | 4 | 20 | 40 | 40 | |
6C-1 | Type 2 |
Expert | Spawns at the right | 2 | 4 | 12 | — | 10 | 60 |
6C-2 | Hard | Spawns at the right | 6 | 6 | 15 | — | 8 | 30 | |
6D | Sir Nukesalot 50,000 HP |
Expert | Spawns at the right | 1 | 1 | 1 | 10 | — | 120 |
Support | Expert | — | 2 | — | — | 30 | 30 | — | |
Expert | — | 1 | — | — | 30 | 45 | — | ||
Wave 7 (600 Credits) | |||||||||
7 | 30,000 | — | 1 | 1 | 1 | 20 | — | 200 | |
25,000 | — | 1 | 1 | 1 | 40 | — | 100 | ||
25,000 | — | 1 | 1 | 1 | 65 | — | 0 | ||
Support | |||||||||
1/2 | Easy | Fires continuously | 3 | 12 | 75 | — | 0 | 225 | |
1/2 | Hard | — | |||||||
1/2 | Easy | Spawns at the right | 1 | 4 | 25 | — | 0 | 75 | |
1/2 Fast Scorch Shot |
Expert | Spawns at the right | |||||||
Hard | Vision range 2500 | 4 | — | — | 30 | 30 | — | ||
Expert | — | 2 | — | — | 30 | 30 | — |
Strategy
- All of the Giant Robots can easily be pit in the pit in the town.
- On the first wave, the first Giant Robot spawns from the right route, but is not pocketed by medics. Well-placed crit stickies should make quick work of it.
- The first and second Giant Soldiers do not spawn with medics pocketing them.
- All giants in the second wave are pocketed by Uber Medics. Coordinate with Demomen, Spies or Snipers to take them out as quickly as possible.
- A Tank will spawn on the third wave. Consider having a skilled Pyro or Soldier take it out before the Giant Soldier comes.
- Sir Nukesalot will always spawn last on Wave 6. Arguably the easiest way to defeat it is to pit it. Since its Loose Cannonballs are somewhat inaccurate, this boss should be simpler to pit than a Giant Heavy.
- The most common (and effective) way to beat the last wave is to have the whole team go Phlogistinator Pyro with maxed damage, ammo capacity, some resistances, and a few crit canteens if possible.
|